CurseForge · Minecraft mod
Sculk Apocalypse
An addon for Sculk Horde that makes it more... agonizing.
Quick answer
Which Sculk Apocalypse release should I use?
Sculk Apocalypse sculk_apocalypse-2.0.0-forge-1.20.1.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.
Where it goes
Is Sculk Apocalypse required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Sculk Apocalypse sculk_apocalypse-2.0.0-forge-1.20.1.jar need?
sculk_apocalypse-2.0.0-forge-1.20.1.jar. Change the file and its required mods may change too.
Install Sculk Horde, GeckoLib first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Sculk Apocalypse without breaking your instance.
Built for Sculk Apocalypse sculk_apocalypse-2.0.0-forge-1.20.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use sculk_apocalypse-2.0.0-forge-1.20.1.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Sculk Horde, GeckoLib first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside sculk_apocalypse-2.0.0-forge-1.20.1.jar. It opens that exact file at the source.
About this project
What does Sculk Apocalypse add?
Another part of the "Apocalypse" collection of addons I've created, this one builds upon Sculk Horde by introducing proper mob infection.
The mobs themselves have several buffs, with the ravager, witch, guardian, and vindicator specifically having a higher health pool to better match their non-sculk counterparts. Along with this, the warden doesn't care about them being around anymore since they're all just a bunch of soul-eating fungus piles. The rot doesn't consume itself.
Speaking of, destroying brain nodes through physical means is further discouraged as, without the use of TNT or such, a warden will be summoned up from the ground to take you down with the ship, so to speak.
Project description from CurseForge.
Pick your setup
Sculk Apocalypse by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Sculk Apocalypse versions and loaders
sculk_apocalypse-2.0.0-forge-1.20.1.jar
8 Nov 2026
sculk_apocalypse-1.0.0-forge-1.20.1.jar
25 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.