CurseForge · Minecraft mod
Lifepath
Character progression for people who play, not plan: pick a species, choose a starting focus, and level thirteen skills by actually doing the work — mastery is maintained, not bought.
Quick answer
Which Lifepath release should I use?
Lifepath 1.1.0 for Fabric (MC 1.21.1) targets 1.21.1 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Lifepath required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Lifepath 1.1.0 for Fabric (MC 1.21.1) need?
Lifepath 1.1.0 for Fabric (MC 1.21.1). Change the file and its required mods may change too.
Install Fabric API first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Lifepath without breaking your instance.
Built for Lifepath 1.1.0 for Fabric (MC 1.21.1). Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Lifepath 1.1.0 for Fabric (MC 1.21.1). It targets 1.21.1 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Fabric API first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Lifepath 1.1.0 for Fabric (MC 1.21.1). It opens that exact file at the source.
About this project
What does Lifepath add?
Build a character by playing, not by picking from a list
Lifepath is a character-progression mod where three things shape who you become: what you are, what you focus on, and what you actually do.
Species — what you are
Fifteen playable species, from amphibian to undead. Each brings innate traits and signature abilities — your species defines your starting canvas, not a rigid class.
Specialization — a head start, not a lock
Thirteen trades — Blacksmith, Hunter, Scholar, Farmer and more — give you skill aptitude and a protected floor: your trade skills can't decay below a guaranteed level. But nothing is locked: anyone can learn anything; your specialization just makes some paths faster.
Skills — what you actually practice
Thirteen skills level by doing. Mine ores to improve Mining. Cook meals to improve Cooking. Skill milestones unlock real abilities — an Iceborn's frost, a Phoenix's rebirth, and everything in between (79 abilities ship with the mod).
Decay — mastery needs maintenance, not punishment
Skills fade only if you ignore them: nothing below level 25 ever decays, decay only starts after an inactivity grace period, and your specialization protects a floor you'll never fall under. Casual play is safe; peak mastery is earned and kept.
What it looks like in game
- A character screen for your species, specialization, traits and conditions — every entry has its own icon.
- A skills screen with level bands and milestone progress; click a skill for the full picture.
- A compact HUD with resource bars and cooldown/state icons that stays out of the way.
- Server-authoritative progression — safe on dedicated servers, persists across deaths, works in singleplayer.
Install
- Minecraft 1.21.1
- NeoForge 21.1+ — primary loader: grab
lifepath-<ver>-neoforge.jar - Fabric 0.16.10+ — secondary support: grab
lifepath-<ver>-fabric.jarplus Fabric API 0.116.0+ inmods - Lifepath in
modson client and server — the server owns character state - Java 21
Compatibility
Lifepath is standalone — it does not require Origins or any other progression mod, and it doesn't touch vanilla progression systems. It's built to sit under content mods: an integration adapter for Overgeared-style smithing ships in the jar and turns forged-output crafting into Smithing XP when a compatible partner mod is present — verified live with Overgeared on NeoForge 1.21.1. On Fabric the adapter stays dormant (Overgeared has no Fabric 1.21.1 build) — see the project repo for the exact compat state).
First minutes
- Open the character screen (default
C; the Controls menu lists both Lifepath keys). - Pick a species with
/lifepath species choose— tab-completion lists the species, and its description prints when you pick. - Specializations are assigned by a server admin (
/lifepath specialization set) — solo with cheats, set your own. It's a head start, not a contract. - Go play. Watch the skills screen fill in; press the ability key (default
G) to fire an active ability — click an ability row on the character screen to choose which.
Status
Approaching 1.0 — feature-complete and in release-candidate stabilization. The content set and UI are final for 1.0; balance may still shift. Report issues on the GitHub issue tracker linked from this page.
If you found something that broke, or have an idea where to take this, come over to the Dwurdy Workshop Discord, where we organise to maintain this mod. Any help is appreciated.
We also maintain other mods there, for example: Dawnmine, Dwurdy Sharks, Gatehouse, HeapHammer, ItemGraph, Straja.
Project description from CurseForge.
Pick your setup
Lifepath by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Lifepath versions and loaders
Lifepath 1.1.0 for Fabric (MC 1.21.1)
lifepath-1.1.0-fabric.jar
10 Nov 2026
Lifepath 1.1.0 for NeoForge (MC 1.21.1)
lifepath-1.1.0-neoforge.jar
10 Nov 2026
lifepath-1.0.0-beta.1-fabric.jar
28 Sept 2026
lifepath-1.0.0-beta.1-neoforge.jar
28 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.