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CurseForge · Minecraft mod

Botanists and Minerals

Botanists and Minerals adds renewable mineral crops that can be researched, grown, processed, and automated to produce valuable Minecraft resources.

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Quick answer

Which Botanists and Minerals release should I use?

Updated 8 days ago
Latest stable file Build 1.5.0 | NeoForge 26.1.2
Game version 26.1.2
Loader NeoForge

Botanists and Minerals Build 1.5.0 | NeoForge 26.1.2 targets 26.1.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Botanists and Minerals required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Botanists and Minerals Build 1.5.0 | NeoForge 26.1.2 need?

Build 1.5.0 | NeoForge 26.1.2. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Botanists and Minerals without breaking your instance.

Built for Botanists and Minerals Build 1.5.0 | NeoForge 26.1.2. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Build 1.5.0 | NeoForge 26.1.2. It targets 26.1.2 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Build 1.5.0 | NeoForge 26.1.2. It opens that exact file at the source.

About this project

What does Botanists and Minerals add?

🌾 Botanists and Minerals

Botanists and Minerals is an MCreator mod that adds a collection of crops capable of producing renewable mineral resources. Each crop corresponds to a specific Minecraft resource and produces a raw crop product when fully grown.

Raw crops must go through several stages of processing using custom crafting stations before they can be converted into their corresponding Minecraft resources.

⚖️ Balance Comes First

The mod includes several mechanics designed to keep Ore Crops balanced and prevent large quantities of resources from being obtained too easily.

  • Seed drop rates can be configured using game rules.
  • Final production costs can be customized using game rules.
  • Crop Research introduces progression and delays access to higher-tier resources such as Diamond.
  • Seeds for rarer resources are naturally more difficult to obtain due to the lower world generation rates of their corresponding ores.
  • Harvesting a crop only returns one seed, preventing farms from being rapidly expanded without obtaining additional seeds from their original resource.
  • Wandering Trader seed trades require both Emeralds and blocks of the corresponding resource, providing an alternative method of obtaining seeds while maintaining a resource cost.

⭐ Features

The mod includes several farming, progression, processing, and automation mechanics:

  • Rare seeds can be obtained by mining ores or, in some cases, smelting resources.
  • Crops must be researched before their seeds can be planted.
  • Ore Crops can be planted on Farmland.
  • Crops have light requirements for planting and growing.
  • Bees carrying nectar can pollinate crops and advance their growth.
  • Crops can be harvested by flowing water, allowing automated farming systems to be created.
  • Raw Crops can be processed into Crop Dust.
  • Crop Dust can be processed into Compacted Crop Dust.
  • Compacted Crop Dust can be processed into the corresponding Minecraft resource.
  • 9 Crop Dust are required to produce one Compacted Crop Dust.
  • Processing can be automated using Hoppers and other redstone systems.
  • Seeds for rarer resources, such as Diamond and Ancient Debris, are naturally harder to obtain due to their lower ore generation rates.
  • The mod uses tags where possible to improve compatibility with other mods.

🌽 Crop Types

The mod currently includes 10 Ore Crops:

  • Carbon Lily – Coal
  • Irontail – Iron
  • Cuprum – Copper
  • Emnip – Emerald
  • Lapbarb – Lapis Lazuli
  • Gorn – Gold
  • Redtus – Redstone
  • Diamlic – Diamond
  • Quash – Quartz
  • Debage – Ancient Debris

⚙️ Machines

Raw crop products are processed through three crafting stations in the following order:

  1. Grindstone – Available in Andesite, Diorite, Granite, and Stone variants.
  2. Compactor
  3. Smelter – Available in Andesite, Diorite, Granite, and Stone variants.

The complete processing chain is:

Raw Crop → Crop Dust → Compacted Crop Dust → Minecraft Resource

💪 Compacted Blocks

Compacted Blocks provide additional decorative building options. Their textures can be used for floors, walls, and other decorative structures.

🧩 Made With Vanilla MCreator

This mod was made without custom code, or plugins, strictly out of the box MCreator features.

🔗 Related Mod Pages

I kindly ask that people read the wiki before opening issue, the mod is well documented.

Project description from CurseForge.

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Botanists and Minerals by Minecraft version and loader

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3 available setups

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Recent files

Botanists and Minerals versions and loaders

6 of 6 releases match

Looking for an older file? The official CurseForge project page is in Resources.