CurseForge · Minecraft mod
Instance Pack Manager
Automatically loads and enables every data pack and resource pack in the instance's datapacks/ and resourcepacks/ folders, in every world.
Quick answer
Which Instance Pack Manager release matches 1.21.1 NeoForge?
Instance Pack Manager instance_pack_manager-2.1.2.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Instance Pack Manager required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Instance Pack Manager instance_pack_manager-2.1.2.jar need?
instance_pack_manager-2.1.2.jar on 1.21.1 NeoForge. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Instance Pack Manager without breaking your instance.
Built for Instance Pack Manager instance_pack_manager-2.1.2.jar on 1.21.1 NeoForge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use instance_pack_manager-2.1.2.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside instance_pack_manager-2.1.2.jar. It opens that exact file at the source.
About this project
What does Instance Pack Manager add?
Description
Instance Pack Manager loads the packs that are already in your instance and turns them on. You don't have to copy data packs into each world, and you don't have to enable resource packs by hand.
It was made for the Tales of Fantasia modpack but works in any NeoForge 1.21.1 instance.
What it does
- Data packs in
datapacks/(at the instance root) are enabled in every world: new ones and existing saves. - Resource packs in
resourcepacks/are enabled from the main menu onward. - Both
.zipfiles and unzipped pack folders are supported.
Why it works well with the CurseForge app
The CurseForge app installs Data Packs projects into datapacks/ and Resource Packs projects into resourcepacks/. This mod reads exactly those folders.
A modpack can therefore list its packs in its manifest, like any other project, instead of shipping the files itself. Every pack still comes from its author's own page.
Packs are sorted by content, not by folder
A pack is loaded as a resource pack if it contains assets/, and as a data pack if it contains data/. A pack with both is loaded as both, whichever folder it sits in.
This matters because the app places a mixed pack wherever its category says. Without this rule, half of the pack would never load.
Choose what each pack does (2.0.0)
Open Mods → Instance Pack Manager → Config. The screen has two tabs, Resource Packs and Data Packs. Each pack has an Enabled / Disabled button and a lock:
| Unlocked | Locked | |
|---|---|---|
| Enabled | On by default: turned on once, players can remove it | Forced: always on, cannot be unticked |
| Disabled | Off by default: listed, players can add it | Blocked: never loaded, hidden from the pack screen |
- Settings are saved in
config/tofneo_packs.json. Ship that file with your modpack. - A pack that is not in the file is forced, exactly like 1.0.0.
- Resource pack changes apply as soon as you click Done. Data pack changes apply the next time a world loads.
- "On by default" and "Off by default" are applied once per installation, then the player's choice is kept. The record is in
local/tofneo_packs/seen.txt: do not ship it. If you change a pack's mode in an update, the new default is applied once.
Things to know
- Load order is kept: packs already listed in
options.txtstay in that order, and new packs are added on top. - Packs show the ToF Neo tag in the pack list.
- The log shows what was loaded, for example:
[Instance Pack Manager] data packs: 2 forced, 0 on by default, 0 off by default, 0 blocked, 0 without a data/ folder - No mixins: it only uses NeoForge's pack finder event and Minecraft's own folder scanner.
- The mod ships no packs of its own.
Project description from CurseForge.
Pick your setup
Instance Pack Manager by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Instance Pack Manager versions and loaders
instance_pack_manager-2.1.2.jar
13 Nov 2026
instance_pack_manager-2.1.1.jar
22 Oct 2026
tofneo_packs-2.1.0.jar
15 Oct 2026
tofneo_packs-2.0.1.jar
12 Oct 2026
tofneo_packs-2.0.0.jar
12 Oct 2026
tofneo_packs-1.0.0.jar
13 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.