CurseForge · Minecraft mod
DMZImmersive
Change DragonMineZ attribute point gain to a more immersive way
Quick answer
Which DMZImmersive release should I use?
dmzimmersive-1.0.0.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 4 required mods have matching files.
Where it goes
Is DMZImmersive required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does dmzimmersive-1.0.0.jar need?
dmzimmersive-1.0.0.jar. Change the file and its required mods may change too.
Install DragonMine Z - Dragon Ball in Minecraft!, TerraBlender (Forge), GeckoLib, Curios API first. We found matching files for this game-version and loader setup. 3 come through another mod in the chain.
3 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add DMZImmersive without breaking your instance.
Built for dmzimmersive-1.0.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use dmzimmersive-1.0.0.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install DragonMine Z - Dragon Ball in Minecraft!, TerraBlender (Forge), GeckoLib, Curios API first. We found matching files for this game-version and loader setup. 3 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside dmzimmersive-1.0.0.jar. It opens that exact file at the source.
About this project
What does DMZImmersive add?
Important!: It's still a work in progress, any suggestions are welcome English Version
DMZ Immersive Affiliate
A DragonMine Z addon that makes progression feel earned.
In vanilla DragonMine Z, you train, earn Training Points, and spend them instantly to raise your stats. This addon changes that. Training and combat no longer grant TP directly. Instead, they accumulate "hidden points." These points are only converted into real stats when you rest — sleep in a bed.
This makes growth feel earned rather than bought, and prevents the early-game rush and late-game grind that comes from instant purchases.
Features
Hidden Point System — Training and combat no longer grant stats directly. Instead, they accumulate hidden points stored in separate pools.
Training Cap — Each rest cycle has a hidden point cap, calculated as 10 + totalStats × 0.07. Adjustable in config.
Sleep to Convert — After sleeping, hidden points are distributed to the six stats according to your configuration.
Two Distribution Modes
- Mode A: Hidden points are distributed by fixed weights.
- Mode B: Hidden points are mapped via a 6×6 distributor, supporting specialized training.
- Switch with
useSpecializedTrainingin the config.
Direct + Manual Split — On conversion, X% goes directly to stats and Y% becomes freely assignable points. Ratios are configurable.
Remainder Handling — Integer remainders default to VIT, changeable via remainderStat in config.
Dynamic Growth Override — A Mixin intercepts vanilla dynamic growth, so it no longer adds stats directly and instead accumulates hidden points.
Debug Command — /dmzimmersive points shows all current hidden point pools and the active mode.
Full Configuration — All values are adjustable in dmzimmersive-common.toml.
Requirements
- DragonMine Z 2.1.3 or higher
- GeckoLib, Curios, TerraBlender (required by DragonMine Z)
License
GPL-3.0
中文版
DMZ 沉浸附属 (DMZ Immersive Affiliate)
一个让成长更有分量的 DragonMine Z 附属模组。
在原版 DragonMine Z 里,训练赚 TP,花 TP 瞬间买属性。这个附属模组改变了这一点。训练和战斗不再直接给 TP,而是积累"隐藏点"。隐藏点只在你休息后——睡觉——才会转化为实际属性。
这让成长不再是"买来的",而是"练出来的",也避免了原版前期秒升、后期枯燥的问题。
核心特性
隐藏点系统 — 训练和战斗不再直接加属性,改为积累隐藏点,存储在独立的池子里。
训练上限 — 每个休息周期有隐藏点上限,公式为 10 + 总属性 × 0.07,可在配置中调整。
睡觉兑现 — 睡觉后,隐藏点按配置分配到六项属性上。
双模式分配
- 模式 A:隐藏点按固定权重分配到六项属性。
- 模式 B:按 6×6 分配器映射到六项属性,支持专项训练。
- 通过配置文件
useSpecializedTraining切换。
直接分配 + 自由加点 — 每次兑现时,X% 直接分配到属性,Y% 转换为可自由分配的点数。比例可在配置中调整。
余数归属 — 分配时的取整余数默认给 VIT,可通过配置 remainderStat 改为其他属性。
动态成长接管 — 通过 Mixin 拦截原版动态成长,原版不再直接加属性,改为积累隐藏点。
调试指令 — /dmzimmersive points 查看当前所有隐藏点池和当前模式。
完整配置 — 所有数值都可在 dmzimmersive-common.toml 中调整。
依赖
- DragonMine Z 2.1.3 或更高
- GeckoLib、Curios、TerraBlender(DragonMine Z 的前置)
协议
GPL-3.0
Project description from CurseForge.
Pick your setup
DMZImmersive by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
DMZImmersive versions and loaders
dmzimmersive-1.0.0.jar
28 Sept 2026
dmzimmersive-1.0.0.jar
26 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.