CurseForge · Minecraft mod
AMRAC Advanced Air Combat
Modern air combat for Minecraft: 14 jets, 15 missiles, BVR fights, realistic flight model and AI pilots.
Quick answer
Which AMRAC Advanced Air Combat release should I use?
AMRAC Advanced Air Combat amrac-fabric-1.0.0+26.2.jar targets 26.2 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.
Where it goes
Is AMRAC Advanced Air Combat required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does AMRAC Advanced Air Combat amrac-fabric-1.0.0+26.2.jar need?
amrac-fabric-1.0.0+26.2.jar. Change the file and its required mods may change too.
Install Fabric API, HVS -- High Velocity Streaming first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add AMRAC Advanced Air Combat without breaking your instance.
Built for AMRAC Advanced Air Combat amrac-fabric-1.0.0+26.2.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use amrac-fabric-1.0.0+26.2.jar. It targets 26.2 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Fabric API, HVS -- High Velocity Streaming first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside amrac-fabric-1.0.0+26.2.jar. It opens that exact file at the source.
About this project
What does AMRAC Advanced Air Combat add?
AMRAC — Advanced Medium-Range Air Combat

What it adds
- 14 aircraft and 15 missiles, each with its own flight characteristics and performance
- Beyond-visual-range combat out to 40+ km, built for multiplayer servers
- Physics-based aerodynamics and flight model
- Editable, customizable aircraft and missile profiles, with real-time sync
- AI pilots with rank-based skill and aggression
- Support infrastructure: runways, hangars, missile loaders, GPS
- Radar/IR detection and countermeasure mechanics
Aircraft & Missiles
<div style="display:flex; flex-wrap:wrap; gap:12px; align-items:flex-start;"> <div style="flex:1 1 320px; min-width:280px;"> <img src="" rel="noopener nofollow" target="_blank">https://cdn.modrinth.com/data/cached_images/95e97b9854897dcbb4187322ffa8a7800cad972e.jpeg" alt="Aircraft" style="width:100%; height:auto;"> </div> <div style="flex:1 1 320px; min-width:280px;"> <img src="" rel="noopener nofollow" target="_blank">https://cdn.modrinth.com/data/cached_images/8ed56cd14850d4ebf45513bc293cf92b41fcf873.jpeg" alt="Missiles" style="width:100%; height:auto;"> </div> </div>
Aircraft
- US: F-4J, F-16, F-15/F-15E, F/A-18C
- USSR: MiG-21, MiG-23, MiG-29, Su-27/Su-30
- EU: Rafale, Typhoon
- CN: J-8II, J-10C
Missiles
- SARH: AIM-7, R-27
- IR: AIM-9, R-73, PL-8, PL-10
- ARH I: AIM-120, R-77, PL-12
- ARH II: AIM-120L, R-77-1, PL-12A, MICA-EM
- ARH III: Meteor, PL-15
Higher-tier missiles get a stronger motor, a sharper seeker, and an advanced datalink.
<div style="display:flex; flex-wrap:wrap; gap:12px; align-items:flex-start;"> <div style="flex:1 1 320px; min-width:280px; text-align:center;"> <a href="" rel="noopener nofollow" target="_blank">https://youtu.be/_2JSUnvX8s0"> <img src="" rel="noopener nofollow" target="_blank">https://img.youtube.com/vi/_2JSUnvX8s0/hqdefault.jpg" alt="PL-15 victim" style="width:100%; aspect-ratio:16/9; object-fit:cover;"> </a> <p><strong>PL-15 victim</strong></p> </div> <div style="flex:1 1 320px; min-width:280px; text-align:center;"> <a href="" rel="noopener nofollow" target="_blank">https://youtu.be/_M-zQcNJoVI"> <img src="" rel="noopener nofollow" target="_blank">https://img.youtube.com/vi/_M-zQcNJoVI/hqdefault.jpg" alt="PL-15 missile" style="width:100%; aspect-ratio:16/9; object-fit:cover;"> </a> <p><strong>PL-15 missile</strong></p> </div> </div>
AI Pilots
Ranks & capabilities
- Trainee — flies the F-4J and MiG-21; won't engage, cruises at 2,000 m
- Elementary — flies the F-4J, MiG-21 and MiG-23; engages, cruises at 3,000 m
- Advanced — flies the F-16, MiG-29 and J-8II; engages and can notch, cruises at 4,500 m
- Veteran — flies the F-15/F-15E, Su-27/Su-30, Rafale and F/A-18C; aggressive, good at notching, cruises at 5,500 m
- Ace — flies the J-10C and Typhoon; very aggressive, excellent at notching, cruises at 7,000 m
Deploying AI
- Junior AI Pilot — Trainee or Elementary
- Senior AI Pilot — Advanced, Veteran or Ace
- AI Command Block — redstone-triggered launch; sets aircraft, rank, team, fuel, loadout, position and heading
/amrac ai start <pos> <radius>— launches every AI pilot in range- Engagement range: 6 km (Elementary), 14 km (Advanced), 22 km (Veteran), 32 km (Ace)
Radar & Countermeasures
Sensors
- Radar — each aircraft has its own scan cone and range; low targets hide in ground clutter
- SARH — needs your radar lock until impact
- ARH — datalink midcourse, own seeker in the terminal phase; free to turn away once it goes active
- Two-way datalink — AIM-120L, R-77-1, PL-12A, Meteor and PL-15 can be re-guided if the seeker loses the target
- IR — tracks heat; flares work less well while your afterburner is lit
- Seeker view — look through the missile's seeker before you fire
Countermeasures
- Missile warning — RWR sounds when a missile is inbound; an ARH missile stays silent until its seeker goes active
- Notching — beam a radar missile to drop into its Doppler gate and break the lock
- Chaff — can pull a radar missile off you while you are in the notch
- Flares — decoy IR seekers
<div style="display:flex; flex-wrap:wrap; gap:12px; align-items:flex-start;"> <div style="flex:1 1 320px; min-width:280px; text-align:center;"> <a href="" rel="noopener nofollow" target="_blank">https://youtu.be/jpyYY0sX_wE"> <img src="" rel="noopener nofollow" target="_blank">https://img.youtube.com/vi/jpyYY0sX_wE/hqdefault.jpg" alt="IR victim" style="width:100%; aspect-ratio:16/9; object-fit:cover;"> </a> <p><strong>IR victim</strong></p> </div> <div style="flex:1 1 320px; min-width:280px; text-align:center;"> <a href="" rel="noopener nofollow" target="_blank">https://youtu.be/OTTTKLizZ7g"> <img src="" rel="noopener nofollow" target="_blank">https://img.youtube.com/vi/OTTTKLizZ7g/hqdefault.jpg" alt="IR missile" style="width:100%; aspect-ratio:16/9; object-fit:cover;"> </a> <p><strong>IR missile</strong></p> </div> </div>
Flight Model
- Lift, drag and thrust from air density; thrust varies with altitude and Mach
- Control authority fades as the air thins or speed drops
- AoA limiter (on by default) and stick limiter; switch them off for unrestricted high-AoA manoeuvring
- Structural speed limit for each aircraft, varying with altitude; exceed it and the airframe breaks up
- Fuel has weight and can be dumped in flight; run dry and you glide
- Flaps, speed brake, wheel brake and retractable gear
Console & Profiles
<div style="display:flex; flex-wrap:wrap; gap:12px; align-items:flex-start;"> <div style="flex:1 1 320px; min-width:280px;"> <img src="" rel="noopener nofollow" target="_blank">https://cdn.modrinth.com/data/cached_images/e589657504516daeb3fbb87875da3671fbf5996b.jpeg" alt="Console" style="width:100%; height:auto;"> </div> <div style="flex:1 1 320px; min-width:280px;"> <img src="" rel="noopener nofollow" target="_blank">https://cdn.modrinth.com/data/cached_images/74a621dde82df541815200b1f3629aab2dde4f25.jpeg" alt="Screen" style="width:100%; height:auto;"> </div> </div>
- Console + Screen — link a console to a screen for a big-screen map or live charts
- Aircraft charts — turn rate vs speed, SEP vs speed, max speed vs altitude
- Missile charts — speed vs time, available G vs speed, NEZ vs speed
- Profiles — every aircraft and missile is a JSON file; edit it in game and it syncs to every client in real time
- Only operators can apply changes
Multiplayer
- Teams —
/amrac team create|join|leave; AI pilots fight for a team and only engage other teams - Physics and missile guidance are server-authoritative
- AI aircraft keep flying on a lightweight simulation when no player is nearby
Controls
Mouse steering is on by default. All keys can be changed on the Aircraft Controls screen (I).
| Action | Key |
|---|---|
| Pitch / roll | Mouse, or W / S and Q / E |
| Rudder | A / D |
| Throttle | Left Shift / Left Ctrl |
| Gear / Flaps | G / F |
| Speed brake / Wheel brake | H / Left Ctrl |
| AoA limiter / Stick limiter / Auto level | L / 1 / 2 |
| Radar | R |
| Cannon | Left mouse |
| Launch missile / Switch missile | Space / X |
| Seeker view (hold) | Z |
| Chaff / Flare | C / V |
| GPS / GPS range | M / N |
| Dump fuel (hold) | J |
| Leave aircraft | Left Alt |
Commands
/amrac summon <aircraft> [pos] [fuel%] [loadout]— spawn an aircraft/amrac ai start <pos> <radius>/ai list— launch or list AI pilots/amrac team create|join|leave <name>— manage teams/amrac trace start|stop|status— record an engagement/amrac clear [radius]/purge— remove aircraft
All commands except team join and team leave need operator permission.
Getting Started
- Take items from the AMRAC creative tab
- Build a runway with the Runway Kit and place an aircraft on it
- Right-click the aircraft with Fuel, then with missiles, rounds, chaff or flares
- Right-click with an empty hand to board, throttle up with Left Shift
- Press R for radar, lock a target, Space to fire
Engagement Videos
<div style="display:flex; flex-wrap:wrap; gap:12px; align-items:flex-start;"> <div style="flex:1 1 320px; min-width:280px; text-align:center;"> <a href="" rel="noopener nofollow" target="_blank">https://youtu.be/-S0JmIzexcg"> <img src="" rel="noopener nofollow" target="_blank">https://img.youtube.com/vi/-S0JmIzexcg/hqdefault.jpg" alt="F-15 vs Typhoon replay" style="width:100%; aspect-ratio:16/9; object-fit:cover;"> </a> <p><strong>F-15 vs Typhoon (replay)</strong></p> </div> <div style="flex:1 1 320px; min-width:280px; text-align:center;"> <a href="" rel="noopener nofollow" target="_blank">https://youtu.be/KFjSNiFGhkc"> <img src="" rel="noopener nofollow" target="_blank">https://img.youtube.com/vi/KFjSNiFGhkc/hqdefault.jpg" alt="F-15 vs Typhoon POV" style="width:100%; aspect-ratio:16/9; object-fit:cover;"> </a> <p><strong>F-15 vs Typhoon (POV)</strong></p> </div> </div>
Requirements
- Minecraft 26.2
- Fabric Loader 0.19.3+
- Fabric API
- Java 25
- Install on both server and client
- HVS companion mod
Credits
- nonamenov6638, EmanonTheBeauty, uumatter: Architecture, Programming, Code review, Art design
- AntsHsu, uumatter: 3D modelling, Art design
- Claude Code: Programming, 3D modelling
License
- Source code: LGPL-3.0-only
- All other assets: All Rights Reserved
Appendix and others
Default Performance Samples
- Aircraft
<div style="display:flex; flex-wrap:wrap; gap:12px; align-items:flex-start;"> <div style="flex:1 1 320px; min-width:280px;"> <img src="" rel="noopener nofollow" target="_blank">https://cdn.modrinth.com/data/cached_images/d517083fab15bbe4922c8eb82a5640f28e190cf8.png" alt="aircraft-instantaneous-turn" style="width:100%; height:auto;"> </div> <div style="flex:1 1 320px; min-width:280px;"> <img src="" rel="noopener nofollow" target="_blank">https://cdn.modrinth.com/data/cached_images/20b296de07f4e6a64876baca64683a0cb666b9a4.png" alt="aircraft-sustained-turn" style="width:100%; height:auto;"> </div> <div style="flex:1 1 320px; min-width:280px;"> <img src="" rel="noopener nofollow" target="_blank">https://cdn.modrinth.com/data/cached_images/18113fb79d93f74e947c6b113c64d3e3c0e9092a.png" alt="aircraft-sep" style="width:100%; height:auto;"> </div> <div style="flex:1 1 320px; min-width:280px;"> <img src="" rel="noopener nofollow" target="_blank">https://cdn.modrinth.com/data/cached_images/14baa5e1a8680336f12662c6d46a233e28a68b42.png" alt="aircraft-max-speed" style="width:100%; height:auto;"> </div> </div>
- Missiles
<div style="display:flex; flex-wrap:wrap; gap:12px; align-items:flex-start;"> <div style="flex:1 1 320px; min-width:280px;"> <img src="" rel="noopener nofollow" target="_blank">https://cdn.modrinth.com/data/cached_images/93d860b31d834e32819de0de56db08b366be3ceb.png" alt="missile-speed-time" style="width:100%; height:auto;"> </div> <div style="flex:1 1 320px; min-width:280px;"> <img src="" rel="noopener nofollow" target="_blank">https://cdn.modrinth.com/data/cached_images/c1b2e9fae10525e5d35ff1da8c1c4abfb973bbc7.png" alt="missile-available-load" style="width:100%; height:auto;"> </div> <div style="flex:1 1 320px; min-width:280px;"> <img src="" rel="noopener nofollow" target="_blank">https://cdn.modrinth.com/data/cached_images/814b75808a5467b0c749ab08e9453852cb5544e2.png" alt="missile-nez" style="width:100%; height:auto;"> </div> <div style="flex:1 1 320px; min-width:280px;"> <img src="" rel="noopener nofollow" target="_blank">https://cdn.modrinth.com/data/cached_images/3864bef3d7a368609f65c422c67b94ebec641961.png" alt="missile-motor-thrust" style="width:100%; height:auto;"> </div> </div>
Alt: 7000m, Launching Speed: 400m/s, Target speed: 400m/s
Speed Scaling/HVS
- HVS pre-baking is required for chunks to stream in below 700 m altitude. If you don't care about the ground, pre-baking is unnecessary; just make sure to climb above 700 m as soon as possible after takeoff.
- Even with our dedicated optimization mod, the experience may still not be ideal for everyone. We therefore offer 1/2 and 1/4 speed scaling profiles; use one to replace the original flightmodel files. https://github.com/uumatte/AMRAC-Tools
Version Support
We are working on 1.20.1 NeoForge/Fabric versions of this mod and will publish them after testing and debugging.
JSON Files
- Location:
config/amrac/flightmodel/(client and server alike) - Curves are linearly interpolated
- Environment JSON
{
"altitudeScale": 1.0,
"seaLevelY": 63.0,
"gravity": 9.81,
"densityCurve": [
[0, 1.225], [1000, 1.1117], [2000, 1.0066], [3000, 0.9093], [4000, 0.8194], [5000, 0.7364],
[6000, 0.6601], [7000, 0.59], [8000, 0.5258], [9000, 0.4671], [10000, 0.4135], [11000, 0.3639],
[12000, 0.3119], [13000, 0.2666], [14000, 0.2279], [16000, 0.1665], [18000, 0.1216],
[20000, 0.0889], [24000, 0.0469], [28000, 0.0251]
],
"speedOfSoundCurve": [
[0, 340.0], [1000, 336.4], [2000, 332.6], [3000, 328.6], [4000, 324.6], [5000, 320.6],
[6000, 316.4], [7000, 312.4], [8000, 308.2], [9000, 303.8], [10000, 299.6], [11000, 295.2],
[20000, 295.2], [28000, 300.0]
],
"debug": {
"telemetry": false,
"intervalTicks": 20
}
}
- Aircraft JSON
{
"id": "typhoon",
"mass": 14198,
"wingArea": 51.2,
"engine": {
"thrustAltitudeCurve": [
[0, 120000.0], [1000, 111901.0], [2000, 104179.0], [3000, 96826.0], [4000, 89834.0],
[5000, 83185.0], [6000, 76885.0], [7000, 70915.0], [8000, 65270.0], [9000, 59937.0],
[10000, 54902.0], [11000, 50076.0], [12000, 44814.0], [14000, 35752.0], [16000, 28519.0],
[18000, 22744.0], [20000, 18152.0], [24000, 11454.0]
],
"afterburnerThrustMultiplier": 1.5,
"thrustMachCurve": [
[0.0, 1.0], [0.3, 0.97], [0.6, 0.99], [0.9, 1.05], [1.0, 1.11], [1.2, 1.29], [1.4, 1.47],
[1.6, 1.62], [1.8, 1.74], [2.0, 1.81], [2.2, 1.9], [2.5, 2.02], [3.0, 2.15]
]
},
"aerodynamics": {
"liftCoefficientCurve": [
[-90.0, 0.0], [-90.0, -0.0], [-70.0, -0.6778], [-55.0, -1.0176], [-49.6, -1.311],
[-43.2, -1.4689], [-37.9, -1.6045], [-34.0, -1.716], [-30.1, -1.6216], [-26.2, -1.4758],
[-20.9, -1.2235], [-15.7, -0.9524], [-10.5, -0.6692], [-7.9, -0.5148], [-5.3, -0.3604],
[-3.4, -0.2557], [-1.7, -0.1596], [0.0, 0.0814], [1.7, 0.2046], [3.4, 0.3278], [5.3, 0.462],
[7.9, 0.66], [10.5, 0.858], [15.7, 1.221], [20.9, 1.5686], [26.2, 1.892], [30.1, 2.079],
[34.0, 2.2], [37.9, 2.057], [43.2, 1.8832], [49.6, 1.6808], [55.0, 1.3046], [70.0, 0.869],
[90.0, 0.0]
],
"dragCoefficientCurve": [
[-90.0, 2.12974], [-90.0, 2.12974], [-70.0, 1.53985], [-55.0, 1.20017], [-49.6, 1.10414],
[-43.2, 1.01243], [-37.9, 0.95918], [-34.0, 0.57848], [-30.1, 0.51837], [-26.2, 0.43222],
[-20.9, 0.30231], [-15.7, 0.18978], [-10.5, 0.10217], [-7.9, 0.0673], [-5.3, 0.04152],
[-3.4, 0.02921], [-1.7, 0.0216], [0.0, 0.018], [1.7, 0.02473], [3.4, 0.03724], [5.3, 0.05746],
[7.9, 0.09984], [10.5, 0.15717], [15.7, 0.30114], [20.9, 0.48612], [26.2, 0.69962],
[30.1, 0.84128], [34.0, 0.94005], [37.9, 0.95918], [43.2, 1.01243], [49.6, 1.10414],
[55.0, 1.20017], [70.0, 1.53985], [90.0, 2.12974]
],
"waveDragMachCurve": [
[0.0, 0.0], [0.579, 0.0], [0.724, 0.0018], [0.82, 0.00509], [0.888, 0.00957],
[0.945, 0.01594], [1.013, 0.02381], [1.1, 0.0283], [1.2, 0.02993], [1.3, 0.02765],
[1.4, 0.02544], [1.6, 0.02128], [1.8, 0.02079], [2.0, 0.02036], [2.2, 0.01997],
[2.5, 0.01946], [3.0, 0.01877]
],
"liftAltitudeMultiplierCurve": [
[0, 1.0], [8391.0, 1.0], [8591.0, 0.972], [8791.0, 0.896], [8991.0, 0.784], [9191.0, 0.648],
[9391.0, 0.5], [9591.0, 0.352], [9791.0, 0.216], [9991.0, 0.104], [10191.0, 0.028],
[10391.0, 0.0], [28000, 0.0]
]
},
"limits": {
"maxPositiveG": 12,
"maxNegativeG": -3,
"limiterAngleOfAttack": 28,
"limiterSoftStartAngleOfAttack": 22,
"structuralSpeedLimitCurve": [
[0, 405.0], [1000, 405.0], [2000, 429.0], [3000, 470.0], [4000, 511.0], [5000, 540.0],
[6000, 557.0], [7000, 574.0], [8000, 589.0], [9000, 607.6], [10000, 607.6], [11000, 599.2],
[13000, 590.4], [15000, 590.4], [18000, 590.4], [21000, 591.6]
]
},
"response": {
"maxPitchRate": 100,
"maxRollRate": 200,
"maxYawRate": 15,
"pitchRateResponse": 0.65,
"rollRateResponse": 0.75,
"yawRateResponse": 0.35,
"controlAuthorityReferenceSpeed": 90,
"minimumControlAuthority": 0.07,
"postStallControlAuthority": 0.4
},
"stability": {
"pitchStability": 0.4,
"yawStability": 0.8,
"maxPitchStabilityRate": 25,
"maxYawStabilityRate": 18
},
"ground": {
"rollingResistance": 0.02,
"lateralGrip": 6,
"thrustFactor": 0.85
},
"publishedSpeeds": {
"militaryLevelSpeed": 333,
"afterburnerLevelSpeed": 390
},
"radar": {
"horizontalScan": 200,
"verticalScan": 180,
"scanRateHz": 40,
"lockRange": 41823,
"trackMemorySeconds": 3,
"maxContacts": 12,
"acquireMargin": 0.94,
"velocityGate": 10,
"velocityGateLookDownOnly": false
},
"fuel": {
"capacityLitres": 6245,
"referenceFuelFraction": 0.5,
"throttleThrustCurve": [
[0, 0.06], [0.2, 0.17], [0.4, 0.34], [0.6, 0.54], [0.8, 0.77], [1, 1]
],
"throttleFlowCurve": [
[0, 0.146], [0.2, 0.624], [0.4, 0.958], [0.6, 1.27], [0.8, 1.645], [1, 2.082]
],
"afterburnerFlowMultiplier": 3.84
},
"flaps": {
"liftIncrement": 0.35,
"dragIncrement": 0.045,
"placardSpeed": 130,
"travelTicks": 22
},
"countermeasures": {
"capacity": 352,
"chaff": 320,
"flare": 32
},
"flightControl": {
"fullAuthoritySpeed": 145,
"rollTaperOnsetSpeed": 270,
"rollHighPressureTaper": 0.2,
"pitchAuthorityExponent": 0.7,
"rollAuthorityExponent": 0.55,
"yawAuthorityExponent": 0.88,
"angleOfAttackCaptureSeconds": 0.22,
"limitSoftness": 0.2,
"storesAsymmetryTrim": 0.75
},
"inertia": {
"rollInertia": 24769,
"pitchInertia": 160489,
"yawInertia": 199930,
"rollControlMoment": 360251.0,
"pitchControlMoment": 700265.0,
"yawControlMoment": 65427,
"rollDamping": 432,
"pitchDamping": 1120,
"yawDamping": 2053,
"stationSpanMetres": [-4.2, 4.2, -2.9, 2.9, -1.4, 1.4],
"storesArmMetres": 0.55,
"fuelRollArmMetres": 1.64,
"fuelPitchArmMetres": 2.05
},
"postStall": {
"fadeBandDegrees": 10,
"pitchAuthority": 0,
"rollAuthority": 0,
"yawAuthority": 0,
"recoveryMoment": 0,
"recoveryPressureFloor": 0.15,
"rateCommandFade": 0
}
}
- Missile JSON
{
"id": "METEOR",
"mass": 190,
"referenceArea": 0.0249,
"length": 3.65,
"motor": {
"thrustCurve": [
[0, 45244.43736], [5.25, 45244.43736], [5.45, 5500], [38.65, 5500],
[38.85, 0], [199.65, 0]
]
},
"aerodynamics": {
"dragCoefficientCurve": [
[0, 1.22163], [0.6, 1.26304], [0.8, 1.38734], [0.9, 1.73931], [0.95, 2.42259],
[1.05, 2.94025], [1.2, 2.77459], [1.5, 2.12235], [2, 1.72893], [2.5, 1.53226], [3, 1.42872],
[3.5, 1.3666], [4, 1.34587], [5, 1.32517], [6, 1.31469]
],
"normalForceCoefficientCurve": [
[0, 0], [2, 2.5], [5, 6.45], [10, 13.5], [15, 21], [20, 28.875], [25, 36], [30, 40.5],
[40, 43.625]
],
"controlAuthorityCurve": [
[0.0, 0.42], [0.5, 0.64], [0.8, 0.88], [1.0, 0.99], [1.2, 1.0], [2.0, 1.0], [2.8, 0.99],
[3.5, 0.96], [4.5, 0.92], [5.5, 0.88]
]
},
"limits": {
"maxG": 40,
"maxAoA": 27,
"maxGRate": 150
},
"launch": {
"maxRange": 41823,
"minRange": 24,
"cooldownTicks": 30,
"warmupSeconds": 2.0,
"carried": 4,
"rearmTicks": 60
},
"seeker": {
"gimbalDegrees": 32,
"navigationConstant": 3.3,
"maxLeadTicks": 92,
"activeHoming": true,
"type": "ARH",
"fovDegrees": 6,
"activationRange": 18000,
"velocityGate": 10,
"velocityGateLookDownOnly": false,
"chaffSusceptibility": 0.2,
"extrapolateOnLoss": true,
"extrapolateAfterDecoy": false,
"twoWayDatalink": true,
"datalinkUpdateSeconds": 0.5,
"datalinkErrorDegrees": 0.3,
"scanRateDegreesPerSecond": 1200,
"reacquireSeconds": 0.5,
"confirmSeconds": 0.2,
"gimbalMemorySeconds": 0.25,
"gimbalConfirmSeconds": 0.1,
"inertialDriftMetresPerSecond": 0.8,
"burnThroughRange": 1500
},
"loft": {
"angleDegrees": 4,
"fullRange": 16730,
"minRange": 5580,
"ceiling": 22000
},
"warhead": {
"explosionPower": 3,
"proximityFuseRadius": 11,
"armingDistance": 24
},
"carriage": {
"dragArea": 0.026
},
"lifetimeTicks": 1300,
"inducedDrag": {
"factor": 1.0,
"speedLossPerG2": 0,
"speedLossCap": 0.05
},
"referenceShot": {
"altitude": 8000,
"launchSpeed": 500,
"targetSpeed": 500
}
}
Project description from CurseForge.
Pick your setup
AMRAC Advanced Air Combat by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.2
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
AMRAC Advanced Air Combat versions and loaders
amrac-fabric-1.0.0+26.2.jar
29 Sept 2026
amrac-neoforge-1.0.0+26.2.jar
29 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.