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ConfigSwitch project artwork

CurseForge · Minecraft mod

ConfigSwitch

Synchronize your mod configs and options.txt between modpacks. Push your tuned settings to a global repository once, then fetch them into any other instance.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which ConfigSwitch release should I use?

Updated today
beta file v1.0.0-beta.1+1.21.1
Game version 1.21.1
Loader Fabric

ConfigSwitch v1.0.0-beta.1+1.21.1 targets 1.21.1 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is ConfigSwitch required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does ConfigSwitch v1.0.0-beta.1+1.21.1 need?

v1.0.0-beta.1+1.21.1. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Fabric API first. We found matching files for this game-version and loader setup.

Fabric API Needed by ConfigSwitch v1.0.0-beta.1+1.21.1
required
Matching file found Matched file: [1.21.1] Fabric API 0.116.17+1.21.1

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add ConfigSwitch without breaking your instance.

Built for ConfigSwitch v1.0.0-beta.1+1.21.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use v1.0.0-beta.1+1.21.1. It targets 1.21.1 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Fabric API first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside v1.0.0-beta.1+1.21.1. It opens that exact file at the source.

About this project

What does ConfigSwitch add?

ConfigSwitch

Build

Your Minecraft configs, portable.

Every modpack has its own config/ folder and options.txt. Switch packs, and all your tuned settings are gone — keybinds, graphics, and the configs of dozens of mods. ConfigSwitch keeps a global repository of your configs, outside any single pack, and moves them in either direction:

  • Push — save this pack's configs into the repository
  • Fetch — load the repository's configs into this pack

Your configs follow you, not the pack.

Config screen

How to use it

Open ConfigSwitch from the title screen — there's an icon button just above the language button. With Mod Menu installed you'll find it there too.

  1. Tick the mods you want to sync
  2. Hit Push to save them, or Fetch to load them

That's it — no config files to edit by hand.

The old in-game keybind is still there but no longer bound to anything — bind it yourself under Options → Controls if you want it.

Features

A ? in the corner explains the two buttons

Push and Fetch aren't words everyone knows. There's a small ? at the top left of the config screen — hover it for what each button does, and for the order that matters when you switch packs.

Sync by mod, not by file

The list groups configs by mod, so you tick sodium — not six separate .json files. Select all / invert and a search box are there for when the list gets long.

Configs in subfolders are found too

Plenty of mods keep their configs in a folder of their own — config/jei/, config/NoChatReports/. Those files show up in the list like any other config, grouped by the folder they sit in.

Not everything in a subfolder is yours to sync, though. Per-world data, caches, and the settings a modpack author ships with their pack are left alone — those belong to the pack, not to your setup, and carrying them between packs would break the pack's balance.

Nothing is lost when it doesn't match

Configs that can't be matched to an installed mod go to Uncategorized, and can still be synced.

Leftovers from mods you no longer have installed are kept out of the way instead — hidden rather than deleted, with a count shown on the Uncategorized row. The files stay on disk, and they come back the moment you install that mod again.

You can teach it what things are

Some config files simply don't look like their mod — yacl.json5 belongs to Yet Another Config Lib. Press Classify on the Uncategorized row: pick a file on the left, pick the mod it belongs to on the right (the most likely ones are sorted to the top, and you can search by mod id or name), or mark it as Ignore.

  • Nothing is written until you press Done — pick wrong and you can change your mind.
  • Your choices are remembered across packs and across restarts, so you only do it once. They live in mappings.txt next to your other ConfigSwitch settings — the built-in mappings are in there too, so you can see and edit them.

Classify screen

Everything is backed up before it's overwritten

Every Push / Fetch copies the old files to a timestamped backup first, and older backups are pruned automatically — so a bad sync is never permanent.

Restore any snapshot

The Backup screen lists past snapshots from both sides. Restoring one is itself backed up first, so a restore can be undone.

Backup screen

Take the whole repository with you

Switch computers without copying %APPDATA% by hand.

  • Export packs the repository into a zip in configswitch/export/. When it's done you can open that folder straight away.
  • Import: press Import and drag a zip into the window. Your current repository is backed up first, and you get a button to open the backup folder.
  • What travels is the configs themselves plus the decisions you made by hand. ConfigSwitch's own settings don't — there are only two, and setting them again is faster than importing them.

Configurable

Change where the repository lives, and how many backups to keep.

Settings screen

Requirements

  • Minecraft 1.21.1
  • Fabric Loader 0.15.10 or newer
  • Fabric API
  • Windows (for now)

Known limitations

  • Mod configs take effect after a game restart — options.txt applies immediately, but mods read their configs at startup
  • Config files whose names don't resemble their mod id, and that aren't in the built-in mappings, still end up in Uncategorized
  • Some mods store their configs under a name that doesn't match the mod at all — WTHIT keeps its files as waila_*. Those can't be matched automatically
  • Classify only offers mods you have installed — a config for a mod you haven't installed yet can't be aimed at it in advance
  • Configs in a subfolder are picked up by their names too. A config whose name gives nothing away may be left out — and its folder may not show up at all
  • A mod whose id carries a suffix isn't matched on its own — a file named e4mc.toml belongs to a mod whose id is e4mc_minecraft. You can still pick that mod by hand in Classify
  • A subfolder is treated as one item. If it really holds configs for two different mods, there is no way to say so
  • A flat file and a folder sharing a name are treated as the same thing — jei.json and jei/ end up pointing at the same mod
  • Caxton can leave the search box in the Classify screen blank. It still works — you just can't see what you typed
  • Classified something wrongly? There is no undo in the UI yet. Edit %APPDATA%\.minecraft\configswitch\mappings.txt and delete that line — the file goes back to Uncategorized on the next launch. The built-in entries come back if you delete them, so only remove the ones you added yourself
  • Windows only for now

Reporting issues

Please include your logs/latest.log — or just the lines containing [ConfigSwitch]. That prefix is how our entries can be told apart from the other mods', since latest.log has no per-mod names in it.

If the problem is "nothing happened" — a config didn't change, a button did nothing, a sync had no effect — latest.log usually isn't enough. In that case, add -Dconfigswitch.debug=true to the instance's JVM arguments (launcher → advanced options), start the game, reproduce the problem once, quit, and attach logs/configswitch-debug.log. It contains only ConfigSwitch's own log, including detailed step-by-step entries. Then remove the argument again — it's a one-off and does not persist.

License

MIT — see LICENSE.txt

Project description from CurseForge.

Pick your setup

ConfigSwitch by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

ConfigSwitch versions and loaders

6 of 6 releases match

Looking for an older file? The official CurseForge project page is in Resources.