CurseForge · Minecraft mod
Sakalti2
My Tinkers Construct mod, "Sakalti2," adopts the parallel world setting of the Sakalti mod and incorporates materials from other worlds. It adds ores, materials, blocks, fluids, and more.
Quick answer
Which Sakalti2 release should I use?
Sakalti2 1.0.4 targets 1.16.5 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Sakalti2 required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Sakalti2 1.0.4 need?
1.0.4. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Sakalti2 without breaking your instance.
Built for Sakalti2 1.0.4. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.0.4. It targets 1.16.5 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.0.4. It opens that exact file at the source.
About this project
What does Sakalti2 add?
Sakalti2
Sakalti2 is a Tinkers' Construct-focused expansion that adds four custom materials and integrates them into the Tinkers' Construct material, fluid, melting, casting, tool-part, and equipment systems.
Materials
Sakalti2 currently adds four primary materials:
- Osium
- Ignitz
- Auroreum
- Trium
Each material has its own:
- Material definition
- Molten material fluid
- Melting definition
- Ore
- Raw material
- Ingot
- Storage block
- Smelting recipes
- Melting recipes
- Casting recipes
- Tinkers' Construct tool-part casting recipes
- Material-specific equipment support
Tinkers' Construct Integration
The materials are designed to work directly with the Tinkers' Construct smeltery and casting systems.
Melting
The following material forms can be processed into their corresponding molten material:
- Ore
- Raw material
- Ingot
- Block
This provides a complete progression from mined material to molten material.
Casting
Molten materials can be cast into standard material forms such as:
- Ingots
- Blocks
The molten materials are also used for Tinkers' Construct part casting.
Tool Part Casting
Sakalti2 provides casting recipes for a wide range of Tinkers' Construct parts, including:
- Pickaxe Heads
- Axe Heads
- Small Axe Heads
- Broad Axe Heads
- Shovel Heads
- Excavator Heads
- Hammer Heads
- Sword Blades
- Broad Blades
- Small Blades
- Tool Handles
- Tough Handles
- Tool Bindings
- Tough Bindings
- Large Plates
- Round Plates
- Repair Kits
Both Casting Tables and Casting Basins are supported where appropriate.
Molten Material
Each material has a dedicated molten fluid with material-specific temperature settings.
The material system uses the standard Tinkers' Construct material-fluid and material-melting systems so that the molten form can participate in both casting and melting recipes.
Material costs are based on Tinkers' Construct's material-unit system, with one material unit corresponding to 144 mB.
Ores and World Generation
Sakalti2 includes custom ore generation for its materials.
The ores are registered separately and can be processed through the normal material progression:
Ore
↓
Raw Material
↓
Ingot
↓
Block
and through the Tinkers' Construct route:
Ore / Raw / Ingot / Block
↓
Melting
↓
Molten Material
↓
Casting
↓
Tinkers' Construct Parts
Tools and Equipment
The materials are intended for use with Tinkers' Construct tools and tool parts rather than being limited to ordinary vanilla-style crafting.
The available part definitions allow the four materials to participate in the construction of a variety of tools and equipment.
Construct's Armory Support
Sakalti2 also provides armor texture resources for Construct's Armory.
Armor textures are placed under:
assets/constructsarmory/textures/models/armor/
This allows the material-specific armor textures to be loaded through Construct's Armory's expected resource location.
Additional Mod Features
The project also contains custom modifiers, including:
- Auroreum Modifier
- Melting Modifier
- Unstable Modifier
- Underpress Modifier
These provide additional functionality beyond the basic material system.
Compatibility
Sakalti2 is designed around the Minecraft 1.16.5 modding environment and integrates with Tinkers' Construct and related addons such as Construct's Armory.
The project uses standard Forge resource locations and JSON-based recipe definitions for its material processing and casting systems.
Project description from CurseForge.
Pick your setup
Sakalti2 by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Sakalti2 versions and loaders
1.0.4
sakalti2-1.0.0.jar
3 Oct 2026
1.0.3
sakalti2-1.0.0 (5).jar
1 Oct 2026
1.0.2
sakalti2-1.0.0 (4).jar
1 Oct 2026
1.0.1.1
sakalti2-1.0.0 (2).jar
27 Sept 2026
1.0.1
sakalti2-1.0.0 (2).jar
26 Sept 2026
1.0.0
sakalti2-1.0.0 (2).jar
26 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.