CurseForge · Minecraft mod
JJC Neural Combat
Adds Jujutsu Craft mob AI with neural networks that learn, adapt to player tactics, and remember past fights.
Quick answer
Which JJC Neural Combat release should I use?
JJC Neural Combat jneuralc-1.1.1-all.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is JJC Neural Combat required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does JJC Neural Combat jneuralc-1.1.1-all.jar need?
jneuralc-1.1.1-all.jar. Change the file and its required mods may change too.
Install JJC Library first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add JJC Neural Combat without breaking your instance.
Built for JJC Neural Combat jneuralc-1.1.1-all.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use jneuralc-1.1.1-all.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install JJC Library first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside jneuralc-1.1.1-all.jar. It opens that exact file at the source.
About this project
What does JJC Neural Combat add?
JJC Neural Combat replaces standard scripted AI for Jujutsu Craft entities with an in-game neural network. Mobs learn from their actions, adapt to player habits in real time, and remember previous encounters.
NOTE
- CRASHES WITH JJCV
Key Features
- Adaptive Decision Making: Entities evaluate 40 combat factors every tick (health, distance, active chants, guard status, and incoming attacks) to select the best move.
- Opponent Memory: Mobs track individual players across encounters, recording win/loss ratios, attack habits, and cursed techniques.
- Dynamic Postures: Entities shift between calculated spacing, high defense, aggressive rushdown, and tactical retreats based on the current situation.
- Human-like Timing: Features frame-accurate Just-Guards, backstep dodges, and fatigue-managed RCT.
Supported Entities
- Neural Toji Fushiguro
- Neural Gojo Satoru
- Neural Sukuna (Yuji Vessel & Megumi)
- Neural Mahoraga
- Neural Merged Beast Agito
- Neural Yuji Itadori
- Neural Aoi Todo
- Neural Gojuna
- Neural Rika
- Neural Okkotsu Yuta
Team Synergies
When spawned together, specific entities coordinate their actions:
- Todo & Yuji
- Sukuna, Mahoraga & Agito
- Yuta& Rika
Gamerules
jncPlayerLikeCombat(Default:true): When true, mobs use reactive parries, dodges, and stamina-scaled healing. When false, they use standard timer delays.
Dependencies
- Minecraft Forge 1.20.1 (47.4.10+)
- Jujutsu Craft (SorceryFight) (v50+)
- JJC Library (v1.4.0+)
- SmartBrainLib (v1.15+)
Project description from CurseForge.
Pick your setup
JJC Neural Combat by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
JJC Neural Combat versions and loaders
jneuralc-1.1.1-all.jar
18 Oct 2026
jneuralc-1.1.0-all.jar
17 Oct 2026
jneuralc-1.0.0-all.jar
12 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.