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CurseForge · Minecraft mod

AuraSystem

Visible Auras, and Powerscore System.

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Quick answer

Which AuraSystem release should I use?

Updated 2 days ago
Latest stable file aurasystem-1.1.0.jar
Game version 1.20.1
Loader Forge

aurasystem-1.1.0.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is AuraSystem required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does aurasystem-1.1.0.jar need?

aurasystem-1.1.0.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add AuraSystem without breaking your instance.

Built for aurasystem-1.1.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use aurasystem-1.1.0.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside aurasystem-1.1.0.jar. It opens that exact file at the source.

About this project

What does AuraSystem add?

AuraSystem adds a way to sense the strength and alignment of other players through visible auras. Each player's aura changes depending on their Power Score and actions, making stronger players easier to notice from farther away.

GETTING STARTED

Hold X to activate Aura Sense and reveal nearby player auras.

The key can be changed in Minecraft's Controls menu.

You cannot focus while sprinting. Releasing the key ends your focus, with a short recovery period before you can use it again.

Aura Sense features a sound effect, smooth fades, and an optional screen-edge vignette.

Your own aura is visible in third person, while first person can display your Power Score on screen.

POWER SCORE

Every player has a Power Score based on their equipment, effects, and overall progression.

Power Score takes into account:

Armor, weapons, shields, and totems.

Enchantments and beneficial potion effects.

Mob and boss kills.

Total playtime.

Optional bonuses from Adrenaline and TitleSystem.

Reputation from mob kills, boss kills, and playtime can add up to 1,000 Power Score.

Power Score is an estimate of a player's strength. It does not directly increase damage or provide combat bonuses.

AURA VISUALS

Auras become larger, darker, and more noticeable as Power Score increases.

Visual progression reaches its maximum at 13,500 Power Score.

AURA SENSING RANGE

The stronger a player is, the farther away their aura can be sensed.

Power Score Sensing Range
0–499 8 blocks
500–999 20 blocks
1,000–1,499 32 blocks
1,500–1,999 44 blocks
2,000–2,499 56 blocks
2,500–2,999 68 blocks
3,000–3,499 79 blocks
3,500+ 90 blocks

Aura Sense can reveal up to 8 players per scan, prioritizing stronger players.

GOOD & BAD ALIGNMENT

Every player starts at 0 alignment, with a range from −1,000 to +1,000.

Good Alignment: Gradually turns your aura blue.

Neutral Alignment: Keeps your aura gray or black.

Bad Alignment: Gradually turns your aura deep crimson red.

Alignment changes through your actions.

Trading with villagers, breeding animals, curing zombie villagers, and defending villages during raids can increase your alignment.

Killing villagers, harming innocent players, or killing another player's pets can lower it.

Killing other players can increase or decrease your alignment depending on their own alignment. Self-defense and repeated kills are also taken into account.

Alignment is saved between sessions and does not reset when you die.

Alignment and Power Score are separate. Alignment changes your aura's color, while Power Score determines its size, density, and sensing range.

CUSTOMIZATION

AuraSystem includes client settings for:

Aura visibility.

Power Score displays.

First-person Power Score HUD.

Screen-edge vignette.

Maximum aura size and opacity.Good and Bad alignment colors, including hue, saturation, and brightness.

Alignment can also be disabled in the server configuration. This makes everyone's aura neutral without affecting Power Score or aura sensing.

COMMANDS

/auraalignment: Check your own alignment.

/auraalignment get (player): Check another player's alignment. Requires operator permissions.

/auraalignment set (player) (value): Set a player's alignment between −1,000 and +1,000. Requires operator permissions.

OPTIONAL MOD SUPPORT

AuraSystem supports optional integration with:

Adrenaline: Adds progression-based Power Score bonuses.

TitleSystem: Adds Power Score bonuses based on the player's current title.

Neither mod is required to use AuraSystem.

Shader appearance may vary depending on the shader pack.


Thanks for downloading AuraSystem!

Author: Perdura
Minecraft: 1.20.1
Mod Loader: Forge 47.x
Mod ID: aurasystem
License: AuraSystem Custom License

Project description from CurseForge.

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AuraSystem by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

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Recent files

AuraSystem versions and loaders

1 of 1 releases match

Looking for an older file? The official CurseForge project page is in Resources.