CurseForge · Minecraft mod
EcoSpawn
Adds natural spawning to mobs from other mods, matched by biome tag. Includes ecology-based habitats for all 62 Fossils & Archeology creatures
Quick answer
Which EcoSpawn release should I use?
ecospawn-1.20.1-1.1.0.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is EcoSpawn required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does ecospawn-1.20.1-1.1.0.jar need?
ecospawn-1.20.1-1.1.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add EcoSpawn without breaking your instance.
Built for ecospawn-1.20.1-1.1.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use ecospawn-1.20.1-1.1.0.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside ecospawn-1.20.1-1.1.0.jar. It opens that exact file at the source.
About this project
What does EcoSpawn add?
Many mods add creatures but never set up natural spawning, so you only see them from spawn eggs. EcoSpawn fixes that from plain JSON files you edit yourself.
Habitats are matched by biome tag, not biome name, so swapping Terralith for Biomes O' Plenty won't break them. Tags combine with AND and NOT, so "cold grassland" or "forest but not jungle" actually work.
Includes a full Fossils & Archeology: Revival preset — all 62 creatures placed by ecology. Mammoths on cold steppe, Spinosaurus on warm rivers, marine reptiles in open ocean.
Tune spawn weight, group size, height, light, time of day, water proximity, rarity and crowding without rebuilding anything.
/ecospawn why <mob> tells you exactly which check failed where you're standing.
Works with any mod's creatures — type an entity ID into the config and give it a habitat. Mobs with no rule are never touched
Commissioned for Mesozoa (my modpack) by Saurophilius_rex
Project description from CurseForge.
Pick your setup
EcoSpawn by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
EcoSpawn versions and loaders
ecospawn-1.20.1-1.1.0.jar
15 Oct 2026
ecospawn-1.20.1-1.0.0.jar
11 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.