CurseForge · Minecraft mod
Creators Capes
Modpack Devs, Server owners - Add you own custom capes!
Quick answer
Which Creators Capes release should I use?
Creators Capes Creator Capes - MC1.21.11 - v1.0.0 targets 1.21.11 with Fabric, NeoForge, Quilt. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Creators Capes required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Creators Capes Creator Capes - MC1.21.11 - v1.0.0 need?
Creator Capes - MC1.21.11 - v1.0.0. Change the file and its required mods may change too.
Install Trinkets Updated first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Creators Capes without breaking your instance.
Built for Creators Capes Creator Capes - MC1.21.11 - v1.0.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Creator Capes - MC1.21.11 - v1.0.0. It targets 1.21.11 with Fabric, NeoForge, Quilt; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Trinkets Updated first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Creator Capes - MC1.21.11 - v1.0.0. It opens that exact file at the source.
About this project
What does Creators Capes add?


Add custom capes to your modpack without writing code or shipping a resource pack. Creator Capes lets pack authors define cape items in JSON, drop PNG textures into a config folder, and hand them out as rewards, shop items, or creative-tab entries. You can also assign permanent UUID cape overrides (local or remote textures) with no item required — useful for staff, patrons, or shared pack branding.

Features
- JSON-driven items: register any number of cape items in
config/creatorcapes/capes.json - Simple asset workflow: worn cape textures go in
config/creatorcapes/textures/ - Optional inventory icons: per-cape icons, or a shared
?placeholder when none is set - Creative tab: all cape items appear in the Creator Capes item group
- UUID cape overrides: permanent capes by player UUID via
remote.toml(no item needed) - Remote override config: point
config.tomlat a hosted TOML so every client loads the same UUID list - Local or HTTPS textures: override textures from
textures/or image URLs (cached on download) - Vanilla cape rendering: equipped / override capes replace the player's worn cape sheet (including elytra when the sheet has wing UVs)
- Wavey Capes support: compatible when Wavey Capes is installed (optional; not required)
- Flexible equip slots: Trinkets / Curios when present, chestplate slot otherwise

Getting started
After the first launch, the mod creates:
config/creatorcapes/
capes.json
config.toml
remote.toml
textures/
Cape items
- Open
capes.jsonand add your cape entries. - Place worn cape PNGs in
textures/(standard 64×32 Minecraft cape layout). - Optionally add inventory icon PNGs and reference them with
"icon". - Restart the game or server.
- Find capes in the Creator Capes creative tab, or run
/give @s creatorcapes:<id>.
Right-click a cape item to equip it.
UUID overrides (no item)
- Edit
remote.toml(or host a copy and set[remote].urlinconfig.toml). - Add
[[cape]]entries with a playeruuidandtexture(filename undertextures/or anhttps://URL). - Restart clients (and the server if you keep configs in sync that way).

Configuration
Cape items — config/creatorcapes/capes.json
{
"capes": [
{
"id": "my_cape",
"name": "My Cape",
"texture": "my_cape.png",
"icon": "my_cape_icon.png",
"rarity": "uncommon"
}
]
}
Fields
| Field | Required | Description |
|---|---|---|
id |
Yes | Item id under creatorcapes: (letters, numbers, _, -) |
name |
Yes | Display name in inventory and tooltips |
texture |
Yes | Worn cape PNG filename in config/creatorcapes/textures/ |
icon |
No | Inventory icon PNG in textures/. Uses ? fallback if omitted or missing |
rarity |
No | common, uncommon, rare, or epic (default: uncommon) |
UUID overrides — config/creatorcapes/config.toml
[remote]
# Fetch UUID cape overrides from this URL (empty = off)
url = ""
# Also merge overrides from this file under config/creatorcapes/
local_file = "remote.toml"
Merge order: remote URL entries first, then the local file (local wins on duplicate UUIDs).
UUID list — config/creatorcapes/remote.toml
# Permanent cape overrides (no item required).
# texture = HTTP(S) URL, or a filename under config/creatorcapes/textures/
[[cape]]
uuid = "00000000-0000-0000-0000-000000000000"
texture = "https://raw.githubusercontent.com/example/repo/main/cape.png"
[[cape]]
uuid = "11111111-1111-1111-1111-111111111111"
texture = "override_local.png"
An example remote.toml is created on first launch. Prefer GitHub raw or a CDN for hosted images — Imgur is blocked in some countries. If any override uses Imgur, clients see a one-time chat warning when joining a world.
Texture notes
- Worn capes should be 64×32. Larger images are cropped at runtime.
- Inventory icons are separate files (typically 16×16 or 32×32).
- If
"icon"is set but the file is missing, the cape item still loads and uses the fallback icon. - Downloaded override images are cached under
config/creatorcapes/cache/.

Priority
When several cape sources apply to the same player:
- Equipped Creator Capes item (Trinkets / chest)
- UUID override from
remote.toml/ remote URL - Vanilla / Mojang default cape
So UUID overrides only replace the player's default cape — they never block an equipped Creator Capes item.

Equipping
| Loader | Preferred slot | Fallback |
|---|---|---|
| Fabric | Trinkets chest/cape |
Chestplate |
| NeoForge (1.21.11) | Curios cape |
Chestplate |
| NeoForge (26.1.2+) | Trinkets Updated chest/cape |
Chestplate |
Without Trinkets or Curios, cape items equip to the vanilla chest slot like a chestplate.

For modpack creators
- Ship
config/creatorcapes/to both clients and servers (items + overrides). - For shared UUID lists without shipping files, host a
remote.tomland set[remote].urlon every client. - A restart is required after editing
capes.json,config.toml,remote.toml, or changing textures. - Client inventory icons from config are applied automatically; no extra resource pack.
- While an item cape is equipped, it fully replaces the player's cape texture (and elytra when the sheet includes wing UVs).

Compatibility
| Mod | Support |
|---|---|
| Wavey Capes | Compatible (optional) |
| Trinkets (Updated) | Dedicated cape slot (Fabric; also NeoForge on 26.1.2+) |
Project description from CurseForge.
Pick your setup
Creators Capes by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.2
3 loader builds26.1.2
3 loader builds1.21.11
3 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Creators Capes versions and loaders
Creator Capes - MC1.21.11 - v1.0.0
creatorcapes-1.0.0.jar
14 Sept 2026
Creator Capes - MC26.2 - v1.0.0
creatorcapes-1.0.0.jar
13 Sept 2026
Creator Capes - MC26.1.2 - v1.0.0
creatorcapes-1.0.0.jar
12 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.