CurseForge · Minecraft mod
Mobhighlight
Never lose a mob again. Client-side vanilla glow outlines on nearby mobs, colored per rule - 7 auto-sorted categories, custom rules, modded mob support.
Quick answer
Which Mobhighlight release should I use?
mobhighlight-2.3.1.jar targets 1.21.11 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Mobhighlight required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does mobhighlight-2.3.1.jar need?
mobhighlight-2.3.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Mobhighlight without breaking your instance.
Built for mobhighlight-2.3.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use mobhighlight-2.3.1.jar. It targets 1.21.11 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside mobhighlight-2.3.1.jar. It opens that exact file at the source.
About this project
What does Mobhighlight add?
Mob Highlight
Draws vanilla glowing outlines over mobs within a radius — the spectral-arrow look, visible through walls — colored by rule. Modded entities included, with an in-game configuration screen.
It rides the vanilla outline pipeline, so the outline hugs the entity model itself rather than drawing a hitbox-style box.
Client-side only, no Mixin, nothing to install on the server.
Requires: Minecraft 1.21.11 · Fabric Loader 0.18.4 or newer · Fabric API
中文说明见 README.md。
Installation
Drop mobhighlight-<version>.jar and Fabric API into your mods/ folder.
Delete any older mobhighlight-*.jar first — two jars with the same mod id will abort startup.
Controls
| Key | Action |
|---|---|
H |
Toggle, with an on/off message in chat |
J |
Open the configuration screen |
] / [ |
Detection radius ±8 blocks |
Both keys can be rebound from the General tab, which links to the vanilla Controls screen.
Configuration screen
Five tabs:
- General — master switch, through-wall display, invisible entities, outline yourself, radius, per-frame cap, correction interval, keybinds
- Default Rules — the seven auto-sorted categories (Player / Friendly / Neutral / Hostile / Aquatic / Ambient / Other), each with a toggle and a color swatch
- Custom Rules — pick your own entities, name them, give them a color (see below)
- Entity List — every entity including modded ones, with search and filter by mod. Each row cycles three states: follow rules / force glow / never glow
- Mod Sources — per-mod master toggle, the quick way out when a mod turns out to be incompatible
Through-wall display is on by default, which is the vanilla glow behavior at no extra cost. Turning it off outlines only what you can see, at the price of a raycast per frame.
Anything you change is written to config/mobhighlight.json immediately.
About the rules
Default rules sort entities by tag and registered category, with no hardcoded mob list anywhere, so modded mobs land in a sensible category on their own.
Where that gets it wrong, you can pull entities out with your own rule. Villagers are the usual example: registered as MISC with no category tag, so default rules can only file them under "Other". Click "Add entity" to get the category list, open a category, pick the entities — from then on they use that rule's color instead.
An entity already claimed by another rule shows up greyed out and unclickable; remove it from its current rule first. Removing an entity, or deleting the whole rule, puts it back on its default category and color right away.
Commands
Known issues
- Some mods register an entity renderer without an outline variant. Rendering then throws
Can't render an outline for this rendertype!and the game may crash. Vanilla glow has the same limitation — this mod just marks more entities at once and so hits it more easily. If it happens, search the log for that line and turn the offending mod off on the Mod Sources tab.
- There is no way to tell yourself apart from other players, so anything closer than one block to the camera is treated as you and skipped. Set
glowSelfto outline yourself too.
Building
JDK 21 and Gradle 9.x are needed (Loom 1.17 requires Gradle 9 or newer). From the project root:
The jar lands in build/libs/, named after mod_version in gradle.properties.
License
MIT
Project description from CurseForge.
Pick your setup
Mobhighlight by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Mobhighlight versions and loaders
mobhighlight-2.3.1.jar
7 Oct 2026
mobhighlight-2.3.0.jar
25 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.