CurseForge · Minecraft mod
Elusive Flora
Rare plants that grow only in specific biomes and places.
Quick answer
Which Elusive Flora release should I use?
Elusive Flora elusiveflora-1.0.0.jar targets 1.12.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Elusive Flora required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Elusive Flora elusiveflora-1.0.0.jar need?
elusiveflora-1.0.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Elusive Flora without breaking your instance.
Built for Elusive Flora elusiveflora-1.0.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use elusiveflora-1.0.0.jar. It targets 1.12.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside elusiveflora-1.0.0.jar. It opens that exact file at the source.
About this project
What does Elusive Flora add?
This mod adds rare plants that grow only in specific places. Each kind has its own biomes and its own spot: the sea bed, a cliff face, a tree trunk, desert sand, the edge of swamp water, snow, a lava shore, the Nether, the End, the Aether. Some kinds open only at night, in rain, at a full or new moon, or in a season. A journal, the Wanderer's Herbarium, says where and when each plant grows, and lists the biomes. A picked plant leaves a stem that grows back in time. Plants cannot be moved, planted, or farmed.
The mod adds no recipes and no uses for the picked plants. It is a base for other mods, which can add crafting or uses for them.
AI usage disclaimer: This mod was developed with AI-agent assistance using this agent workflow. The project owner reviewed the work during development.
- Plants are placed when a chunk first generates, one plant at a time and far apart.
- Hit a plant once to pick it. It drops one of itself and leaves a stem. The stem grows back into the plant after a while, by default three hours of real time, faster or slower by kind.
- Break the stem and that spot is gone for good.
- Some plants glow. Some are closed by day, in clear weather, or out of their season, and open again when their time comes.
- Craft the journal from a book and a dandelion. Every plant has three pages: the plant, when it is open and how long it takes to grow back, and where it grows.
Plants and fungi :)
Overworld:
- Ledgebloom: on cliff faces in mountains and hills.
- Pearlfrond: on the deep sea bed. Glows.
- Streamreed: on river beds.
- Tideheart: on the shallow sea bed near the shore.
- Skyclover: high on mountains.
- Canopy Tear: on tree trunks in jungles.
- Frostbell: in gaps of the snow cover in snowy biomes.
- Sporecap: on mycelium in mushroom biomes.
- Emberroot: beside surface lava, in any biome.
- Duskwisp: in forests. Opens at night and glows.
- Rainthistle: in swamps and wet biomes. Opens in rain.
- Thawbud: in plains and forests. Opens in spring with Serene Seasons.
- Sunspire: in savannas, plains, and hot biomes. Opens in summer with Serene Seasons.
- Amberleaf: in forests. Opens in autumn with Serene Seasons.
- Winterthorn: in cold biomes. Opens in winter with Serene Seasons.
- Moonveil: in magical, lush, and forest biomes. Opens at full moon and glows.
- Umbrabud: in spooky, dead, and swamp biomes. Opens at new moon.
- Dunerose: on desert and mesa sand.
- Gravebell: in spooky woods. Glows faintly.
- Mournlily: on the edge of swamp water.
Nether:
- Soulwick: on soul sand.
- Ashen Lotus: on netherrack beside lava.
- Blazecap: in the fungus biomes of Biomes O' Plenty, BetterNether, and Nether Backport. Glows.
- Wartvine: in the garden biomes of Biomes O' Plenty and BetterNether.
- Marrowbloom: in the bone biomes of BetterNether, Nether Backport, and Biomes O' Plenty.
End:
- Voidbloom: anywhere in the End. Glows.
- Starpetal: in a few biomes of Better End Forge, Stygian End, and Environs. Glows.
- Sporelantern: in the fungus biomes of Better End Forge and Stygian End. Glows.
- Shadelace: in the dark biomes of Better End Forge.
- Prismthorn: in the crystal biomes of Better End Forge. Glows.
- Deepglow: by the lakes and springs of Better End Forge. Glows.
Aether:
- Cloudfern: on Aether grass.
Other mods
- Patchouli is required for the journal. Version 1.0-28 or newer.
- Serene Seasons is optional. With it, four plants open only in their season. Without it, they are always open.
- The Aether, Better End Forge, Stygian End, Environs, BetterNether, Nether Backport, and Biomes O' Plenty are optional. Nine plants grow only in biomes those mods add. Without them, those plants exist but never grow, and their journal pages say so.
Install
Needed on the server and on every client.
Project description from CurseForge.
Pick your setup
Elusive Flora by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Elusive Flora versions and loaders
elusiveflora-1.0.0.jar
25 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.