CurseForge · Minecraft mod
Alive | Ghosts & Ghouls
Adds in a variety of Ghosts and Ghouls that haunt your world.
Quick answer
Which Alive | Ghosts & Ghouls release should I use?
Alive | Ghosts & Ghouls ghosts_and_ghouls neoforge 26.2 1.63.0 targets 26.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Alive | Ghosts & Ghouls required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Alive | Ghosts & Ghouls ghosts_and_ghouls neoforge 26.2 1.63.0 need?
ghosts_and_ghouls neoforge 26.2 1.63.0. Change the file and its required mods may change too.
Install GSTools first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Alive | Ghosts & Ghouls without breaking your instance.
Built for Alive | Ghosts & Ghouls ghosts_and_ghouls neoforge 26.2 1.63.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use ghosts_and_ghouls neoforge 26.2 1.63.0. It targets 26.2 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install GSTools first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside ghosts_and_ghouls neoforge 26.2 1.63.0. It opens that exact file at the source.
About this project
What does Alive | Ghosts & Ghouls add?
Note: This mod REQUIRES Serene Seasons to function correctly, future compatibility with other season mods is planned.
Alive | Ghosts & Ghouls is a Minecraft mod that is a component of the Alive Modding Ecosystem.
It adds a multitude of features, and it's highly recommended you play with Alive | Gothic Horror and Alive | Undead Expanded for the full experience!
This mod adds in a variety of different types of ghosts, ghouls, demons, and specteres to your world. Each has there own characteristics and features.
Mod Features:
- Echos
- Echos are ghosts that are unaware of the fact that they are dead. They rigerously perform the actions they did in life as a pore immitation of what they once were
- Echos can hurt you, but not very much, and they rarely do. Likely if they do hurt you, its simply because you got in the way of there dailey activites.
- Spirits
- Will spawn upon the death of a humanoid entity (including players).
- Spirits are what you think of as your classic "ghost". These spirits will attempt to scare you but can't hurt you.
- Poltergeist
- Poltergeist in german literally means "noisy ghost".
- Poltergeists can hurt you, and will occasionally throw things at you or other non-hostile mobs. Dogs in particular do not like these, and can detect there presence.
- Demons
- Effectively just very powerful and fast poltergeists. They are the last stage before becomming and ghoul.
- Ghouls
- Ghouls in Alive are ghostly apperations or entities seen as afterimages in the dark. If you see one, don't go near it.
- Sick Ghouls
- Sick Ghouls are demons that are so old that they no longer remember what it is like to be human.
- Are characterized as a ghostly apperation, comparable to the "man on the moon".
- Dying Ghouls
- Dying Ghouls are similar to Sick Ghouls, however much older. They are old enough that they are beginning to become one with the fabric of reality (like death ghouls), losing there sense of free will, and sowing evil and darkness on anything they touch.
- Are characterized as a dim green phantom that is difficult to see.
- Do not look at them.
- Death Gouls
- If you ever see dim, blood red, demonic figures oozing from the darkness in the dead of night, your already dead.
Plenty of features are planned and coming in the future!
If you want to support me and The Satosus Project with everything we do here, feel free to donate to our kofi!
Project description from CurseForge.
Pick your setup
Alive | Ghosts & Ghouls by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.2
2 loader builds26.1.2
2 loader builds26.1.1
2 loader builds26.1
2 loader builds1.21.11
2 loader builds1.21.10
2 loader builds1.21.9
2 loader builds1.21.8
2 loader builds1.21.7
1 loader build1.21.5
1 loader build1.21.4
1 loader build1.21.3
1 loader buildShowing the newest 12 of 19 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Alive | Ghosts & Ghouls versions and loaders
ghosts_and_ghouls neoforge 26.2 1.63.0
ghosts_and_ghouls-neoforge-26.2_1.63.0.jar
9 Oct 2026
ghosts_and_ghouls neoforge 26.1 1.63.0
ghosts_and_ghouls-neoforge-26.1_1.63.0.jar
9 Oct 2026
ghosts_and_ghouls neoforge 1.21.8 1.63.0
ghosts_and_ghouls-neoforge-1.21.8_1.63.0.jar
9 Oct 2026
ghosts_and_ghouls neoforge 1.21.5 1.63.0
ghosts_and_ghouls-neoforge-1.21.5_1.63.0.jar
9 Oct 2026
ghosts_and_ghouls neoforge 1.21.4 1.63.0
ghosts_and_ghouls-neoforge-1.21.4_1.63.0.jar
9 Oct 2026
ghosts_and_ghouls neoforge 1.21.2 1.63.0
ghosts_and_ghouls-neoforge-1.21.2_1.63.0.jar
9 Oct 2026
ghosts_and_ghouls neoforge 1.21.1 1.63.0
ghosts_and_ghouls-neoforge-1.21.1_1.63.0.jar
9 Oct 2026
ghosts_and_ghouls neoforge 1.20.6 1.63.0
ghosts_and_ghouls-neoforge-1.20.6_1.63.0.jar
9 Oct 2026
ghosts_and_ghouls neoforge 1.20.4 1.63.0
ghosts_and_ghouls-neoforge-1.20.4_1.63.0.jar
9 Oct 2026
ghosts_and_ghouls fabric 26.2 1.63.0
ghosts_and_ghouls-fabric-26.2_1.63.0.jar
9 Oct 2026
ghosts_and_ghouls fabric 26.1 1.63.0
ghosts_and_ghouls-fabric-26.1_1.63.0.jar
9 Oct 2026
ghosts_and_ghouls fabric 1.21.9 1.63.0
ghosts_and_ghouls-fabric-1.21.9_1.63.0.jar
9 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.