CurseForge · Minecraft mod
MASS - Energized
Adds the energy supply card for MASS exporter/importers and pattern providers. Requires MASS
Quick answer
Which MASS - Energized release should I use?
MASS - Energized mass_energized-1.0.0.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 3 required mods have matching files.
Where it goes
Is MASS - Energized required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does MASS - Energized mass_energized-1.0.0.jar need?
mass_energized-1.0.0.jar. Change the file and its required mods may change too.
Install Applied Energistics 2, MASS (Max Added Some Stuff), GuideME first. We found matching files for this game-version and loader setup. 12 come through another mod in the chain.
12 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add MASS - Energized without breaking your instance.
Built for MASS - Energized mass_energized-1.0.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use mass_energized-1.0.0.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Applied Energistics 2, MASS (Max Added Some Stuff), GuideME first. We found matching files for this game-version and loader setup. 12 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside mass_energized-1.0.0.jar. It opens that exact file at the source.
About this project
What does MASS - Energized add?
Standalone NeoForge mod, MASS - Energized, depends on mass + ae2, optional extendedae:
Items
ME Energy Storage Bus(bus/EnergyStorageBusPart.java) — an AE2 cable part that exposes a touched block's FE capability to the grid.Energy Source Upgrade Card— a real AE2 upgrade card (Upgrades.createUpgradeCardItem), installable viaUpgrades.add(...)into MASS's Supercharged/Warp import/export buses (which already had card slots) and into Pattern Provider / Extended Pattern Provider, which didn't — so three mixins add a real upgrade slot there:PatternProviderLogicMixin(adds the actualIUpgradeInventoryto AE2's sharedPatternProviderLogic, covering all four host flavors at once),PatternProviderMenuMixin(adds the slot),PatternProviderScreenMixin(adds AE2's ownUpgradesPanelwidget, reusing thecommon/common.jsonanchor every AE2 upgradeable screen already has).
Energy plumbing
energy/MassEnergyGridService.java— a custom per-gridIGridService/IGridServiceProvidertracking connected Energy Storage Buses, with live (uncached)extract/available.capability/EnergyCapabilities.java+extendedae/ExtendedAeIntegration.java— register NeoForge'sIEnergyStoragecapability on every upgraded host, capped atmaxFePerTick(default 2.1B, configurable), present only while the card is actually installed.
Project description from CurseForge.
Pick your setup
MASS - Energized by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
MASS - Energized versions and loaders
mass_energized-1.0.0.jar
29 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.