CurseForge · Minecraft mod
Hitbox Overhau
Dynamic Skeletal Hitboxes & Configurable Locational Damage
Quick answer
Which Hitbox Overhau release should I use?
Hitbox Overhau body-part-damage-1.21.1-neoforge-1.0.2.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Hitbox Overhau required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Hitbox Overhau body-part-damage-1.21.1-neoforge-1.0.2.jar need?
body-part-damage-1.21.1-neoforge-1.0.2.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Hitbox Overhau without breaking your instance.
Built for Hitbox Overhau body-part-damage-1.21.1-neoforge-1.0.2.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use body-part-damage-1.21.1-neoforge-1.0.2.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside body-part-damage-1.21.1-neoforge-1.0.2.jar. It opens that exact file at the source.
About this project
What does Hitbox Overhau add?
Dynamic Skeletal Hitboxes & Configurable Locational Damage
Tactical Combat Overhaul
📖 Overview
Vanilla Minecraft treats all entities as a single, giant bounding box. This Mod changes that by generating precise, dynamic collision boxes based on an entity's skeletal model, introducing a fully configurable locational damage system.
Say goodbye to generic damage calculations. This mod allows you to set fixed, customizable damage values for each weapon against specific body parts. Whether you are building a hardcore tactical shooter, a dark fantasy RPG, or a realistic combat overhaul, this mod provides the foundation for authentic and strategic firefights.
✨ Key Features
- Skeletal Model Hitboxes: Dynamically generates separate AABBs for heads, torsos, arms, and legs based on the entity's current model and animations.
- Fixed & Configurable Locational Damage:
- Unlike traditional multiplier systems, this mod uses fixed damage values. You can configure exactly how much damage a specific weapon deals to the Head, Torso, Arms, and Legs.
- Head: Custom fixed damage, allowing for high-risk, high-reward precision shots.
- Torso: Custom fixed damage, serving as the standard baseline.
- Arms & Legs: Custom fixed damage, providing tactical targeting options.
- In-Game Configuration & Debugging:
- F8 Key: Opens a dedicated in-game GUI to fully configure weapon-specific, per-body-part fixed damage values. No more manually editing config files and restarting!
- F7 Key: Toggles a visual debug mode to view the generated skeletal hitboxes in real-time, color-coded by body part for easy testing.
Project description from CurseForge.
Pick your setup
Hitbox Overhau by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Hitbox Overhau versions and loaders
body-part-damage-1.21.1-neoforge-1.0.2.jar
26 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.