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CurseForge · Minecraft mod

Economics NeoForge

Economics is a complete 1.21.1 economy solution featuring a fully customizable GUI server shop (/shop), player-to-player chest & barrel shops, and built-in vanilla text display holograms for custom text and live rich-list leaderboards (/holo).

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Quick answer

Which Economics NeoForge release should I use?

Updated 9 days ago
Latest stable file economics-1.2.jar
Game version 1.21.1
Loader NeoForge

Economics NeoForge economics-1.2.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Economics NeoForge required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Economics NeoForge economics-1.2.jar need?

economics-1.2.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Economics NeoForge without breaking your instance.

Built for Economics NeoForge economics-1.2.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use economics-1.2.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside economics-1.2.jar. It opens that exact file at the source.

About this project

What does Economics NeoForge add?

🪙 Economics (1.21.1)


🇬🇧 English Description

Economics is a complete, lightweight economy solution for Minecraft 1.21.1 servers and single-player worlds. It features a fully customizable server GUI shop, player-to-player chest shops, a full player-driven auction house with paper money, and built-in vanilla text display holograms for announcements and live rich-list leaderboards.

💬 Need help or have questions? Join our Discord server:
👉 Join Support Discord


✨ Key Features

🛒 1. Server GUI Shops (/shop)

  • Interactive GUI: Fast and visual buying and selling menu.
  • 100% JSON Configurable: Create and customize shop categories by adding .json files to config/economics/shop/.
  • Modded Item Support: Fully supports items from other mods using namespaces (e.g., create:brass_ingot).
  • Error Prevention: If a modded item is missing, it skips that entry gracefully without crashing or breaking the shop.
  • Live Reloading: Apply changes instantly using /economics reload (requires OP).

📦 2. Player Chest Shops

Allow players to set up their own physical shops using chests or barrels to automate trading.

How to Create a Chest Shop:

  1. Place a chest or barrel on the ground.
  2. Put the item to sell/buy inside. The first item stack in the inventory serves as the template.
  3. Place a sign on the chest (side or top).
  4. Write the sign lines as follows:
    • Line 1: [shop] (or the configured header)
    • Line 2: Quantity (e.g., 64 or 1)
    • Line 3: Price (e.g., B10:S5, B10 for buy-only, or S5 for sell-only)
    • Line 4: (Optional / Leave blank)
  5. Right-click the sign to activate it. The sign will format automatically and wax itself to prevent unauthorized edits.

Price Formatting (Line 3):

  • B10:S5 → Customers pay $10 to buy a lot and receive $5 when selling a lot.
  • B15 → Buy Only (customers pay $15 per lot).
  • S8 → Sell Only (customers sell items to the owner for $8).

Interactions:

  • Right-Click Sign: Buy one lot.
  • Left-Click Sign: Sell one lot.
  • Protection: Only the shop owner or server admins can open or break the registered container and sign.

🏛️ 3. Auction House (/ah) — NEW in 1.2!

A full player-driven, bid-based auction system — no plugins required, just vanilla-friendly GUIs.

  • /ah opens the Auction House: browse every active auction on the server in a paginated double-chest GUI.
  • /ah add <starting_price> <bid_increment> <hours> lists the item currently in your hand (hours between 1 and 24). The whole server gets a broadcast, e.g.: > AkorpuzZ listed 1x Gold Apple on auction! Starting price: $500, bid increments of $25.
  • Bidding: click any listing to open the bid screen, where you can step your bid up by +1/+5/+10 increments before confirming. Outbid players are refunded automatically, even while offline.
  • My Auctions: manage your own active listings; auctions with no bids yet can be cancelled and returned to you.
  • Collection Box: collect items you won, or your own items that didn't sell — proceeds from sales are deposited straight into the seller's balance, no manual claim needed.
  • Configurable: limit how many auctions a player can have active at once via config/economics/config.json.

💵 4. Paper Money & Currency Exchange — NEW in 1.2!

  • Physical banknotes in six denominations: $1, $5, $10, $50, $100 and $1000 — real, tradeable items you can carry, store, or hand to other players.
  • Exchange House: a new category inside /shop where you buy and sell every banknote 1:1 against your balance, just like a currency exchange booth. Rates are editable in config/economics/shop/exchange.json.

📜 5. Vanilla Text Display Holograms (/holo)

  • No Client Mods Needed: Uses vanilla TextDisplay entities, readable by any client.
  • In-Game Commands:
    • /holo create <id>: Create a hologram at your position .
    • /holo addline <id> <text>: Add a line with color code support (&).
    • /holo setline <id> <line> <text>: Edit a specific line .
    • /holo removeline <id> <line>: Remove a line .
    • /holo movehere <id>: Move the hologram to your location .
    • /holo teleport <id>: Teleport to the hologram .
    • /holo list / /holo info <id>: View list and stats .
  • Automated Leaderboards: Create live economic rankings showing top richest players.

📋 Commands & Permissions

  • /shop — Opens the main server shop GUI, including the Exchange House.
  • /ah — Opens the Auction House GUI.
  • /ah add <starting_price> <bid_increment> <hours> — Lists the item in your hand for auction (1–24 hours).
  • /economics reload — Reloads configs and shop JSONs (OP level 2).
  • /holo <subcommand> — Hologram and leaderboard management (OP level 2) .

🇪🇸 Descripción en Español

Economics es una solución económica completa y ligera para servidores y mundos locales de Minecraft 1.21.1. Incluye una tienda GUI de servidor totalmente personalizable, tiendas en cofres para comercio entre jugadores, una casa de subastas completa con papel moneda, y hologramas flotantes vanilla para anuncios y listas de los más ricos en tiempo real.

💬 ¿Necesitas ayuda o tienes dudas? Únete a nuestro servidor de Discord:
👉 Unirse al Discord de Soporte


✨ Características Principales

🛒 1. Tiendas del Servidor (/shop)

  • Menú GUI Interactivo: Acceso rápido y visual a la compra y venta de objetos.
  • 100% Configurable vía JSON: Crea y personaliza categorías guardando archivos .json en config/economics/shop/.
  • Soporte para Mods: Compatible con objetos de otros mods usando namespaces (ejemplo: create:brass_ingot).
  • Protección contra Errores: Si falta un objeto modificado, la entrada se omite sin interrumpir la tienda.
  • Recarga en Vivo: Aplica cambios al instante con /economics reload (requiere OP).

📦 2. Chest Shops (Tiendas entre Jugadores)

Permite a los jugadores crear tiendas físicas usando cofres o barriles para automatizar el comercio.

Cómo Crear una Chest Shop:

  1. Coloca un cofre o barril en el mundo.
  2. Guarda el objeto a vender/comprar dentro del cofre. El primer objeto del inventario servirá como plantilla.
  3. Coloca un cartel pegado al cofre (lateral o superior).
  4. Escribe las líneas del cartel:
    • Línea 1: [shop] (o el encabezado configurado)
    • Línea 2: Cantidad (ejemplo: 64 o 1)
    • Línea 3: Precio (ejemplo: B10:S5, B10 solo compra, o S5 solo venta)
    • Línea 4: (Opcional / Puedes dejarla en blanco)
  5. Haz clic derecho en el cartel para activarlo. El cartel se formateará automáticamente y se protegerá con cera.

Formatos de Precio (Línea 3):

  • B10:S5 → Los clientes pagan $10 por comprar y reciben $5 al vender un lote.
  • B15 → Solo Compra (los clientes pagan $15 por lote).
  • S8 → Solo Venta (los clientes venden el objeto al dueño por $8).

Interacción:

  • Clic Derecho en el Cartel: Comprar un lote de objetos.
  • Clic Izquierdo en el Cartel: Vender un lote de objetos.
  • Protección: Solo el dueño o los administradores pueden abrir o romper el cofre y el cartel.

🏛️ 3. Casa de Subastas (/ah) — ¡NUEVO en 1.2!

Un sistema de subastas completo entre jugadores, basado en pujas — sin plugins, con GUIs 100% vanilla-friendly.

  • /ah abre la Casa de Subastas: navega todas las subastas activas del servidor en un menú de doble cofre paginado.
  • /ah add <precio_inicial> <incremento_puja> <horas> sube a subasta el ítem que traes en la mano (horas entre 1 y 24). Todo el servidor recibe un anuncio, por ejemplo: > AkorpuzZ ha subido a subasta 1x Manzana de Oro. Precio inicial: $500, pujas de $25.
  • Pujar: haz clic en cualquier subasta para abrir la pantalla de puja, donde puedes ajustar cuánto pujar en pasos de +1/+5/+10 incrementos antes de confirmar. A los jugadores superados se les reembolsa automáticamente, incluso estando desconectados.
  • Mis Subastas: administra tus propias subastas activas; las que aún no tienen pujas se pueden cancelar y se te devuelve el ítem.
  • Caja de Recolección: recoge los objetos que ganaste, o los tuyos que no se vendieron — el dinero de las ventas se deposita directo al balance del vendedor, sin necesidad de reclamarlo manualmente.
  • Configurable: limita cuántas subastas puede tener activas un jugador a la vez desde config/economics/config.json.

💵 4. Papel Moneda y Casa de Cambio — ¡NUEVO en 1.2!

  • Billetes físicos en seis denominaciones: $1, $5, $10, $50, $100 y $1000 — objetos reales e intercambiables que puedes cargar, guardar o entregar a otros jugadores.
  • Exchange House: una nueva categoría dentro de /shop donde compras y vendes cada billete 1:1 contra tu balance, como una casa de cambio real. Las tasas son editables en config/economics/shop/exchange.json.

📜 5. Módulo de Hologramas Flotantes (/holo)

  • Sin Mods en el Cliente: Usa entidades TextDisplay de Minecraft vanilla.
  • Comandos In-Game:
    • /holo create <id>: Crea un holograma en tu posición .
    • /holo addline <id> <texto>: Añade una línea (soporta códigos de color &).
    • /holo setline <id> <línea> <texto>: Modifica una línea existente .
    • /holo removeline <id> <línea>: Elimina una línea .
    • /holo movehere <id>: Mueve el holograma a tu ubicación .
    • /holo teleport <id>: Telepórtate al holograma .
    • /holo list / /holo info <id>: Muestra información y lista de hologramas .
  • Leaderboards Automáticos: Muestra el ranking en tiempo real de los jugadores más ricos.

🔧 Requirements & Installation / Requisitos e Instalación

  • Minecraft Version / Versión: 1.21.1
  • Mod Loader / Cargador: NeoForge / Forge
  • Installation: Drop the .jar file into your server and client mods folder.

Project description from CurseForge.

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