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CurseForge · Minecraft mod

AMRAC Advanced Air Combat

Modern air combat for Minecraft: 14 jets, 15 missiles, BVR fights, realistic flight model and AI pilots.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which AMRAC Advanced Air Combat release should I use?

Updated 13 days ago
Latest stable file amrac-fabric-1.0.0+26.2.jar
Game version 26.2
Loader Fabric

AMRAC Advanced Air Combat amrac-fabric-1.0.0+26.2.jar targets 26.2 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.

Where it goes

Is AMRAC Advanced Air Combat required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does AMRAC Advanced Air Combat amrac-fabric-1.0.0+26.2.jar need?

amrac-fabric-1.0.0+26.2.jar. Change the file and its required mods may change too.

All 2 required mods have matching files

Install Fabric API, HVS -- High Velocity Streaming first. We found matching files for this game-version and loader setup.

Fabric API Needed by AMRAC Advanced Air Combat amrac-fabric-1.0.0+26.2.jar
required
Matching file found Matched file: [26.2] Fabric API 0.161.0+26.2
HVS -- High Velocity Streaming Needed by AMRAC Advanced Air Combat amrac-fabric-1.0.0+26.2.jar
required
Matching file found Matched file: high-velocity-streaming-fabric-1.1.0-mc26.2.jar

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add AMRAC Advanced Air Combat without breaking your instance.

Built for AMRAC Advanced Air Combat amrac-fabric-1.0.0+26.2.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use amrac-fabric-1.0.0+26.2.jar. It targets 26.2 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Fabric API, HVS -- High Velocity Streaming first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside amrac-fabric-1.0.0+26.2.jar. It opens that exact file at the source.

About this project

What does AMRAC Advanced Air Combat add?

AMRAC — Advanced Medium-Range Air Combat

J-10C launching a PL-15

What it adds

  1. 14 aircraft and 15 missiles, each with its own flight characteristics and performance
  2. Beyond-visual-range combat out to 40+ km, built for multiplayer servers
  3. Physics-based aerodynamics and flight model
  4. Editable, customizable aircraft and missile profiles, with real-time sync
  5. AI pilots with rank-based skill and aggression
  6. Support infrastructure: runways, hangars, missile loaders, GPS
  7. Radar/IR detection and countermeasure mechanics

Aircraft & Missiles

<div style="display:flex; flex-wrap:wrap; gap:12px; align-items:flex-start;"> <div style="flex:1 1 320px; min-width:280px;"> <img src="" rel="noopener nofollow" target="_blank">https://cdn.modrinth.com/data/cached_images/95e97b9854897dcbb4187322ffa8a7800cad972e.jpeg" alt="Aircraft" style="width:100%; height:auto;"> </div> <div style="flex:1 1 320px; min-width:280px;"> <img src="" rel="noopener nofollow" target="_blank">https://cdn.modrinth.com/data/cached_images/8ed56cd14850d4ebf45513bc293cf92b41fcf873.jpeg" alt="Missiles" style="width:100%; height:auto;"> </div> </div>

Aircraft

  • US: F-4J, F-16, F-15/F-15E, F/A-18C
  • USSR: MiG-21, MiG-23, MiG-29, Su-27/Su-30
  • EU: Rafale, Typhoon
  • CN: J-8II, J-10C

Missiles

  • SARH: AIM-7, R-27
  • IR: AIM-9, R-73, PL-8, PL-10
  • ARH I: AIM-120, R-77, PL-12
  • ARH II: AIM-120L, R-77-1, PL-12A, MICA-EM
  • ARH III: Meteor, PL-15

Higher-tier missiles get a stronger motor, a sharper seeker, and an advanced datalink.

<div style="display:flex; flex-wrap:wrap; gap:12px; align-items:flex-start;"> <div style="flex:1 1 320px; min-width:280px; text-align:center;"> <a href="" rel="noopener nofollow" target="_blank">https://youtu.be/_2JSUnvX8s0"> <img src="" rel="noopener nofollow" target="_blank">https://img.youtube.com/vi/_2JSUnvX8s0/hqdefault.jpg" alt="PL-15 victim" style="width:100%; aspect-ratio:16/9; object-fit:cover;"> </a> <p><strong>PL-15 victim</strong></p> </div> <div style="flex:1 1 320px; min-width:280px; text-align:center;"> <a href="" rel="noopener nofollow" target="_blank">https://youtu.be/_M-zQcNJoVI"> <img src="" rel="noopener nofollow" target="_blank">https://img.youtube.com/vi/_M-zQcNJoVI/hqdefault.jpg" alt="PL-15 missile" style="width:100%; aspect-ratio:16/9; object-fit:cover;"> </a> <p><strong>PL-15 missile</strong></p> </div> </div>

AI Pilots

Ranks & capabilities

  • Trainee — flies the F-4J and MiG-21; won't engage, cruises at 2,000 m
  • Elementary — flies the F-4J, MiG-21 and MiG-23; engages, cruises at 3,000 m
  • Advanced — flies the F-16, MiG-29 and J-8II; engages and can notch, cruises at 4,500 m
  • Veteran — flies the F-15/F-15E, Su-27/Su-30, Rafale and F/A-18C; aggressive, good at notching, cruises at 5,500 m
  • Ace — flies the J-10C and Typhoon; very aggressive, excellent at notching, cruises at 7,000 m

Deploying AI

  • Junior AI Pilot — Trainee or Elementary
  • Senior AI Pilot — Advanced, Veteran or Ace
  • AI Command Block — redstone-triggered launch; sets aircraft, rank, team, fuel, loadout, position and heading
  • /amrac ai start &lt;pos&gt; &lt;radius&gt; — launches every AI pilot in range
  • Engagement range: 6 km (Elementary), 14 km (Advanced), 22 km (Veteran), 32 km (Ace)

Radar & Countermeasures

Sensors

  • Radar — each aircraft has its own scan cone and range; low targets hide in ground clutter
  • SARH — needs your radar lock until impact
  • ARH — datalink midcourse, own seeker in the terminal phase; free to turn away once it goes active
  • Two-way datalink — AIM-120L, R-77-1, PL-12A, Meteor and PL-15 can be re-guided if the seeker loses the target
  • IR — tracks heat; flares work less well while your afterburner is lit
  • Seeker view — look through the missile's seeker before you fire

Countermeasures

  • Missile warning — RWR sounds when a missile is inbound; an ARH missile stays silent until its seeker goes active
  • Notching — beam a radar missile to drop into its Doppler gate and break the lock
  • Chaff — can pull a radar missile off you while you are in the notch
  • Flares — decoy IR seekers

<div style="display:flex; flex-wrap:wrap; gap:12px; align-items:flex-start;"> <div style="flex:1 1 320px; min-width:280px; text-align:center;"> <a href="" rel="noopener nofollow" target="_blank">https://youtu.be/jpyYY0sX_wE"> <img src="" rel="noopener nofollow" target="_blank">https://img.youtube.com/vi/jpyYY0sX_wE/hqdefault.jpg" alt="IR victim" style="width:100%; aspect-ratio:16/9; object-fit:cover;"> </a> <p><strong>IR victim</strong></p> </div> <div style="flex:1 1 320px; min-width:280px; text-align:center;"> <a href="" rel="noopener nofollow" target="_blank">https://youtu.be/OTTTKLizZ7g"> <img src="" rel="noopener nofollow" target="_blank">https://img.youtube.com/vi/OTTTKLizZ7g/hqdefault.jpg" alt="IR missile" style="width:100%; aspect-ratio:16/9; object-fit:cover;"> </a> <p><strong>IR missile</strong></p> </div> </div>

Flight Model

  • Lift, drag and thrust from air density; thrust varies with altitude and Mach
  • Control authority fades as the air thins or speed drops
  • AoA limiter (on by default) and stick limiter; switch them off for unrestricted high-AoA manoeuvring
  • Structural speed limit for each aircraft, varying with altitude; exceed it and the airframe breaks up
  • Fuel has weight and can be dumped in flight; run dry and you glide
  • Flaps, speed brake, wheel brake and retractable gear

Console & Profiles

<div style="display:flex; flex-wrap:wrap; gap:12px; align-items:flex-start;"> <div style="flex:1 1 320px; min-width:280px;"> <img src="" rel="noopener nofollow" target="_blank">https://cdn.modrinth.com/data/cached_images/e589657504516daeb3fbb87875da3671fbf5996b.jpeg" alt="Console" style="width:100%; height:auto;"> </div> <div style="flex:1 1 320px; min-width:280px;"> <img src="" rel="noopener nofollow" target="_blank">https://cdn.modrinth.com/data/cached_images/74a621dde82df541815200b1f3629aab2dde4f25.jpeg" alt="Screen" style="width:100%; height:auto;"> </div> </div>

  • Console + Screen — link a console to a screen for a big-screen map or live charts
  • Aircraft charts — turn rate vs speed, SEP vs speed, max speed vs altitude
  • Missile charts — speed vs time, available G vs speed, NEZ vs speed
  • Profiles — every aircraft and missile is a JSON file; edit it in game and it syncs to every client in real time
  • Only operators can apply changes

Multiplayer

  • Teams — /amrac team create|join|leave; AI pilots fight for a team and only engage other teams
  • Physics and missile guidance are server-authoritative
  • AI aircraft keep flying on a lightweight simulation when no player is nearby

Controls

Mouse steering is on by default. All keys can be changed on the Aircraft Controls screen (I).

Action Key
Pitch / roll Mouse, or W / S and Q / E
Rudder A / D
Throttle Left Shift / Left Ctrl
Gear / Flaps G / F
Speed brake / Wheel brake H / Left Ctrl
AoA limiter / Stick limiter / Auto level L / 1 / 2
Radar R
Cannon Left mouse
Launch missile / Switch missile Space / X
Seeker view (hold) Z
Chaff / Flare C / V
GPS / GPS range M / N
Dump fuel (hold) J
Leave aircraft Left Alt

Commands

  • /amrac summon &lt;aircraft&gt; [pos] [fuel%] [loadout] — spawn an aircraft
  • /amrac ai start &lt;pos&gt; &lt;radius&gt; / ai list — launch or list AI pilots
  • /amrac team create|join|leave &lt;name&gt; — manage teams
  • /amrac trace start|stop|status — record an engagement
  • /amrac clear [radius] / purge — remove aircraft

All commands except team join and team leave need operator permission.

Getting Started

  1. Take items from the AMRAC creative tab
  2. Build a runway with the Runway Kit and place an aircraft on it
  3. Right-click the aircraft with Fuel, then with missiles, rounds, chaff or flares
  4. Right-click with an empty hand to board, throttle up with Left Shift
  5. Press R for radar, lock a target, Space to fire

Engagement Videos

<div style="display:flex; flex-wrap:wrap; gap:12px; align-items:flex-start;"> <div style="flex:1 1 320px; min-width:280px; text-align:center;"> <a href="" rel="noopener nofollow" target="_blank">https://youtu.be/-S0JmIzexcg"> <img src="" rel="noopener nofollow" target="_blank">https://img.youtube.com/vi/-S0JmIzexcg/hqdefault.jpg" alt="F-15 vs Typhoon replay" style="width:100%; aspect-ratio:16/9; object-fit:cover;"> </a> <p><strong>F-15 vs Typhoon (replay)</strong></p> </div> <div style="flex:1 1 320px; min-width:280px; text-align:center;"> <a href="" rel="noopener nofollow" target="_blank">https://youtu.be/KFjSNiFGhkc"> <img src="" rel="noopener nofollow" target="_blank">https://img.youtube.com/vi/KFjSNiFGhkc/hqdefault.jpg" alt="F-15 vs Typhoon POV" style="width:100%; aspect-ratio:16/9; object-fit:cover;"> </a> <p><strong>F-15 vs Typhoon (POV)</strong></p> </div> </div>

Requirements

  • Minecraft 26.2
  • Fabric Loader 0.19.3+
  • Fabric API
  • Java 25
  • Install on both server and client
  • HVS companion mod

Credits

  • nonamenov6638, EmanonTheBeauty, uumatter: Architecture, Programming, Code review, Art design
  • AntsHsu, uumatter: 3D modelling, Art design
  • Claude Code: Programming, 3D modelling

License

  • Source code: LGPL-3.0-only
  • All other assets: All Rights Reserved

Appendix and others

Default Performance Samples

  • Aircraft

<div style="display:flex; flex-wrap:wrap; gap:12px; align-items:flex-start;"> <div style="flex:1 1 320px; min-width:280px;"> <img src="" rel="noopener nofollow" target="_blank">https://cdn.modrinth.com/data/cached_images/d517083fab15bbe4922c8eb82a5640f28e190cf8.png" alt="aircraft-instantaneous-turn" style="width:100%; height:auto;"> </div> <div style="flex:1 1 320px; min-width:280px;"> <img src="" rel="noopener nofollow" target="_blank">https://cdn.modrinth.com/data/cached_images/20b296de07f4e6a64876baca64683a0cb666b9a4.png" alt="aircraft-sustained-turn" style="width:100%; height:auto;"> </div> <div style="flex:1 1 320px; min-width:280px;"> <img src="" rel="noopener nofollow" target="_blank">https://cdn.modrinth.com/data/cached_images/18113fb79d93f74e947c6b113c64d3e3c0e9092a.png" alt="aircraft-sep" style="width:100%; height:auto;"> </div> <div style="flex:1 1 320px; min-width:280px;"> <img src="" rel="noopener nofollow" target="_blank">https://cdn.modrinth.com/data/cached_images/14baa5e1a8680336f12662c6d46a233e28a68b42.png" alt="aircraft-max-speed" style="width:100%; height:auto;"> </div> </div>

  • Missiles

<div style="display:flex; flex-wrap:wrap; gap:12px; align-items:flex-start;"> <div style="flex:1 1 320px; min-width:280px;"> <img src="" rel="noopener nofollow" target="_blank">https://cdn.modrinth.com/data/cached_images/93d860b31d834e32819de0de56db08b366be3ceb.png" alt="missile-speed-time" style="width:100%; height:auto;"> </div> <div style="flex:1 1 320px; min-width:280px;"> <img src="" rel="noopener nofollow" target="_blank">https://cdn.modrinth.com/data/cached_images/c1b2e9fae10525e5d35ff1da8c1c4abfb973bbc7.png" alt="missile-available-load" style="width:100%; height:auto;"> </div> <div style="flex:1 1 320px; min-width:280px;"> <img src="" rel="noopener nofollow" target="_blank">https://cdn.modrinth.com/data/cached_images/814b75808a5467b0c749ab08e9453852cb5544e2.png" alt="missile-nez" style="width:100%; height:auto;"> </div> <div style="flex:1 1 320px; min-width:280px;"> <img src="" rel="noopener nofollow" target="_blank">https://cdn.modrinth.com/data/cached_images/3864bef3d7a368609f65c422c67b94ebec641961.png" alt="missile-motor-thrust" style="width:100%; height:auto;"> </div> </div>

Alt: 7000m, Launching Speed: 400m/s, Target speed: 400m/s

Speed Scaling/HVS

  • HVS pre-baking is required for chunks to stream in below 700 m altitude. If you don't care about the ground, pre-baking is unnecessary; just make sure to climb above 700 m as soon as possible after takeoff.
  • Even with our dedicated optimization mod, the experience may still not be ideal for everyone. We therefore offer 1/2 and 1/4 speed scaling profiles; use one to replace the original flightmodel files. https://github.com/uumatte/AMRAC-Tools

Version Support

We are working on 1.20.1 NeoForge/Fabric versions of this mod and will publish them after testing and debugging.

JSON Files

  • Location: config/amrac/flightmodel/ (client and server alike)
  • Curves are linearly interpolated
  • Environment JSON
{
  "altitudeScale": 1.0,
  "seaLevelY": 63.0,
  "gravity": 9.81,
  "densityCurve": [
    [0, 1.225], [1000, 1.1117], [2000, 1.0066], [3000, 0.9093], [4000, 0.8194], [5000, 0.7364],
    [6000, 0.6601], [7000, 0.59], [8000, 0.5258], [9000, 0.4671], [10000, 0.4135], [11000, 0.3639],
    [12000, 0.3119], [13000, 0.2666], [14000, 0.2279], [16000, 0.1665], [18000, 0.1216],
    [20000, 0.0889], [24000, 0.0469], [28000, 0.0251]
  ],
  "speedOfSoundCurve": [
    [0, 340.0], [1000, 336.4], [2000, 332.6], [3000, 328.6], [4000, 324.6], [5000, 320.6],
    [6000, 316.4], [7000, 312.4], [8000, 308.2], [9000, 303.8], [10000, 299.6], [11000, 295.2],
    [20000, 295.2], [28000, 300.0]
  ],
  "debug": {
    "telemetry": false,
    "intervalTicks": 20
  }
}
  • Aircraft JSON
{
  "id": "typhoon",
  "mass": 14198,
  "wingArea": 51.2,
  "engine": {
    "thrustAltitudeCurve": [
      [0, 120000.0], [1000, 111901.0], [2000, 104179.0], [3000, 96826.0], [4000, 89834.0],
      [5000, 83185.0], [6000, 76885.0], [7000, 70915.0], [8000, 65270.0], [9000, 59937.0],
      [10000, 54902.0], [11000, 50076.0], [12000, 44814.0], [14000, 35752.0], [16000, 28519.0],
      [18000, 22744.0], [20000, 18152.0], [24000, 11454.0]
    ],
    "afterburnerThrustMultiplier": 1.5,
    "thrustMachCurve": [
      [0.0, 1.0], [0.3, 0.97], [0.6, 0.99], [0.9, 1.05], [1.0, 1.11], [1.2, 1.29], [1.4, 1.47],
      [1.6, 1.62], [1.8, 1.74], [2.0, 1.81], [2.2, 1.9], [2.5, 2.02], [3.0, 2.15]
    ]
  },
  "aerodynamics": {
    "liftCoefficientCurve": [
      [-90.0, 0.0], [-90.0, -0.0], [-70.0, -0.6778], [-55.0, -1.0176], [-49.6, -1.311],
      [-43.2, -1.4689], [-37.9, -1.6045], [-34.0, -1.716], [-30.1, -1.6216], [-26.2, -1.4758],
      [-20.9, -1.2235], [-15.7, -0.9524], [-10.5, -0.6692], [-7.9, -0.5148], [-5.3, -0.3604],
      [-3.4, -0.2557], [-1.7, -0.1596], [0.0, 0.0814], [1.7, 0.2046], [3.4, 0.3278], [5.3, 0.462],
      [7.9, 0.66], [10.5, 0.858], [15.7, 1.221], [20.9, 1.5686], [26.2, 1.892], [30.1, 2.079],
      [34.0, 2.2], [37.9, 2.057], [43.2, 1.8832], [49.6, 1.6808], [55.0, 1.3046], [70.0, 0.869],
      [90.0, 0.0]
    ],
    "dragCoefficientCurve": [
      [-90.0, 2.12974], [-90.0, 2.12974], [-70.0, 1.53985], [-55.0, 1.20017], [-49.6, 1.10414],
      [-43.2, 1.01243], [-37.9, 0.95918], [-34.0, 0.57848], [-30.1, 0.51837], [-26.2, 0.43222],
      [-20.9, 0.30231], [-15.7, 0.18978], [-10.5, 0.10217], [-7.9, 0.0673], [-5.3, 0.04152],
      [-3.4, 0.02921], [-1.7, 0.0216], [0.0, 0.018], [1.7, 0.02473], [3.4, 0.03724], [5.3, 0.05746],
      [7.9, 0.09984], [10.5, 0.15717], [15.7, 0.30114], [20.9, 0.48612], [26.2, 0.69962],
      [30.1, 0.84128], [34.0, 0.94005], [37.9, 0.95918], [43.2, 1.01243], [49.6, 1.10414],
      [55.0, 1.20017], [70.0, 1.53985], [90.0, 2.12974]
    ],
    "waveDragMachCurve": [
      [0.0, 0.0], [0.579, 0.0], [0.724, 0.0018], [0.82, 0.00509], [0.888, 0.00957],
      [0.945, 0.01594], [1.013, 0.02381], [1.1, 0.0283], [1.2, 0.02993], [1.3, 0.02765],
      [1.4, 0.02544], [1.6, 0.02128], [1.8, 0.02079], [2.0, 0.02036], [2.2, 0.01997],
      [2.5, 0.01946], [3.0, 0.01877]
    ],
    "liftAltitudeMultiplierCurve": [
      [0, 1.0], [8391.0, 1.0], [8591.0, 0.972], [8791.0, 0.896], [8991.0, 0.784], [9191.0, 0.648],
      [9391.0, 0.5], [9591.0, 0.352], [9791.0, 0.216], [9991.0, 0.104], [10191.0, 0.028],
      [10391.0, 0.0], [28000, 0.0]
    ]
  },
  "limits": {
    "maxPositiveG": 12,
    "maxNegativeG": -3,
    "limiterAngleOfAttack": 28,
    "limiterSoftStartAngleOfAttack": 22,
    "structuralSpeedLimitCurve": [
      [0, 405.0], [1000, 405.0], [2000, 429.0], [3000, 470.0], [4000, 511.0], [5000, 540.0],
      [6000, 557.0], [7000, 574.0], [8000, 589.0], [9000, 607.6], [10000, 607.6], [11000, 599.2],
      [13000, 590.4], [15000, 590.4], [18000, 590.4], [21000, 591.6]
    ]
  },
  "response": {
    "maxPitchRate": 100,
    "maxRollRate": 200,
    "maxYawRate": 15,
    "pitchRateResponse": 0.65,
    "rollRateResponse": 0.75,
    "yawRateResponse": 0.35,
    "controlAuthorityReferenceSpeed": 90,
    "minimumControlAuthority": 0.07,
    "postStallControlAuthority": 0.4
  },
  "stability": {
    "pitchStability": 0.4,
    "yawStability": 0.8,
    "maxPitchStabilityRate": 25,
    "maxYawStabilityRate": 18
  },
  "ground": {
    "rollingResistance": 0.02,
    "lateralGrip": 6,
    "thrustFactor": 0.85
  },
  "publishedSpeeds": {
    "militaryLevelSpeed": 333,
    "afterburnerLevelSpeed": 390
  },
  "radar": {
    "horizontalScan": 200,
    "verticalScan": 180,
    "scanRateHz": 40,
    "lockRange": 41823,
    "trackMemorySeconds": 3,
    "maxContacts": 12,
    "acquireMargin": 0.94,
    "velocityGate": 10,
    "velocityGateLookDownOnly": false
  },
  "fuel": {
    "capacityLitres": 6245,
    "referenceFuelFraction": 0.5,
    "throttleThrustCurve": [
      [0, 0.06], [0.2, 0.17], [0.4, 0.34], [0.6, 0.54], [0.8, 0.77], [1, 1]
    ],
    "throttleFlowCurve": [
      [0, 0.146], [0.2, 0.624], [0.4, 0.958], [0.6, 1.27], [0.8, 1.645], [1, 2.082]
    ],
    "afterburnerFlowMultiplier": 3.84
  },
  "flaps": {
    "liftIncrement": 0.35,
    "dragIncrement": 0.045,
    "placardSpeed": 130,
    "travelTicks": 22
  },
  "countermeasures": {
    "capacity": 352,
    "chaff": 320,
    "flare": 32
  },
  "flightControl": {
    "fullAuthoritySpeed": 145,
    "rollTaperOnsetSpeed": 270,
    "rollHighPressureTaper": 0.2,
    "pitchAuthorityExponent": 0.7,
    "rollAuthorityExponent": 0.55,
    "yawAuthorityExponent": 0.88,
    "angleOfAttackCaptureSeconds": 0.22,
    "limitSoftness": 0.2,
    "storesAsymmetryTrim": 0.75
  },
  "inertia": {
    "rollInertia": 24769,
    "pitchInertia": 160489,
    "yawInertia": 199930,
    "rollControlMoment": 360251.0,
    "pitchControlMoment": 700265.0,
    "yawControlMoment": 65427,
    "rollDamping": 432,
    "pitchDamping": 1120,
    "yawDamping": 2053,
    "stationSpanMetres": [-4.2, 4.2, -2.9, 2.9, -1.4, 1.4],
    "storesArmMetres": 0.55,
    "fuelRollArmMetres": 1.64,
    "fuelPitchArmMetres": 2.05
  },
  "postStall": {
    "fadeBandDegrees": 10,
    "pitchAuthority": 0,
    "rollAuthority": 0,
    "yawAuthority": 0,
    "recoveryMoment": 0,
    "recoveryPressureFloor": 0.15,
    "rateCommandFade": 0
  }
}
  • Missile JSON
{
  "id": "METEOR",
  "mass": 190,
  "referenceArea": 0.0249,
  "length": 3.65,
  "motor": {
    "thrustCurve": [
      [0, 45244.43736], [5.25, 45244.43736], [5.45, 5500], [38.65, 5500],
      [38.85, 0], [199.65, 0]
    ]
  },
  "aerodynamics": {
    "dragCoefficientCurve": [
      [0, 1.22163], [0.6, 1.26304], [0.8, 1.38734], [0.9, 1.73931], [0.95, 2.42259],
      [1.05, 2.94025], [1.2, 2.77459], [1.5, 2.12235], [2, 1.72893], [2.5, 1.53226], [3, 1.42872],
      [3.5, 1.3666], [4, 1.34587], [5, 1.32517], [6, 1.31469]
    ],
    "normalForceCoefficientCurve": [
      [0, 0], [2, 2.5], [5, 6.45], [10, 13.5], [15, 21], [20, 28.875], [25, 36], [30, 40.5],
      [40, 43.625]
    ],
    "controlAuthorityCurve": [
      [0.0, 0.42], [0.5, 0.64], [0.8, 0.88], [1.0, 0.99], [1.2, 1.0], [2.0, 1.0], [2.8, 0.99],
      [3.5, 0.96], [4.5, 0.92], [5.5, 0.88]
    ]
  },
  "limits": {
    "maxG": 40,
    "maxAoA": 27,
    "maxGRate": 150
  },
  "launch": {
    "maxRange": 41823,
    "minRange": 24,
    "cooldownTicks": 30,
    "warmupSeconds": 2.0,
    "carried": 4,
    "rearmTicks": 60
  },
  "seeker": {
    "gimbalDegrees": 32,
    "navigationConstant": 3.3,
    "maxLeadTicks": 92,
    "activeHoming": true,
    "type": "ARH",
    "fovDegrees": 6,
    "activationRange": 18000,
    "velocityGate": 10,
    "velocityGateLookDownOnly": false,
    "chaffSusceptibility": 0.2,
    "extrapolateOnLoss": true,
    "extrapolateAfterDecoy": false,
    "twoWayDatalink": true,
    "datalinkUpdateSeconds": 0.5,
    "datalinkErrorDegrees": 0.3,
    "scanRateDegreesPerSecond": 1200,
    "reacquireSeconds": 0.5,
    "confirmSeconds": 0.2,
    "gimbalMemorySeconds": 0.25,
    "gimbalConfirmSeconds": 0.1,
    "inertialDriftMetresPerSecond": 0.8,
    "burnThroughRange": 1500
  },
  "loft": {
    "angleDegrees": 4,
    "fullRange": 16730,
    "minRange": 5580,
    "ceiling": 22000
  },
  "warhead": {
    "explosionPower": 3,
    "proximityFuseRadius": 11,
    "armingDistance": 24
  },
  "carriage": {
    "dragArea": 0.026
  },
  "lifetimeTicks": 1300,
  "inducedDrag": {
    "factor": 1.0,
    "speedLossPerG2": 0,
    "speedLossCap": 0.05
  },
  "referenceShot": {
    "altitude": 8000,
    "launchSpeed": 500,
    "targetSpeed": 500
  }
}

Project description from CurseForge.

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