CurseForge · Minecraft mod
ReAnimated Backport
This is a backport of a mod animates all UI in the game!
Quick answer
Which ReAnimated Backport release should I use?
ReAnimated Backport reanimated-1.0.0-FORGE.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is ReAnimated Backport required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does ReAnimated Backport reanimated-1.0.0-FORGE.jar need?
reanimated-1.0.0-FORGE.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add ReAnimated Backport without breaking your instance.
Built for ReAnimated Backport reanimated-1.0.0-FORGE.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use reanimated-1.0.0-FORGE.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside reanimated-1.0.0-FORGE.jar. It opens that exact file at the source.
About this project
What does ReAnimated Backport add?
ReAnimated — Fabric & Forge 1.20.1
Smooth animations for the entire Minecraft UI. Menus, buttons, containers and the inventory slide, scale and follow your cursor — without changing how the game plays.
Vanilla menus just pop in and out with no transition. ReAnimated fixes that: open a menu — the main menu, your inventory, a chest, a furnace, doesn't matter — and the panel eases into place instead of snapping. Close it and the same motion plays in reverse.
Client-side only. Purely visual, doesn't touch gameplay, and safe on any server.
Unofficial Fabric and Forge backport of ReAnimated by pycodder, bringing the mod to Minecraft 1.20.1 — a version the original project doesn't cover.
What Gets Animated
Screens and containers
- Menus open and close smoothly — titles and buttons slide up together from below, then reverse on close. Applies to the main menu, Singleplayer, Multiplayer, Settings and every other screen automatically.
- Containers slide up — furnaces, chests, barrels, the inventory and any other container panel ease in from the bottom.
- Background dimming fades in along with the panel instead of snapping on.
Interface elements
- Animated logo, two styles — the Minecraft logo either grows in with a soft bounce, or assembles letter by letter in a cascade.
- Tabs slide out — category tabs in Advancements and the Creative inventory slide out from behind the panel one after another: top tabs rise from below, bottom tabs drop from above.
- Buttons press in — clicking a button (or pressing Enter on it) dips it inward and springs it back. Sliders and cycling options too.
- Button hover scaling — buttons gently grow when hovered and ease back when you move away.
- Following slot highlight — the inventory slot highlight glides after your cursor instead of snapping between slots.
Presets and Custom Animations
Every screen animates through a preset you choose:
| Preset | Motion |
|---|---|
| Default | Slides up from the bottom |
| From background | Grows out of the center with a little bounce |
| From foreground | Flies in and settles down to normal size |
| None | Turns the movement off but keeps the rest |
Want something specific? Open the Animation Studio or the Profile Editor built into the settings — live sliders, ready-made starting points, an easing-curve graph and a live preview, so you can dial in your own open/close animation.
Configuration
Open Options → Video Settings → ReAnimated settings. Using Sodium, VulkanMod or Iris? The button shows up in their settings screen too.
Settings are grouped into sections — General · Menu screens · Pause menu · Containers · Cursor · Logo · Tabs — and let you adjust:
- Enable or disable each animation individually
- Duration (how fast) and slide distance / depth
- Trajectory / easing — Linear, Out Cubic, Out Back (bounce), Out Expo and more
- Cascade delay and direction, hover scale amount and speed, press depth, slot-highlight speed, logo style, and more
- The pause menu has its own settings — speed, distance, trajectory and preset, separate from other menus
- Export / Import — copy your whole configuration to the clipboard and paste it into another instance, or share it with someone else
Everything is saved to config/reanimated.json and applies instantly.
Requirements
- Minecraft 1.20.1
- Fabric or Forge
- Java 17
Client-side only — not required on servers, and players without it won't notice anything different. Compatible with Sodium and other rendering mods, since ReAnimated only touches GUI classes.
Credits
ReAnimated was originally created by pycodder and is released under the MIT License. All credit for the original concept, implementation and animation system belongs to the original author.
Original project: ReAnimated on CurseForge
This is an unofficial community backport to Fabric and forge, soon 1.19.2. It is not affiliated with, endorsed by, or officially maintained by pycodder.
Project description from CurseForge.
Pick your setup
ReAnimated Backport by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
ReAnimated Backport versions and loaders
reanimated-1.0.0-FORGE.jar
29 Sept 2026
reanimated-1.20.1+1.0.jar
16 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.