CurseForge · Minecraft mod
Flux Pylons
Power nearby machines wirelessly without cables or receiver blocks attached to them. Upgrade your pylons and manage your networks with a handheld gadget.
Quick answer
Which Flux Pylons release should I use?
Flux Pylons flux-pylons-forge-1.21.1-1.2.1.jar targets 1.21.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Flux Pylons required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Flux Pylons flux-pylons-forge-1.21.1-1.2.1.jar need?
flux-pylons-forge-1.21.1-1.2.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Flux Pylons without breaking your instance.
Built for Flux Pylons flux-pylons-forge-1.21.1-1.2.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use flux-pylons-forge-1.21.1-1.2.1.jar. It targets 1.21.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside flux-pylons-forge-1.21.1-1.2.1.jar. It opens that exact file at the source.
About this project
What does Flux Pylons add?
Flux Pylons powers nearby machines wirelessly, leaving their faces free for items, fluids or whatever else your setup needs. One pylon can supply several machines without a cable or receiver block attached to each one.
Feed a pylon from a generator or energy cell, then link nearby machines with the handheld Flux Gadget. Add more pylons to the same network to distribute power around your base. Loaded pylons share their stored energy within one dimension.
Getting started
- Craft and place a Flux Pylon, then feed energy into it.
- Hold a Flux Gadget and sneak-right-click in the air to switch it on.
- Right-click in the air to open the gadget. Create or select a network.
- Right-click a pylon to add it to that network and open its controls.
- Sneak-right-click the pylon to start linking, then right-click a nearby machine.
- To remove a link, sneak-right-click the machine while linking. Right-click the air to leave linking mode.
Machines must have an energy input enabled. The mod transfers and stores energy; you'll need a power source from another mod.
Features and controls
- Choose equal, round-robin or nearest-first delivery.
- Use redstone to enable or pause a pylon's machine outputs.
- Install upgrades for range, machine connections, output and storage.
- Pick a network color and adjust connection beams, particles and the HUD.
With default settings, a pylon reaches 16 blocks, links up to 20 machines, delivers up to 10,000 FE/t and stores 100,000 FE. Four upgrades of each type raise those limits to 32 blocks, 28 links, 30,000 FE/t and 1,600,000 FE. Fabric uses the same values in E and E/t through Team Reborn’s Energy API. Server settings can change these values.
Visuals and in-game help
Hold the active gadget and look at a pylon to see its stored energy, output rate and machine links. The readout tells you when it is transferring, waiting for power or paused by redstone. Machine feedback also identifies full inputs, disabled inputs, unloaded chunks and links outside the pylon's range.
The gadget's network overview shows loaded storage, total output and the last minute of output history. You can inspect distant pylons from the overview, then visit them to change their settings.
Open the in-game guide from the gadget to watch animated lessons, pause, replay or revisit a step.
Compatibility and multiplayer
Available for Minecraft 1.21.1 on NeoForge, Forge and Fabric, and 1.20.1 on Forge and Fabric.
Networks have an owner and a member list. Add members to let friends configure the network. Public visibility and optional passwords control how other players find and join it.
Pylons work in loaded chunks. The mod does not keep chunks loaded, and a link resumes when its machine loads or starts accepting energy again.
Install the mod on both the server and clients. The Fabric build also needs Fabric API and Forge Config API Port.
Modpacks and license
You may include Flux Pylons in modpacks and redistribute unmodified official releases without asking. Keep the license and credit intact and link to an official project page.
Source is available for inspection under the project license. Modified releases, ports and reuse of project code or assets in other distributed products require written permission.
Links and feedback
Player guide · Report a bug · Source · Discord
Playtesters and feedback are welcome. For bug reports, include your Minecraft version, loader, mod version and steps to reproduce the issue.
All my other mods
- Field Emitters — Glowing forcefields, filtered doors and smart redstone tripwires.
- QuickStack & Craft — Quick-stack your inventory, favorite slots and craft from nearby storage.
Help me keep making mods
I develop and support these mods for free. If you enjoy them, consider throwing a little support my way. It helps me keep making new mods, adding features, fixing bugs and keeping up with Minecraft updates. Every bit helps, and I really appreciate it.
Buy Me a Coffee · Support me on Patreon
Disclaimers
This is an unofficial Minecraft mod, not affiliated with or endorsed by Mojang or Microsoft. Provided as is, without warranty, to the extent permitted by law. Third-party components retain their own licenses.
Project description from CurseForge.
Pick your setup
Flux Pylons by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Flux Pylons versions and loaders
flux-pylons-forge-1.21.1-1.2.1.jar
20 Sept 2026
flux-pylons-forge-1.20.1-1.2.1.jar
20 Sept 2026
flux-pylons-fabric-1.21.1-1.2.1.jar
20 Sept 2026
flux-pylons-fabric-1.20.1-1.2.1.jar
20 Sept 2026
flux-pylons-1.2.1.jar
20 Sept 2026
Flux Pylons 1.2.0 (Forge 1.21.1)
flux-pylons-forge-1.21.1-1.2.0.jar
11 Sept 2026
Flux Pylons 1.2.0 (Fabric 1.20.1)
flux-pylons-fabric-1.20.1-1.2.0.jar
11 Sept 2026
Flux Pylons 1.2.0 (Fabric 1.21.1)
flux-pylons-fabric-1.21.1-1.2.0.jar
11 Sept 2026
Flux Pylons 1.2.0 (Forge 1.20.1)
flux-pylons-forge-1.20.1-1.2.0.jar
11 Sept 2026
Flux Pylons 1.2.0 (NeoForge 1.21.1)
flux-pylons-1.2.0.jar
11 Sept 2026
Flux Pylons 1.1.0
flux-pylons-1.1.0.jar
10 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.