CurseForge · Minecraft mod
spawn-lock
keep strangers out without a whitelist of guessable names
Quick answer
Which spawn-lock release should I use?
spawn-lock-1.0.5.jar targets 26.3 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is spawn-lock required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does spawn-lock-1.0.5.jar need?
spawn-lock-1.0.5.jar. Change the file and its required mods may change too.
Install Pandorical lib first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add spawn-lock without breaking your instance.
Built for spawn-lock-1.0.5.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use spawn-lock-1.0.5.jar. It targets 26.3 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Pandorical lib first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside spawn-lock-1.0.5.jar. It opens that exact file at the source.
About this project
What does spawn-lock add?
The pen. Whoever is held is taken to the world spawn and kept within sixteen blocks of it (penRadius in the config), which is vanilla's own spawn protection: ground nobody but an operator can change. The edge is drawn as a world-border wall that only they can see and cannot walk through. Inside it they cannot break, place, use or hit anything, and nothing can hurt them: every kind of damage is refused, fire is put out, and air does not run out. Let out, they go back exactly where they were taken from, dimension and all. That spot is kept in the config file, so somebody who leaves mid-hold is put back on their next visit rather than left at the spawn.
A password at the door. For a server on a public address that runs in offline mode, where a name is anything a player types and a whitelist is a list of names. A newcomer is held at the spawn, unseen, and asked for the password big on the screen, in the action bar with a countdown, and in chat. They say it in chat, or as /login <password>, so a stock client with no mods can say it, and what is said at the door never reaches anyone else. They have a minute and a half and three tries; then they are back at the server list. A name together with the address it came from is remembered after that and walks straight in, for good by default; clearEveryDays in the config wipes the memory on a schedule so the word is asked again. A game with Pandorical 1.3.9 or later is also handed a pass when it is let in, and the pass lets that name back in from any address, so a household whose provider hands it a new address every few days is not asked again each time. A game without Pandorical is known by its address alone.
A jail. An operator's /jail <player> puts them in the pen until /unjail <player> lets them out; /jail <player> <minutes> lets them out on its own after that long. A jailed player is visible, can talk, and can do nothing else, commands included. A sentence outlives a relog: they come back into the pen.
Letting somebody in by name. /spawnlock allow <player> as an operator admits that name from anywhere, no password asked; /spawnlock disallow <player> takes it back, pass and all. The Spawn Lock page of the Pandorical mods menu shows every name that may walk in, with where it is known from and a button to forget it. Operators only.
Setting the password
/spawnlock set <password> as an operator, or edit config/spawn-lock.json and restart. Setting it forgets everyone, passes and all, so the new word is asked of all. /spawnlock forget asks everyone again without changing it. /spawnlock off removes it, and the server says so in its log at every start until one is set again: an open door is never quiet. The jail works with or without a password.
The same file holds the timeout (timeoutSeconds, 90), the number of tries (attempts, 3), the pen radius (penRadius, 16), how often the memory is wiped (clearEveryDays, 0 for never), the current jails, the passes, and the memory itself, so a name can be let in ahead of time by writing it there with the address it will come from. Edit it while the server runs and say /spawnlock reload, or the next save writes over your edit.
Pandorical
Required on the server, 1.3.9 or later. Not needed on the client: the door and the jail are chat, a border packet and a teleport, and a stock client sees all of it. A client with Pandorical 1.3.9 or later carries the pass described above; without it the address rule stands. Operators get the allowed list on the mod's page of the mods menu, with a button to forget each name.
Project description from CurseForge.
Pick your setup
spawn-lock by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.3
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
spawn-lock versions and loaders
spawn-lock-1.0.5.jar
5 Oct 2026
spawn-lock-1.0.2.jar
17 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.