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EmpireEconomy project artwork

CurseForge · Minecraft mod

EmpireEconomy

The official economy/faction mod of Royaume Empire

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which EmpireEconomy release should I use?

Updated 12 days ago
Latest stable file empireeconomy-1.2.0.jar
Game version 1.21.1
Loader NeoForge

empireeconomy-1.2.0.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is EmpireEconomy required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does empireeconomy-1.2.0.jar need?

empireeconomy-1.2.0.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add EmpireEconomy without breaking your instance.

Built for empireeconomy-1.2.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use empireeconomy-1.2.0.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside empireeconomy-1.2.0.jar. It opens that exact file at the source.

About this project

What does EmpireEconomy add?

A full economy and faction mod for NeoForge 1.21.1. Money, territory, wars, an auction house, and fluid trading with Create support — the goal is a server that actually feels like a functioning kingdom instead of just survival with a scoreboard.

Money

• Persistent per-player balance stored in SQLite, so nothing gets wiped if the server crashes.

• /money, /pay, /topmoney — the leaderboard shows gold/silver/bronze for the top 3, with amounts in green.

• Physical banknotes (1, 100) with their own textures. Trade them hand to hand, store them in a chest, whatever.

• An ATM block, orientable like a furnace (faces wherever you were looking when you placed it). Opens a GUI to dump all your banknotes at once or withdraw physical cash from your balance.

• Every transaction plays a short sound — success or failure — so you know instantly whether something worked without having to check the chat.

Factions

• Create, join, leave, or disband a faction, with roles and invites.

• A separate faction bank, funded by member contributions, used to pay for claims.

• Claiming a chunk costs money out of the faction bank and stops outsiders from breaking or placing blocks there.

• /f map prints a colored ASCII grid straight into chat, centered on you, showing which faction owns which chunk around your position.

• Border particles: walk near the edge of a claimed chunk and a line of particles in that faction's color appears along the boundary. You'll actually see the line before you cross it.

• Crossing into or out of a claim shows a title on screen — the faction's name and its description — and just "Wilderness" when you leave one.

• Faction wars with a progress system, territory loss for the losing side, and a war pot.

• Chat messages are automatically prefixed with [FactionName] Username:, with the faction name in its own color.

• BlueMap integration — claimed territory shows up as colored regions on the web map, with a different look for chunks temporarily taken during a war.

Auction house

Paginated GUI for listing and buying items between players, with listings expiring automatically. Same visual style as the rest of the mod.

Fluid trading (Create compatible)

Project description from CurseForge.

Pick your setup

EmpireEconomy by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

EmpireEconomy versions and loaders

3 of 3 releases match

Looking for an older file? The official CurseForge project page is in Resources.