CurseForge · Minecraft mod
Tinkers' Schema
Data-driven registration of custom tools for Tinkers' Construct 2 using JSON, with no Java required.
Quick answer
Which Tinkers' Schema release should I use?
Tinkers' Schema 0.2.0 targets 1.12.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.
Where it goes
Is Tinkers' Schema required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Tinkers' Schema 0.2.0 need?
0.2.0. Change the file and its required mods may change too.
Install Tinkers Construct, Mantle first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Tinkers' Schema without breaking your instance.
Built for Tinkers' Schema 0.2.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 0.2.0. It targets 1.12.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Tinkers Construct, Mantle first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside 0.2.0. It opens that exact file at the source.
About this project
What does Tinkers' Schema add?
Tinkers' Schema
Data-driven tool registration for Tinkers' Construct 2.
Tinkers' Schema is an addon for Tinkers' Construct 2 that lets you add custom melee weapons, harvest tools, and ranged weapons using only JSON. No Java code, no compilation, no resource pack restructuring — drop a config file, supply your models and textures, and the tool becomes a fully functional Tinkers' item.
For custom models and textures, Resource Loader is recommended.
A ready-to-use example pack is available here: Tinkers' Schema - Example Tools.
Tinkers' Schema by itself adds nothing to the game. It only provides the framework — you need the example pack or your own JSON and resource files for any tool to appear.
Features
- JSON-driven registration — Each tool is defined by a single file in
config/tinkersschema/tools/. - First-class Tinkers' items — Tools are craftable in the Tool Station and Tool Forge, repairable, modifiable, and compatible with existing Tinkers' materials.
- Configurable parts — Combine any Tinkers' tool parts using
head,handle,extra,bowlimb,bowstring, or any registered stat ID. Multiple parts of the same type are supported. - Configurable stats — Damage, attack speed, knockback, durability, mining speed, and damage cutoff are all adjustable with sensible defaults.
- Intrinsic traits — Attach any registered trait (e.g.,
splintering,beheading) to a tool. - AOE range — Harvest tools can define their own area-of-effect dimensions.
- Custom GUI layout — Nine-grid slot presets (
topleft,center,bottomright) or precise pixel coordinates ("12,62"). - Station routing — Craft in the Tool Station, or restrict to the Tool Forge.
- Zero side effects — No config files means no changes to your game.
Current Scope
| Tool Type | Base Class | Use Case |
|---|---|---|
sword |
SwordCore |
Melee weapons |
harvest |
AoeToolCore |
Harvest tools with AOE mining |
bow |
BowCore |
Ranged weapons using arrows |
Requirements
- Minecraft 1.12.2
- Forge
- Tinkers' Construct 2
- Mantle
- Resource Loader (recommended for loading custom models and textures)
Quick Start
Install Tinkers' Schema and its dependencies.
Create a tool definition in
config/tinkersschema/tools/:
{
"id": "tinkersschema:war_club",
"tooltype": "sword",
"station": "table",
"categories": ["WEAPON"],
"traits": ["splintering"],
"repairParts": [1, 2],
"repairModifiers": { "1": 1.5, "2": 1.5 },
"parts": [
{ "type": "handle", "item": "tconstruct:tool_rod" },
{ "type": "head", "item": "tconstruct:bow_limb" },
{ "type": "head", "item": "tconstruct:bow_limb" }
],
"guiSlots": ["center", "topright", "bottomleft"],
"stats": {
"damagePotential": 0.9,
"attackSpeed": 1.6,
"knockback": 1.1,
"bonusAttack": 0.5,
"attackMultiplier": 1.1,
"durabilityMultiplier": 1.2,
"damageCutoff": 15.0,
"repairModifier": 1.0
}
}
- Provide the model and textures via Resource Loader or a resource pack:
resources/tinkersschema/
├── models/item/tools/war_club.tcon.json
├── textures/items/tools/war_club/
│ ├── handle.png
│ ├── limb1.png
│ ├── limb2.png
│ └── limb1_broken.png
└── lang/
├── en_us.lang
└── zh_CN.lang
- Launch the game. Your tool appears in the Tool Station and the Tinkers' Construct creative tab.
Configuration Reference
Required Fields
| Field | Description |
|---|---|
id |
Registry name in namespace:path form |
tooltype |
sword, harvest, or bow |
parts |
Ordered list of tool parts |
Optional Fields
| Field | Default | Description |
|---|---|---|
station |
"table" |
table (Tool Station + Tool Forge) or forge (Tool Forge only) |
categories |
[] |
WEAPON, HARVEST |
traits |
[] |
Intrinsic trait IDs |
harvestToolClass |
null |
pickaxe, shovel, axe |
effectiveMaterials |
[] |
Block materials for AOE tools (ROCK, WOOD, etc.) |
aoeRange |
[1,1,1] |
AOE dimensions for harvest tools |
repairParts |
[1] |
Part indices used for repair |
repairModifiers |
{} |
Repair multiplier per part index |
guiSlots |
preset | Slot positions (topleft, center, "12,62", etc.) |
Stats
All values default to Tinkers' Construct baselines:
| Stat | Default | Applies To |
|---|---|---|
damagePotential |
1.0 |
All |
attackSpeed |
1.6 |
All |
knockback |
1.0 |
All |
bonusAttack |
0.0 |
All |
attackMultiplier |
1.0 |
All |
durabilityMultiplier |
1.0 |
All |
miningSpeedModifier |
1.0 |
All |
damageCutoff |
15.0 |
All |
repairModifier |
1.0 |
All |
drawSpeedMultiplier |
1.0 |
bow |
rangeMultiplier |
1.0 |
bow |
projectileDamageMultiplier |
1.0 |
bow |
drawMoveSpeed |
null |
bow |
Bow Stats
Additional fields for bow tools:
| Field | Default | Description |
|---|---|---|
drawSpeedMultiplier |
1.0 |
Multiplier on the material-derived draw speed |
rangeMultiplier |
1.0 |
Multiplier on the material-derived range |
projectileDamageMultiplier |
1.0 |
Multiplier on the material-derived projectile bonus damage |
drawMoveSpeed |
null |
Movement speed retained while drawing. Omit for vanilla slowdown |
Assets
Models and textures follow the standard resource pack layout. Place them in .minecraft/resources/tinkersschema/ (with Resource Loader) or package them as a resource pack.
- Models:
models/item/tools/<tool_name>.tcon.json— layered tool model - Textures:
textures/items/tools/<tool_name>/<layer>.png— grayscale, 16×16 - Language:
lang/<locale>.lang— keysitem.<modid>.<name>.nameand.desc
Grayscale textures are tinted by the material color at render time, following the same convention used by Tinkers' Construct's own tools.
Future Plans
- CraftTweaker/ZenScript integration
- Crossbows and ammunition (arrows, bolts, throwables)
- JSON-defined custom tool parts
- Stable API and full documentation
Known Limitations
- Tool behavior (sweep attack, AOE logic, bow draw mechanics) is inherited from Tinkers' base classes and cannot be reconfigured through JSON.
- Model paths are bound to Tinkers' loading convention:
models/item/tools/<name>.tcon.json. effectiveMaterialscurrently supports vanilla block materials only.- Config changes require a game restart (CraftTweaker 1.12.2 does not support
/reload).
License
MIT. Built on ForgeDevEnv (MIT, CleanroomMC).
Credits
- SlimeKnights — Tinkers' Construct 2
- Lumien231 — Resource Loader
- CleanroomMC — ForgeDevEnv
AI-assisted development.
Project description from CurseForge.
Pick your setup
Tinkers' Schema by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.12.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Tinkers' Schema versions and loaders
0.2.0
tinkersschema-0.2.0.jar
18 Sept 2026
0.1.0
tinkersschema-0.1.0.jar
16 Sept 2026
0.0.2
tinkersschema-0.0.2.jar
15 Sept 2026
0.0.1
tinkersschema-0.0.1.jar
14 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.