CurseForge · Minecraft mod
Persistent Fishing Rods
A fabric mod that does the most accurate persistent fishing rod implementation from the Unstable SMP / Unstable Universe / Wemmbu's videos that have been shown.
Quick answer
Which Persistent Fishing Rods release should I use?
Persistent Fishing Rods persistent-fishing-rods-1.0.3.jar targets 1.21.11 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Persistent Fishing Rods required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Persistent Fishing Rods persistent-fishing-rods-1.0.3.jar need?
persistent-fishing-rods-1.0.3.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Persistent Fishing Rods without breaking your instance.
Built for Persistent Fishing Rods persistent-fishing-rods-1.0.3.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use persistent-fishing-rods-1.0.3.jar. It targets 1.21.11 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside persistent-fishing-rods-1.0.3.jar. It opens that exact file at the source.
About this project
What does Persistent Fishing Rods add?
Persistent Fishing Rods
Recreate the remote fishing rod setups shown in **Unstable SMP / Unstable Universe**, without needing a Nether portal.
Cast a normal fishing rod onto a wooden pressure plate, let the bobber settle, then teleport away. That specific rod stays linked to its bobber, even across unloaded chunks. Reel it in later to release the plate and activate your real redstone contraption or ender-pearl stasis chamber.
Built for accurate gameplay
Designed to closely reproduce the workflow shown in the series: persistent bobbers, rod-specific control, and remote activation through real pressure plates and redstone.
- Multiple rods independently control different setups, the bobber is linked to the rod.
- Links survive logout, death, server restarts, dimension changes, and rod transfers.
- Reeling uses normal durability; walking away never breaks the persistent link.
- Works in singleplayer and fully server-side multiplayer. Multiplayer clients need no mod.
- **Configurable bobber and wire visibility:** keep the existing default, choose the normal vanilla fishing cutoff of **32 blocks**, or set a custom distance. Choose **5 blocks** to approximate the short wire disappearance you observed in Wemmbu's newer video (How I Saved the Worlds Largest Minecraft Server, where he returned to the Farlands).
Configure visibility in config/persistent-fishing-rods.json. Hiding the bobber keeps the real chamber armed; it does not add a reel delay. Vanilla rendering and chunk tracking limits still apply.
Project description from CurseForge.
Pick your setup
Persistent Fishing Rods by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Persistent Fishing Rods versions and loaders
persistent-fishing-rods-1.0.3.jar
1 Oct 2026
persistent-fishing-rods-1.0.2.jar
21 Sept 2026
persistent-fishing-rods-1.0.0.jar
21 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.