CurseForge · Minecraft mod
StructureGrounding
Structures use the ground blocks of the biome they spawn in
Quick answer
Which StructureGrounding release should I use?
StructureGrounding targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is StructureGrounding required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does StructureGrounding need?
StructureGrounding. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add StructureGrounding without breaking your instance.
Built for StructureGrounding. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use StructureGrounding. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside StructureGrounding. It opens that exact file at the source.
About this project
What does StructureGrounding add?

Structures that finally belong where they spawn.
Crafted by Hardek
Modrinth · CurseForge · GitHub

No more grassy camps in the middle of the desert. Structure Grounding makes every structure use the ground of the biome it spawns in: sand in deserts, red sand and terracotta in badlands, snow on the slopes, grass in the plains. It works with any structure mod, with no configuration.

- Universal : works with vanilla and modded structures alike, whatever mod generates them.
- Learns from the land : reads the real terrain around each structure, so modded biomes get their own ground too.
- Natural mixes : grass and coarse dirt in savannas, terracotta layers in badlands.
- Every ground block : from the base of the structure to its rooftop gardens.
- Clean results : no floating sand, no flowers stuck on sand, no grass under water.
- Builds stay builds : Building blocks are never touched, so everything stay intact.

| 🏗️ Structure Generation Improver | foundations and slopes use the biome's blocks instead of stone and dirt |
| 🌍 Terrain & biome mods | ground learned from the actual terrain (Terralith, BYG, Regions Unexplored…) |
| 🏰 Structure mods | all supported, no config needed |
| Version | Forge |
|---|---|
| 1.20.1 | ✅ |
Installation: drop the .jar into your mods folder. Only affects newly generated chunks.



- ✅ Play with it, make videos and screenshots with it.
- ✅ Use it in modpacks, just link back to the official page please!
- ✅ Modify it as u wish, just credit me as the original initial version please!
Licensed under GPL-3.0. For more infos: (https://github.com/Hardekk/StructureGrounding/blob/main/LICENSE)
Project description from CurseForge.
Pick your setup
StructureGrounding by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
StructureGrounding versions and loaders
StructureGrounding
structuregrounding-1.0.0.jar
25 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.