Back to mods
Chunk Market project artwork

CurseForge · Minecraft mod

Chunk Market

An ordinary world, but you only see the chunk you start in – buy your way outward, one chunk at a time, each one pricier than the last.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Chunk Market release should I use?

Updated 5 days ago
Latest stable file Chunk Market 0.1.2
Game version 1.21.1
Loader NeoForge

Chunk Market 0.1.2 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Chunk Market required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Chunk Market 0.1.2 need?

Chunk Market 0.1.2. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Money - Cash, ATM & Accounts first. We found matching files for this game-version and loader setup. 8 come through another mod in the chain.

2 listed on this file 8 pulled in by those mods
FTB Teams (NeoForge) Optional for Chunk Market 0.1.2
optional
Matching file found Matched file: [NEOFORGE][1.21.1] FTB Teams 2101.1.11
FTB Library (NeoForge) Needed by FTB Teams (NeoForge)
pulled in
Matching file found Matched file: [NEOFORGE][1.21.1] FTB Library 2101.1.37
Architectury API Needed by FTB Teams (NeoForge)
pulled in
Matching file found Matched file: [NeoForge 1.21] v13.0.11
Just Enough Items (JEI) Needed by FTB Library (NeoForge)
pulled in
Matching file found Matched file: 19.57.0.450 for NeoForge 1.21.1
MezzConfigGUI Needed by Just Enough Items (JEI)
pulled in
Matching file found Matched file: MezzConfig GUI mc1.21.1-0.5.5 for NeoForge
MezzConfig Needed by Just Enough Items (JEI)
pulled in
Matching file found Matched file: MezzConfig 0.6.8 for NeoForge 1.21.1

8 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Chunk Market without breaking your instance.

Built for Chunk Market 0.1.2. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Chunk Market 0.1.2. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Money - Cash, ATM & Accounts first. We found matching files for this game-version and loader setup. 8 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Chunk Market 0.1.2. It opens that exact file at the source.

About this project

What does Chunk Market add?

Chunk Market

Buy the world, one chunk at a time.

An ordinary Minecraft world - except that you only see the chunk you start in. Everything beyond it is invisible, and you cannot set a foot there until you have paid for it. Every chunk you buy costs a little more than the last, so every purchase is a decision: the forest for wood, the river for water, or the hill that might have iron inside?

Land for sale

  • Locked land is simply not there. An invisible wall at the edge of your land, and nothing behind it - your land floats in open sky. No blocks, no mobs, no dropped items, not even light reach you from a chunk you do not own - there is no peeking at what you have not paid for.
  • Look at the wall and the action bar shows the chunk and its price. Right-click it for an offer in chat with a [Buy] button - or use /chunks buy.
  • /chunks map draws the land around you in chat - yours, for sale, locked - and /chunks lists the next five prices.
  • Every chunk costs more. The first one is $100, every one after it 10 percent more: 100, 110, 121, 133.10 ... By the thirtieth chunk you are paying well over a thousand dollars.
  • Grow outwards. Only chunks that touch your land can be bought.
  • The first chunk is free where you spawn - and again where you step out of a nether portal. The overworld and the Nether are for sale, the End is open.
  • No shortcuts. An ender pearl, a portal or a teleport into locked land takes you back to the last safe spot; a respawn there puts you on your nearest own chunk.
  • The wall holds both ways. The world behind it is real - mobs live there - but nothing reaches across: no arrows from invisible skeletons, no creepers exploding through it, and your cows and villagers stay on your land instead of wandering into the void. Pistons, dispensers, buckets and explosions cannot take anything from land you have not paid for, and maps leave it blank.

Money and teams

Land is paid from your Money account. New players find $100 on it - exactly the price of the first chunk - and from there you have to earn it. Chunk Market brings no income of its own; pair it with any mod that pays in Money, such as Data Center, Street Trade or TCG Packs.

With FTB Teams installed, a party shares one account - and with it one territory and one price. Land is not exclusive: two players may buy the same chunk, and nobody can take land away from anybody. Machines from other mods (deployers, miners) work on every chunk that somebody owns - but not in land nobody has paid for.

For servers and pack makers

Everything is in the config: the price of the first chunk (basePrice), the increase per chunk (priceIncreasePercent), whether only neighbouring chunks can be bought (adjacentOnly), the free first chunk (freeFirstChunk), which dimensions are for sale (lockedDimensions) and whether the wall also holds back mobs, items, pistons and machines (protectLockedLand).

Operators have /chunks admin unlock|lock <players> <x> <z>, /chunks admin radius <players> <r> for a free start area, /chunks admin reset <players> and /chunks admin bypass to see every chunk while building.

Requirements

  • Minecraft 1.21.1, NeoForge
  • Money (required) - accounts and payments; 0.3.0 or later for the starting money
  • FTB Teams (optional) - parties share land and price

Built for multiplayer: the land is kept on the server, per account.


A note on how this was made

This mod was built with substantial help from AI. The design decisions, the playtesting and the direction are mine; a large share of the code, the textures and this text was written with an AI assistant. I would rather say that plainly than have you wonder.

Discord

Questions, bug reports, ideas, or just want to show what you built? Join the Discord - that is where I answer fastest, and where the next version gets shaped.

Project description from CurseForge.

Pick your setup

Chunk Market by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Chunk Market versions and loaders

3 of 3 releases match

Looking for an older file? The official CurseForge project page is in Resources.