CurseForge · Minecraft mod
AE2 Tag Preferences
Choose preferred items for tagged ingredients when transferring AE2 processing recipes.
Quick answer
Which AE2 Tag Preferences release should I use?
AE2 Tag Preferences 1.4.2 - Forge 1.20.1 targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.
Where it goes
Is AE2 Tag Preferences required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does AE2 Tag Preferences 1.4.2 - Forge 1.20.1 need?
AE2 Tag Preferences 1.4.2 - Forge 1.20.1. Change the file and its required mods may change too.
Install Applied Energistics 2, GuideME first. We found matching files for this game-version and loader setup. 17 come through another mod in the chain.
17 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add AE2 Tag Preferences without breaking your instance.
Built for AE2 Tag Preferences 1.4.2 - Forge 1.20.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use AE2 Tag Preferences 1.4.2 - Forge 1.20.1. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Applied Energistics 2, GuideME first. We found matching files for this game-version and loader setup. 17 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside AE2 Tag Preferences 1.4.2 - Forge 1.20.1. It opens that exact file at the source.
About this project
What does AE2 Tag Preferences add?
AE2 Tag Preferences
Your preferred ingredients. More consistent processing patterns.
AE2 Tag Preferences lets you choose which items AE2 selects when transferring processing recipes into the Pattern Encoding Terminal. Prefer one mod’s copper ingots or a particular circuit? Add a tag-to-item preference to your config.
Features
- Simple configuration: choose preferred items for ingredient tags in your pack.
- Ordered preferences: the first valid preference available for the recipe slot wins.
- Recipe-aware selection: an item must exist, belong to the configured tag, and be an accepted recipe candidate. Otherwise, AE2 chooses normally.
- Optional pattern audit: review existing processing patterns for ingredients that differ from your preferences.
- Client-side: use your own preferences or distribute a config with your modpack.
Getting Started
Place the mod JAR in your Minecraft client’s mods folder, then launch Minecraft once to generate:
config/ae2-tag-preferences-client.toml
Close Minecraft, add your preferences, and restart:
presets = [
"forge:ingots/copper=minecraft:copper_ingot",
"forge:ingots/iron=minecraft:iron_ingot"
]
enableAudit = true
Each entry is "namespace:tag=namespace:preferred_item". Use tags and items available in your pack, without a leading #. Entries are checked from top to bottom.
The generated config starts with an empty preference list and auditing disabled. Modpack authors can ship this file in their client pack’s config folder.
Pattern Audit
Set enableAudit = true to check encoded processing patterns against your configured preferences.
- Pattern tooltips show differing ingredients as actual item → preferred item, with the matching tag.
- Terminal audit: open a Pattern Access Terminal, set the provider filter to Show All, and press Ctrl+Shift+A. Results identify pattern outputs, provider groups, and ingredient differences.
- ExtendedAE support: its Extended Pattern Access Terminal can also supply provider coordinates and dimensions.
The audit uses the first valid configured tag matching each stored ingredient. A matching rule is skipped when the pattern’s primary output belongs to that same tag, helping avoid warnings on production chains. Other ingredients can still be checked.
Audit warnings are suggestions to review. Encoded processing patterns do not retain the original recipe’s ingredient alternatives, so check the recipe before replacing an ingredient. The audit never changes your patterns.
Requirements and Compatibility
- Minecraft 1.20.1 · Forge · Java 17 or later
- Applied Energistics 2 15.4.10 or a compatible later 15.x version
- A recipe viewer with AE2 processing-pattern transfer support
Install on the client; the server does not need this mod. ExtendedAE is optional. No GTCEu, KubeJS, or Star Technology dependency is required.
Preferences apply to items when transferring processing recipes. Existing patterns are not automatically rewritten, and recipes, tags, and autocrafting execution remain unchanged. Fluid preferences are not supported. Only processing patterns are audited.
Beta: built against Forge 47.4.20 and AE2 15.4.10. Bugs may be present and any feedback is greatly appreciated.
Project description from CurseForge.
Pick your setup
AE2 Tag Preferences by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
AE2 Tag Preferences versions and loaders
AE2 Tag Preferences 1.4.2 - Forge 1.20.1
ae2-tag-preferences-1.20.1-1.4.2.jar
9 Sept 2026
AE2 Tag Preferences 1.4.1 - Forge 1.20.1
ae2-tag-preferences-1.20.1-1.4.1.jar
8 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.