CurseForge · Minecraft mod
Speedrun Switch
Speedrunning Minecraft, but Every 10 Minutes the Player Changes!
Quick answer
Which Speedrun Switch release should I use?
Speedrun Switch v1.0.2 [26.3] targets 26.3 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Speedrun Switch required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Speedrun Switch v1.0.2 [26.3] need?
Speedrun Switch v1.0.2 [26.3]. Change the file and its required mods may change too.
Install Fabric API first. We found matching files for this game-version and loader setup. 8 come through another mod in the chain.
8 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Speedrun Switch without breaking your instance.
Built for Speedrun Switch v1.0.2 [26.3]. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Speedrun Switch v1.0.2 [26.3]. It targets 26.3 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Fabric API first. We found matching files for this game-version and loader setup. 8 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Speedrun Switch v1.0.2 [26.3]. It opens that exact file at the source.
About this project
What does Speedrun Switch add?
Speedrun Switch | 接力速通
Speedrunning Minecraft, but Every 10 Minutes the Player Changes!
速通 Minecraft,但每 10 分钟更换玩家!
English
Speedrun Switch is a Fabric mod designed for cooperative multiplayer relay speedrunning in Minecraft.
During the game, only 1 player has control at a time, while all other teammates remain in spectator mode and are camera-bound to the active player. Every 10 minutes (customizable), control automatically rotates to the next player, with the ultimate goal of defeating the Ender Dragon (or simply playing as a casual relay survival indefinitely).
✨ Key Features
- 🔄 Relay Rotation & Instant Disconnect Safeguard:
- Automatically switches the active runner every 10 minutes, while other players remain in spectator mode watching.
- The relay order is determined by factors such as players' spectating time and cumulative control time, with the order decided randomly based on weights.
- When switching players, a runner is selected randomly from currently online players.
- Instant Disconnect Safeguard: The moment the active runner disconnects, the system immediately transfers control to the next online player.
- Spectators can press the <kbd>E</kbd> key to inspect equipment and items in real-time.
- Based on the native spectator attachment mechanism, high-frequency camera lock packets are sent to strictly prohibit spectators from detaching their camera to scout for resources or call out locations.
- Hides coordinates, biomes, and chunk information from spectator players.
- Chat messages sent by players are only echoed to themselves to prevent illegal callouts and ghosting via in-game chat; system announcements and quest information are received normally by all players.
- 🎯 Dynamic Quest Reward System:
- Randomly issues 0
1 exclusive quest with a delay of 0300 seconds after each rotation. Built-in quests: slaying hostile mobs, killing Endermen, mining stone, dealing damage, picking up food, entering the Nether/End. - Supports Data-Driven Custom Quests: Without modifying any code, you can add quests for any entity (
kill_entity), item (collect_item), or block (mine_block) directly in the configuration file. - Quest rewards (extended control time) and timeout penalties (inflicting slowness effect or deducting time).
- Randomly issues 0
- 🎙️ Simple Voice Chat Spectator Channel Voice Isolation:
- Spectators automatically join the "Spectator Channel" to chat freely; the active runner receives no voice messages.
- 📊 Detailed Match Statistics & Checkpoint Recovery:
- Records each player's active control time, death count, and overall total elapsed time in real time.
- Automatically announces speedrun victory upon defeating the Ender Dragon, freezing the timer and broadcasting the completion battle report.
- Checkpoint Recovery (
/speedrun resume): Interrupted speedrun runs can be resumed from the save at any time after an unexpected server restart or crash.
- 🖥️ Client Immersive HUD:
- Top-left screen HUD displaying the current runner and countdown timer.
⌨️ Command List
| Command | Required Permission | Description |
|---|---|---|
/speedrun start [player] |
OP | Start the relay speedrun (with opening countdown and sound effects, optionally specify the starting runner) |
/speedrun resume |
OP | Resume the last interrupted speedrun run from the save |
/speedrun switch [player] |
OP | Manually transfer control immediately (optionally specify a player to transfer to) |
/speedrun time [set] <seconds> |
OP | Directly set the current runner's remaining time (e.g. time 600 sets to 600 seconds, supports time add to adjust) |
/speedrun stats |
Available to all | View current run elapsed time, completion status, each player's control time and death count |
/speedrun unstuck [player] |
Available to all (Self) / OP 2 (Others) | Camera detachment/stuck recovery (resets attachment and re-follows the active runner) |
/speedrun end |
OP | End the current speedrun (preserves stats, restores everyone to survival with inventory kept) |
/speedrun reset |
OP | Clear statistical data and reset to idle unstarted state |
/speedrun help |
Available to all | View the interactive command help menu |
⚙️ Configuration File (config/speedrun-switch.json)
| Config Option | Default | Detailed Description |
|---|---|---|
switchIntervalMinutes |
10 |
Automatic rotation cycle (minutes) |
countdownSeconds |
10 |
Pre-rotation countdown duration (seconds) |
startCountdownSeconds |
3 |
Start countdown duration (seconds) |
autoSwitchEnabled |
true |
Whether to enable automatic timed rotation (false allows switching only via commands) |
minimumPlayersForSwitch |
2 |
Minimum online players required for rotation (skips rotation with prompt if below) |
taskEnabled |
true |
Whether to enable the per-round quest system |
taskIntervalSecondsMin / Max |
0 / 300 |
Random quest issuance delay interval after rotation (seconds) |
taskTimeLimitSeconds |
120 |
Quest timeout limit (seconds, automatically truncated upon rotation) |
taskRewardSeconds |
30 |
Bonus control time awarded upon quest completion (seconds) |
taskPenaltySeconds |
30 |
Control time deducted upon quest timeout (effective under TIME mode) |
taskPenaltyMode |
SLOWNESS |
Penalty mode: SLOWNESS (inflict slowness effect) or TIME (deduct time) |
taskTemplates |
See above config | Quest pool configuration: supports custom quest types, target counts, weights, and generic target IDs |
voiceChatEnabled |
true |
Whether to enable Simple Voice Chat spectator channel auto-isolation |
spectatorGroupName |
观众频道 |
Spectator group name created in the voice chat plugin |
blockDebugForSpectators |
true |
Whether to block spectators' F3 debug information |
Custom Quest Configuration Template
Quest templates support generic types; fill in the corresponding namespaced ID to take effect:
"taskTemplates": [
{ "id": "kill_entity", "target": "minecraft:blaze", "count": 3, "weight": 2 },
{ "id": "collect_item", "target": "minecraft:ender_pearl", "count": 4, "weight": 2 },
{ "id": "mine_block", "target": "minecraft:ancient_debris", "count": 1, "weight": 1 }
]
💡 Inspiration & Credits
Special thanks to the following creators for bringing inspiration:
- 夏天y: Bilibili Video (BV1vxhj6EEFc)
- Andronicus (YouTube): Video work "Speedrunning Minecraft, but Every Minute the Player Changes"
🤖 Generative AI Disclosure
- Code & Workflows: Generative AI was used to assist in writing, refactoring, and optimizing parts of the mod's code, Maven build configurations, and CI/CD publishing workflows.
- Pictures & Documentation & Page: The project Pictures, description, README documentation, and English/Chinese bilingual localization were formatted and polished with AI assistance.
- Human Oversight: Overall game design, core mechanics, logic validation, and release testing are directed, audited, and maintained by human creators.
🇨🇳 中文说明
Speedrun Switch(接力速通) 是一款专为 Minecraft 多人接力速通 Fabric 模组。
在游戏过程中,同一时间仅有 1 名玩家拥有操作权,其余所有队友均为旁观视角并强制附身于活动玩家。每满 10 分钟(时间可自定义),操作权将自动轮换给下一位玩家,最终目标是击败末影龙(当然也可以作为普通接力生存一直玩下去)。
✨ 核心特性
- 🔄 接力轮换与断线秒切:
- 每隔 10 分钟 自动切换操纵玩家,其余玩家保持旁观模式进行观战。
- 接力顺序由玩家观战时间、累计操纵时间等因素决定,顺序由权重随机决定。
- 切换玩家时会从当前在线玩家中随机选取。
- 掉线保护机制:活动玩家掉线瞬间,系统立即将操作权转移给下一名在线玩家。
- 旁观者按 <kbd>E</kbd> 键即可实时查看装备与道具。
- 基于原版旁观附身机制,高频发送视角锁定包,严禁旁观者私自脱离视角搜寻物资/跑图报点。
- 对旁观者玩家隐藏坐标、生物群系与区块信息。
- 玩家发送的聊天信息仅回显给自己,防止通过游戏内聊天违规报点交流;系统公告与任务信息全员正常接收。
- 🎯 动态任务奖励系统:
- 每次轮换后随机延迟 0
300 秒发放 01 个专属任务。内置任务:击杀敌对生物、击杀末影人、挖掘石头、造成伤害、拾取食物、进入下界/末地。 - 支持数据驱动自定义任务:无需修改代码,在配置文件中即可添加任意生物(
kill_entity)、物品(collect_item)、方块(mine_block)任务。 - 任务奖励(延长操纵时间)与超时惩罚(施加缓慢效果或扣除时间)。
- 每次轮换后随机延迟 0
- 🎙️ Simple Voice Chat 观众频道语音隔离:
- 旁观者自动加入“观众频道”畅所欲言,操纵者无法接受到语音信息。
- 📊 详细战绩报表与断点恢复:
- 实时记录每位玩家的可操纵时长、死亡次数与全局总耗时。
- 击杀末影龙后自动宣告速通胜利,冻结计时器并广播通关战报。
- 断点恢复(
/speedrun resume):服务器意外重启或崩溃后,可随时从存档恢复未完成的速通。
- 🖥️ 客户端沉浸式 HUD:
- 屏幕左上角HUD,显示当前操纵者、倒计时。
⌨️ 指令列表
| 指令 | 所需权限 | 说明 |
|---|---|---|
/speedrun start [玩家] |
OP | 开启接力速通(带开局倒计时与音效,可指定首发玩家) |
/speedrun resume |
OP | 从存档恢复上次中断的速通进程 |
/speedrun switch [玩家] |
OP | 立即手动交接(可指定移交给某位玩家) |
/speedrun time [set] <秒数> |
OP | 直接设置当前操纵者的剩余时间(如 time 600 设置为 600 秒,支持 time add 增减) |
/speedrun stats |
全员可用 | 查看本局用时、完成状态、各玩家操纵时长与死亡数 |
/speedrun unstuck [玩家] |
全员(自己)/ OP 2(他人) | 视角脱离/卡死恢复(重置附身并重新跟随操纵者) |
/speedrun end |
OP | 结束当前速通(保留统计,全员恢复生存并保留背包) |
/speedrun reset |
OP | 清空统计数据,重置为未开启状态 |
/speedrun help |
全员可用 | 查看交互式指令帮助菜单 |
⚙️ 配置文件说明 (config/speedrun-switch.json)
| 配置项 | 默认值 | 详细解析 |
|---|---|---|
switchIntervalMinutes |
10 |
自动轮换周期(分钟) |
countdownSeconds |
10 |
轮换前倒计时时长(秒) |
startCountdownSeconds |
3 |
开局起跑倒计时(秒) |
autoSwitchEnabled |
true |
是否启用自动定时轮换(false 时仅可通过指令切换) |
minimumPlayersForSwitch |
2 |
允许轮换的最低在线人数(低于该人数跳过切换并提示) |
taskEnabled |
true |
是否启用每轮任务系统 |
taskIntervalSecondsMin / Max |
0 / 300 |
轮换后任务随机发放延迟区间(秒) |
taskTimeLimitSeconds |
120 |
任务超时时限(秒,轮换时自动截断) |
taskRewardSeconds |
30 |
任务达成奖励的额外操纵时间(秒) |
taskPenaltySeconds |
30 |
超时扣除的操纵时间(TIME 模式下生效) |
taskPenaltyMode |
SLOWNESS |
惩罚模式:SLOWNESS(施加缓慢效果)或 TIME(扣除时间) |
taskTemplates |
见上方配置 | 任务池配置:支持自定义任务类型、目标数量、权重与通用目标 ID |
voiceChatEnabled |
true |
是否启用 Simple Voice Chat 观众频道自动隔离 |
spectatorGroupName |
观众频道 |
语音插件中创建的旁观者群组名称 |
blockDebugForSpectators |
true |
是否封锁旁观者的 F3 调试信息 |
自定义任务配置模版
任务模板支持通用类型,填写对应的命名空间 ID 即可生效:
"taskTemplates": [
{ "id": "kill_entity", "target": "minecraft:blaze", "count": 3, "weight": 2 },
{ "id": "collect_item", "target": "minecraft:ender_pearl", "count": 4, "weight": 2 },
{ "id": "mine_block", "target": "minecraft:ancient_debris", "count": 1, "weight": 1 }
]
💡 灵感来源与鸣谢 (Credits)
特别鸣谢以下创作者带来的灵感:
- 夏天y:Bilibili 视频 (BV1vxhj6EEFc)
- Andronicus(YouTube):视频作品 《Speedrunning Minecraft, but Every Minute the Player Changes》
🤖 生成式 AI 声明 (Generative AI Disclosure)
- 代码与工作流:使用生成式 AI 辅助编写、重构与优化了部分模组代码、Maven 构建配置及 CI/CD 发布工作流。
- 图片、文档与页面:本项目的图片、简介说明、README 文档以及中英双语本地化排版经由 AI 辅助润色与翻译。
- 人工主导与审核:整体玩法设计、核心运行逻辑、安全校验及发布测试均由创作者人工主导、审计并维护。
Project description from CurseForge.
Pick your setup
Speedrun Switch by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.3
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Speedrun Switch versions and loaders
Speedrun Switch v1.0.2 [26.3]
speedrun-switch-1.0.2.jar
17 Sept 2026
speedrun-switch-1.0.1.jar
16 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.