CurseForge · Minecraft mod
EmpireEconomy
The official economy/faction mod of Royaume Empire
Quick answer
Which EmpireEconomy release should I use?
empireeconomy-1.2.0.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is EmpireEconomy required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does empireeconomy-1.2.0.jar need?
empireeconomy-1.2.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add EmpireEconomy without breaking your instance.
Built for empireeconomy-1.2.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use empireeconomy-1.2.0.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside empireeconomy-1.2.0.jar. It opens that exact file at the source.
About this project
What does EmpireEconomy add?
A full economy and faction mod for NeoForge 1.21.1. Money, territory, wars, an auction house, and fluid trading with Create support — the goal is a server that actually feels like a functioning kingdom instead of just survival with a scoreboard.
Money
• Persistent per-player balance stored in SQLite, so nothing gets wiped if the server crashes.
• /money, /pay, /topmoney — the leaderboard shows gold/silver/bronze for the top 3, with amounts in green.
• Physical banknotes (1, 100) with their own textures. Trade them hand to hand, store them in a chest, whatever.
• An ATM block, orientable like a furnace (faces wherever you were looking when you placed it). Opens a GUI to dump all your banknotes at once or withdraw physical cash from your balance.
• Every transaction plays a short sound — success or failure — so you know instantly whether something worked without having to check the chat.
Factions
• Create, join, leave, or disband a faction, with roles and invites.
• A separate faction bank, funded by member contributions, used to pay for claims.
• Claiming a chunk costs money out of the faction bank and stops outsiders from breaking or placing blocks there.
• /f map prints a colored ASCII grid straight into chat, centered on you, showing which faction owns which chunk around your position.
• Border particles: walk near the edge of a claimed chunk and a line of particles in that faction's color appears along the boundary. You'll actually see the line before you cross it.
• Crossing into or out of a claim shows a title on screen — the faction's name and its description — and just "Wilderness" when you leave one.
• Faction wars with a progress system, territory loss for the losing side, and a war pot.
• Chat messages are automatically prefixed with [FactionName] Username:, with the faction name in its own color.
• BlueMap integration — claimed territory shows up as colored regions on the web map, with a different look for chunks temporarily taken during a war.
Auction house
Paginated GUI for listing and buying items between players, with listings expiring automatically. Same visual style as the rest of the mod.
Fluid trading (Create compatible)
Project description from CurseForge.
Pick your setup
EmpireEconomy by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
EmpireEconomy versions and loaders
empireeconomy-1.2.0.jar
3 Oct 2026
empireeconomy-1.1.0.jar
22 Sept 2026
empireeconomy-1.0.0.jar
14 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.