CurseForge · Minecraft mod
EditModE "Working tool"
In-game toolkit for map makers: scripts, trigger zones, custom HUD and game rules — configurable in the game.
Quick answer
Which EditModE "Working tool" release matches 1.20.1 Forge?
EditModE "Working tool" EditModE 0.61 targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is EditModE "Working tool" required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does EditModE "Working tool" EditModE 0.61 need?
EditModE 0.61 on 1.20.1 Forge. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add EditModE "Working tool" without breaking your instance.
Built for EditModE "Working tool" EditModE 0.61 on 1.20.1 Forge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use EditModE 0.61. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside EditModE 0.61. It opens that exact file at the source.
About this project
What does EditModE "Working tool" add?
Edit-Mode is a in-game development toolkit for map makers, quest designers and modpack creators. It replaces dozens of command blocks, complex datapacks and hours of manual setup with intuitive GUI tools and a lightweight scripting language — all without leaving the game.
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▸ WHAT DOES IT DO?
The mod provides four core systems that work together:
- SCRIPTS
- TRIGGER ZONES
- HUD SYSTEM (beta)
- GAMERULES MANAGER
- SKILL WOOD (beta)
- KINEMATIC CAM (beta)
- CUSTOM SOUND (beta)
- PARTICLE SYSTEM
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▸ 1. SCRIPTS
Write logic in .txt files, run them from chat, command blocks or zones. The mod adds a small scripting language on top of vanilla commands.
Scripts are stored in: saves/<world>/editmode/scripts/
Used .mcfunction
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▸ 2. TRIGGER ZONES
Create invisible zones that run scripts when a player enters, exits or stays inside.
• Visual editor with coordinates and conditions
• Selection wand (like WorldEdit) — LMB point 1, RMB point 2
• Events: enter / exit / inside (with custom tick interval)
• Wireframe render visible only to operators
• Teleport to zone, reset state, bulk management
Zones are stored in: saves/<world>/editmode/zones.json
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▸ 3. HUD SYSTEM
Create custom on-screen interfaces without resource packs or coding.
• 4 element types: TEXT, IMAGE, PROGRESS_BAR, CIRCULAR_BAR
• Visual editor with drag & drop, resize handles, 7 anchors, Z-order
• Placeholders: ${score points}, ${player hp}, ${var timer}, ${team color}, ${server tps}, ${entity @e[type=zombie]}, and 20+ more
• Conditions per element (vanilla execute if)
• Per-player and global modes
• Control from scripts: hud show, hud hide, hud set text, hud set value, hud set color
• Custom PNG textures from world folder or resource pack
• Auto-size from PNG
• Color codes (§c, §a, §e ...) for colorful text
HUD is stored in: saves/<world>/editmode/hud.json
Custom textures: saves/<world>/editmode/hud/textures/
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▸ 4. GAMERULES MANAGER
• Full list of vanilla boolean game rules in a clean GUI
• Toggle instantly with checkboxes
• Synchronized in real time with the server
• No need to remember /gamerule commands
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▸ WHO IS IT FOR?
• Map makers building adventure maps, RPGs, parkour, horror, mini-games
• Quest designers tired of command blocks
• Modpack authors needing quick in-game tools
• Anyone who wants custom HUDs, zones and logic without writing a mod
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▸ HOW TO USE
- Install Forge 1.20.1 (47.x)
- Drop the .jar into your mods folder
- Launch the game, enter a world (with cheats enabled)
- Press ] to open the Edit-Mode menu
- Create scripts, zones, HUD elements — everything saves automatically
Full in-game documentation is available via the "?" button on every screen.
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▸ STATUS
Beta — the mod is functional but under active development. New features are added regularly. Please report bugs and suggest features in the comments.
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▸ PLANNED FEATURES
• Addon-an extension that adds NPCs
• An addon is an extension that adds basic navigation.
• Arrays for loot tables
• Arrays for structures
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(This is not a replacement for basic and specialized mods. This mod combines all their functions, but is not a direct competitor. It is currently in beta testing, and it still has bugs and not all planned features have been implemented.)
Project description from CurseForge.
Pick your setup
EditModE "Working tool" by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
EditModE "Working tool" versions and loaders
EditModE 0.61
editmode-0.61.jar
30 Oct 2026
EditModE 0.51
editmode-0.51.jar
16 Oct 2026
EditModE 0.31
editmode-0.31.jar
20 Sept 2026
EditModE 0.3
editmode-0.3.jar
19 Sept 2026
EditModE 0.2
editmode-0.2.jar
18 Sept 2026
EditModE 0.15
editmode-0.15.jar
18 Sept 2026
EditModE 0.1
editmode-0.1.jar
17 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.