CurseForge · Minecraft mod
Fish Trap
Place a trap underwater, bait it, and let it fish for you. Biome-based catches, net upgrades, six baits, new fish and a Rainbow Fish worth hunting. Fully datapack-driven.
Quick answer
Which Fish Trap release should I use?
Fish Trap fishtrap-26.3.0.0+26.3-neoforge targets 26.3 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Fish Trap required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Fish Trap fishtrap-26.3.0.0+26.3-neoforge need?
fishtrap-26.3.0.0+26.3-neoforge. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Fish Trap without breaking your instance.
Built for Fish Trap fishtrap-26.3.0.0+26.3-neoforge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use fishtrap-26.3.0.0+26.3-neoforge. It targets 26.3 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside fishtrap-26.3.0.0+26.3-neoforge. It opens that exact file at the source.
About this project
What does Fish Trap add?
Fish Trap
Fishing without holding a fishing rod. Craft a trap, sink it, bait it, and walk away. It keeps fishing while you mine, build or sleep, and what it pulls in depends on where you put it.
How it works
- Craft the trap from sticks and string.
- Place it fully underwater. The trap's block and the block above it both have to be water, so a puddle will not do.
- Add bait in the top-left slot. Each catch consumes one.
- Wait. The arrow fills, the trap catches something, and it lands in the 3x3 grid.
There is no miss chance. Every completed timer is a catch. When the grid is full, new catches drop into the water beside the trap, so a forgotten trap never silently wastes its bait.
Bait sets your pace and your luck
Six tiers, from bulk plant matter to genuine treasure lures:
| Bait | Time per catch | Luck |
|---|---|---|
| Plant Bait | 120–240s | -1 |
| Worm Bait | 80–160s | 0 |
| Fish Chum | 60–100s | +1 |
| Glow Bait | 45–70s | +2 |
| Prismarine Lure | 30–45s | +3 |
| Nautilus Lure | 20–30s | +5 |
Luck feeds vanilla's own loot weighting, so better bait genuinely shifts the odds toward rare catches instead of just rolling more often.
Nets make the trap faster, luckier and greedier
The net slot sits under the bait slot, and the trap's funnel visibly changes colour to match the net you install.
| Net | Speed | Luck | Double catch |
|---|---|---|---|
| Copper Net | 10% faster | +0.5 | — |
| Iron Net | 20% faster | +1 | 10% |
| Gold Net | 20% faster | +2 | 15% |
| Diamond Net | 35% faster | +2 | 25% |
| Netherite Net | 50% faster | +3 | 40% |
Better nets also unlock catches that cheaper nets simply cannot land, including the rarest fish in the mod.
Location matters
Every trap rolls against a catch table chosen from the biome it sits in: ocean, warm ocean, cold ocean, river, swamp, and a fallback for everywhere else. A trap in a warm ocean pulls in different things than one in a swamp, so it is worth spreading them around.
Catches include six new species — trout, mackerel, catfish, crab, lobster and crayfish, each cookable — alongside vanilla fish, useful junk and treasure like nautilus shells and hearts of the sea.
Rainbow Fish
The rarest catch in the mod, and it needs a good net to show up at all. Eating one grants Absorption V for two minutes and Resistance II for one minute, and it is always edible, so it works as an emergency button rather than food.
Automation
The trap exposes its inventory to hoppers and pipes: pull finished catches out of the bottom, push bait in from any other side. A row of traps under a water channel runs itself.
Built to be modified
Bait, nets and catch tables are all plain datapack JSON, so a pack can add its own bait, retune the timers, or rewrite what a biome yields — no config file and no code:
data/<namespace>/bait/<name>.json— item, min/max ticks, luckdata/<namespace>/net/<name>.json— item, style, speed multiplier, luck, bonus chancedata/<namespace>/loot_table/fish_trap/<biome>.json— standard fishing loot tables
/reload picks up changes immediately, and the server syncs the results to clients.
Project description from CurseForge.
Pick your setup
Fish Trap by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.2
2 loader builds26.1.2
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Fish Trap versions and loaders
fishtrap-26.3.0.0+26.3-neoforge
fishtrap-neoforge-26.3-26.3.0.0.jar
16 Sept 2026
fishtrap-26.3.0.0+26.3-fabric
fishtrap-fabric-26.3-26.3.0.0.jar
16 Sept 2026
fishtrap-26.2.0.0+26.2-fabric
fishtrap-fabric-26.2-26.2.0.0.jar
16 Sept 2026
fishtrap-26.2.0.0+26.2-neoforge
fishtrap-neoforge-26.2-26.2.0.0.jar
16 Sept 2026
fishtrap-26.1.2.0+26.1.2-neoforge
fishtrap-neoforge-26.1.2-26.1.2.0.jar
16 Sept 2026
fishtrap-26.1.2.0+26.1.2-fabric
fishtrap-fabric-26.1.2-26.1.2.0.jar
16 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.