CurseForge · Minecraft mod
Hard Mobs and bosses
New mobs and boss
Quick answer
Which Hard Mobs and bosses release should I use?
Hard Mobs and bosses Hard Mobs-1.0.0-1.20.1-forge.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Hard Mobs and bosses required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Hard Mobs and bosses Hard Mobs-1.0.0-1.20.1-forge.jar need?
Hard Mobs-1.0.0-1.20.1-forge.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Hard Mobs and bosses without breaking your instance.
Built for Hard Mobs and bosses Hard Mobs-1.0.0-1.20.1-forge.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Hard Mobs-1.0.0-1.20.1-forge.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Hard Mobs-1.0.0-1.20.1-forge.jar. It opens that exact file at the source.
About this project
What does Hard Mobs and bosses add?
The night was too easy. Not anymore.
Hard Mobs adds four elite monsters that roam the world alongside the vanilla ones, and three bosses you have to call out yourself. Beat them, and their remains become the strongest gear in the game. No dependencies, no GeckoLib — just drop it in.
Available for Forge 1.20.1
The Elites
Rare, dangerous, and each one breaks a habit you picked up fighting zombies.
- Emberling — A small fire elemental. Spits embers from range, sets the ground alight as it chases you, and hates the rain. Common in the Nether, rare in the Overworld.
- Bone Brute — An overgrown skeleton built out of smaller ones. Fires five-bone volleys, shrugs off arrows and knockback, and its hits wither. Break it to half health and the skeletons it was made from climb out.
- Shade Stalker — Tall, thin, and it will not let you keep your distance. It blinks onto you when you run and slips away when you hit it. Its hits blind. Found in the Overworld and the End.
- Stone Maul — Slow, armoured and immovable. Every few seconds it slams the ground and throws everyone nearby into the air.
The Bosses
Bosses never spawn on their own. Craft a totem from elite drops and use it in the right place — each boss only answers in its own realm. Every boss has a health bar, a second phase at half health, and cannot be cheesed off a ledge.
- Ashen Monarch (Nether, 400 HP) — Ember volleys at range, a line of flame pillars up close. Enraged, it burns everything around it and calls Emberlings to its side.
- Frost Sovereign (cold biomes, 320 HP) — Icicle fans you cannot strafe out of, a freezing nova, and an ice cage that locks you in place.
- Void Colossus (the End, 500 HP) — Homing void bolts, a gravity pulse that drags you back in, and it blinks straight onto anyone who runs. Enraged, Shade Stalkers join the fight.
The Rewards
- Boss weapons — guaranteed drops.
- Emberblade — every hit burns; every third hit erupts in a ring of fire.
- Frostmaul — slow and brutal, it freezes what it hits.
- Void Reaper — steals life, and right-click blinks you forward.
- Doom Armor — forged from all three boss cores. Above netherite, and the full set gives 30% less damage, no fall damage, no burning, plus Strength II, Speed I and Haste II.
- Doom Ingot & Tools — a pickaxe, axe, shovel and hoe that mine anything.
- Doomblade — all three boss weapons forged into one. It burns, freezes and drains life, and every third hit sets off fire, frost and void at once. Right-click to blink.
Advancements
A 14-advancement tree tracks your climb from your first Emberling to the Doomblade — with XP rewards for clearing the elites, every boss, and taking all three crowns.
Project description from CurseForge.
Pick your setup
Hard Mobs and bosses by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Hard Mobs and bosses versions and loaders
Hard Mobs-1.0.0-1.20.1-forge.jar
3 Oct 2026
Hard Mobs-1.0.0-1.20.1-forge.jar
3 Oct 2026
Hard Mobs-1.0.0-1.20.1-forge.jar
28 Sept 2026
Hard Mobs-1.0.0-1.20.1-forge.jar
17 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.