CurseForge · Minecraft mod
Machine Metrics
Machinemetrics is a lightweight, high-performance telemetry and diagnostics HUD for industrial machines.
Quick answer
Which Machine Metrics release matches 26.1.2 NeoForge?
Machine Metrics machinemetrics-0.5.0+mc26.1.2-neoforge.jar targets 26.1.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Machine Metrics required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Machine Metrics machinemetrics-0.5.0+mc26.1.2-neoforge.jar need?
machinemetrics-0.5.0+mc26.1.2-neoforge.jar on 26.1.2 NeoForge. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Machine Metrics without breaking your instance.
Built for Machine Metrics machinemetrics-0.5.0+mc26.1.2-neoforge.jar on 26.1.2 NeoForge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use machinemetrics-0.5.0+mc26.1.2-neoforge.jar. It targets 26.1.2 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside machinemetrics-0.5.0+mc26.1.2-neoforge.jar. It opens that exact file at the source.
About this project
What does Machine Metrics add?
Machine Metrics
A client-server telemetry HUD that inspects real-time throughput, energy transfer, and kinetic networks directly without opening machine interfaces.
Features
Kinetic Diagnostics (Create):
- Displays rotation speed (RPM) and direction (CW / CCW, with per-face gearbox modifier detection).
- Measures network-wide stress capacity and load (SU) across gear ratios and multi-engine setups.
- Separates individual machine load from total kinetic network capacity.
- Shows
OVERSTRESSEDstate and remaining capacity headroom.
Network Telemetry (Applied Energistics 2):
- Real-time ME cable channel usage and limits.
- Grid power drain monitoring and average usage telemetry.
Energy & Fluid Throughput:
- Tracks live transfer rates for FE/t, Items/s, and Fluid (mB/s).
- Supports per-face inspection on directional blocks.
- Reads Mekanism chemicals (Gases, Infuse Types, Pigments, and Slurries).
Operational Status Indicators:
OPTIMAL: Running within capacity.STARVED: Missing input items, fluid, or kinetic power.CLOGGED: Output buffer or connected line is full.IDLE: Inactive (metrics hide to clear screen space).
HUD Configuration:
- Auto-fits window dimensions to active metrics.
- Drag-and-drop position editor accessible via the in-game
ESCmenu. - Includes anchor presets for screen corners and edges.
- Hides redundant block titles when Jade, WTHIT, or The One Probe is present.
Compatibility & Integrations
Runs completely standalone. Optional integrations activate automatically when supported mods are installed:
Create: Kinetic telemetry (RPM, SU network load, CW/CCW rotation).
Applied Energistics 2: ME cable channel loads and grid power drain.
Mekanism: Gas, slurry, pigment, and chemical transfer throughput.
Jade / WTHIT / The One Probe: Automatically suppresses redundant diagnostic lines to prevent HUD overlap.
Architecture & Network Performance
Zero-Allocation Sampling: Skips checks when inspected blocks lack relevant capabilities.
Delta-Throttled Sync: Server syncs telemetry packets only when metrics exceed change thresholds, preventing network spam on large bases.
Network Modes:
- Client + Server: High-precision throughput sampling and full kinetic resolution.
- Client Only: Reads client-side block entities directly on unmodded or vanilla servers.
- Server Only: Zero tick overhead while no modded clients are inspecting blocks.
Controls & Configuration
Toggle HUD:
H(configurable inOptions -> Controls -> Key Binds).Open HUD Editor:
- Main Menu: Go to
Mods-> selectMachine Metrics-> click Config. - In-Game: Press
ESCand click Machinemetrics HUD in the top right.
- Main Menu: Go to
Client Settings:
config/machinemetrics-client.toml(toggles for metric lines, offsets, colors, and layout presets).Server Settings:
config/machinemetrics-server.toml(sync thresholds, polling rates, and module toggles).
Project description from CurseForge.
Pick your setup
Machine Metrics by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Machine Metrics versions and loaders
machinemetrics-0.5.0+mc26.1.2-neoforge.jar
28 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.