CurseForge · Minecraft mod
Redstone Sparkle
A data-driven redstone progression mod where diverse circuits generate Sparks as alternative to FE/RF, empowering players to engineer smarter, not harder using Vanilla and Vanilla+ Blocks.
Quick answer
Which Redstone Sparkle release should I use?
Redstone Sparkle redstone_sparkle-1.0.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Redstone Sparkle required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Redstone Sparkle redstone_sparkle-1.0.jar need?
redstone_sparkle-1.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Redstone Sparkle without breaking your instance.
Built for Redstone Sparkle redstone_sparkle-1.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use redstone_sparkle-1.0.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside redstone_sparkle-1.0.jar. It opens that exact file at the source.
About this project
What does Redstone Sparkle add?
Introducing: Redstone Sparkle
Generate Sparks by building redstone contraptions. The more diverse your designs, the greater your reward.
Redstone Sparkle is a (bit silly of a) mod that rewards players for building redstone contraptions by generating Sparks - a player-bound currency earned through redstone activations. The system encourages diverse circuit designs with built-in bonuses for using different producer and empowerer types.
Core Concepts
« Producers » generate Sparks when activated. Basic producers include levers, buttons, and pressure plates. Advanced producers include pistons, dispensers, and note blocks. Special producers include observers, daylight detectors, and sculk sensors.
« Empowerers » provide passive bonuses to Spark production. Blocks like beacons, conduits, enchanting tables, and anvils boost the output of nearby producers. Diversity matters - using different empowerer types yields better results than spamming the same one.
« Terminals » convert redstone signals into Sparks. The Friction Battery is the first terminal available, operating on a charge system where each activation adds one charge. When fully charged, it releases Sparks as a reward and resets.
Why Redstone Sparkle?
Unlike mods that use Forge Energy or complex fuel systems, my goal with Redstone Sparkle is a mod that rewards you for what you already do - building redstone. It adds a progression layer to redstone engineering without introducing new power systems or complicated machinery and extra steps.
Currently Features:
- Generate Sparks by activating redstone components
- Build diverse circuits for bonus production Use Empowerers to boost your output to avoid LAG.
- Store Sparks as player-bound currency or just for fun/cosmetics, until some actual application is added in the future (Example : A iteraction of the "Redstone Arsenal" or similar mods )
- Fully configurable via datapack - all values are customizable and you can (or should be able to) add custom redstone-based modded blocks
- Multiple terminal modes including Reset, Alternating, and Labor, (more information about it, in the In-game GUIDE, made with GUIDEME mod)
- Initial Multiplayer support - each player has their own Sparks, but currently it's still not implemented so each player has their own factory, so, if a factory is loading for all server, all players in the server gains Sparks.
Performance NotesThe Spark system is designed for small to medium redstone networks. Batteries have built-in debounce systems that ignore pulses faster than 5 ticks, so rapid clocks are useless and only cause lag. Use slower clocks (5-10 ticks) for reliable operation.
Final Advice
The Spark system rewards smart engineering, not massive spam. A well-designed, diverse circuit with a single battery will outperform a laggy farm with ten batteries every time. Build smart. Build efficient. And always remember:
Energy is NOT free.
Project description from CurseForge.
Pick your setup
Redstone Sparkle by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Redstone Sparkle versions and loaders
redstone_sparkle-1.0.jar
redstone_sparkle-1.0-SNAPSHOT.jar
8 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.