CurseForge · Minecraft mod
Cobblemon x Vivecraft mod
A Vivecraft-powered Cobblemon VR mod that adds physical Poké Ball throwing, party interactions, and immersive motion-controller gameplay.
Quick answer
Which Cobblemon x Vivecraft mod release should I use?
Cobblemon x Vivecraft mod cobblemon-vr-0.1.0-alpha.6.jar targets 1.21.1 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Cobblemon x Vivecraft mod required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Cobblemon x Vivecraft mod cobblemon-vr-0.1.0-alpha.6.jar need?
cobblemon-vr-0.1.0-alpha.6.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Cobblemon x Vivecraft mod without breaking your instance.
Built for Cobblemon x Vivecraft mod cobblemon-vr-0.1.0-alpha.6.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use cobblemon-vr-0.1.0-alpha.6.jar. It targets 1.21.1 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside cobblemon-vr-0.1.0-alpha.6.jar. It opens that exact file at the source.
About this project
What does Cobblemon x Vivecraft mod add?
✦ COBBLEMON VR ✦
Reach down. Grab the ball. Throw your Pokémon.
Cobblemon VR is a full VR gameplay expansion for Cobblemon + Vivecraft, built around one idea:
Pokémon interactions should feel physical.
Not keyboard shortcuts.
Not “look at something and press a button.”
Not a flat-screen game floating inside a headset.
Actual motion-controlled Pokémon gameplay.
◈ ENTER COBBLEMON IN VR
Cobblemon VR adds a dedicated VR interaction layer on top of Cobblemon using Vivecraft's tracked headset and motion controllers.
The goal is to make the world feel less like:
Minecraft with Pokémon
and more like:
a Pokémon adventure you can physically interact with.
Reach toward your hip.
Feel your controller pulse.
Grab your Pokémon's Poké Ball.
Hold it in your hand.
Throw it into the world.
Watch your Pokémon appear.
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⚡ CURRENT ALPHA FEATURES
Cobblemon VR is currently in active development.
The current builds focus on building the physical foundation first.
◉ Physical Party Belt
Your Pokémon party is represented around your VR body.
3 Poké Ball slots on your left hip.
3 Poké Ball slots on your right hip.
Each Pokémon uses the actual Poké Ball type it was caught in.
That means:
Poké Ball
Great Ball
Ultra Ball
Luxury Ball
Premier Ball
and other supported Cobblemon ball types
Your party is not represented by fake duplicate Pokémon or generic VR objects.
It uses your real Cobblemon party data.
◉ Physical Poké Ball Grabbing
Move your controller toward one of your party balls.
When your hand enters its interaction area:
you feel it.
Grab the ball using your VR controller and it becomes attached to your physical hand.
Move your hand.
The ball moves with you.
No Minecraft crosshair required.
No mouse required.
No keyboard required for the physical interaction.
◉ Motion-Based Throwing
Throwing is based on your actual controller movement.
The mod tracks:
hand position
controller direction
recent motion
throw velocity
throw strength
A small toss behaves differently from a full throw.
Where you physically throw matters.
Your arm is the input.
◉ Real Cobblemon Send-Out
When a party Poké Ball reaches its destination, Cobblemon VR uses the real Pokémon from your real party.
No fake copy.
No duplicate Pokémon.
No separate VR creature system.
Your Pokémon remains fully controlled by Cobblemon's normal systems underneath.
◆ BUILT AROUND VIVECRAFT
Cobblemon VR uses Vivecraft for real VR tracking.
That includes:
Head tracking
Left controller tracking
Right controller tracking
Hand position
Controller orientation
Motion velocity
Room-scale movement
VR interaction inputs
Haptic feedback
Multiplayer VR pose data
The project is being built around native VR motion, not keyboard emulation pretending to be VR.
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🎮 HOW IT SHOULD FEEL
The intended interaction is simple:
LOOK DOWN
See your party balls.
↓
REACH
Move your physical hand toward one.
↓
GRAB
Feel the haptic response.
↓
HOLD
The Poké Ball appears in your hand.
↓
THROW
Swing your arm and release.
↓
SEND OUT YOUR POKÉMON.
That's the experience this mod is being built around.
◈ COBBLEMON FIRST
Cobblemon VR is not trying to replace Cobblemon.
Cobblemon remains responsible for:
Pokémon
Stats
Levels
Moves
Abilities
Party data
Battles
Capture calculations
Storage
Progression
Pokémon ownership
Cobblemon VR changes how you physically interact with those systems.
Cobblemon underneath.
Pokémon VR on top.
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🚧 CURRENT DEVELOPMENT STATUS
ALPHA
This mod is still experimental.
Things may break.
Things may move.
Things may look extremely cursed for one build and much better in the next.
Current development is heavily focused on real-headset testing, including:
VR body positioning
Hip placement
Controller alignment
Poké Ball scale
Grab detection
Throw feel
Haptics
Stereo rendering
Multiplayer synchronization
If you're expecting a completely finished VR conversion today:
this isn't there yet.
If you want to watch and test a real Cobblemon VR system being built from the ground up:
welcome.
✦ PLANNED FEATURES ✦
The following features are planned as the physical foundation becomes stable.
🔴 Physical Wild Pokémon Catching
Grab real Poké Balls from your inventory.
Throw them using actual motion controls.
Miss?
The ball can hit the ground.
Bounce.
Roll.
And eventually:
you'll be able to walk over and physically pick it back up.
Planned options include configurable aim assistance ranging from:
Off → Low → Medium → High
So players can choose between raw physical accuracy and a more forgiving VR experience.
🔴 Physical Recall
Hold your Pokémon's Poké Ball.
Point it toward your Pokémon.
Press the VR trigger.
A recall beam shoots from the actual ball in your hand and returns your Pokémon.
No face-mounted crosshair required.
🔴 Physical Pokémon Switching
Have one Pokémon already out?
Grab another ball.
Throw it.
Your current Pokémon is recalled and the new one enters the field.
No party-menu gymnastics.
⚔ VR Battles
Battles will remain turn-based, just like normal Cobblemon.
But instead of relying entirely on flat Minecraft menus, the goal is a floating VR battle interface.
Point your controller at:
FIGHT
POKÉMON
BAG
RUN
Select moves directly in VR.
Switch Pokémon using your physical party balls.
🧪 Physical Potions
Eventually:
Grab a potion.
Hold it in your hand.
Use it directly on your Pokémon.
Cobblemon handles the actual healing.
VR handles the physical interaction.
💿 Physical TMs
Hold a TM in VR.
Use it on your Pokémon.
Open the proper move-learning interaction.
Still using Cobblemon's real move rules underneath.
🛒 VR Shops
Future shop interfaces are planned to feel like actual VR spaces rather than flat menus.
Grab merchandise.
Point at items.
Interact naturally.
Buy Poké Balls and supplies through the real game systems.
❤️ Pokémon Interaction
Future physical interaction systems may include:
Petting
Feeding
Hand proximity reactions
Pokémon looking toward your hand
Haptic contact feedback
Physical held-item interaction
🐎 Pokémon Riding
Cobblemon riding will be adapted carefully for VR comfort.
The goal is to preserve the natural feel of Vivecraft riding rather than forcing your headset to rotate with the Pokémon.
VR comfort comes first.
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🌐 MULTIPLAYER
Cobblemon VR is being designed with multiplayer support from the beginning.
Other VR players should eventually be able to see:
Your tracked hands
Your head movement
Your party balls
You grabbing a ball
Your throwing motion
The ball traveling through the world
Pokémon send-out effects
Recall effects
Physical item interactions
Important gameplay state remains server-authoritative where appropriate.
That means another player shouldn't be able to simply tell the server:
“Trust me bro, I caught Mewtwo.”
⚙ REQUIREMENTS
Current target:
Minecraft Java Edition: 1.21.1
Loader: Fabric
Cobblemon: 1.8.1
Vivecraft: 1.21.1 / 1.3.15
Fabric API: Required
Java: 21
A Vivecraft-compatible VR headset and motion controllers are required for the full physical experience.
⚠ ALPHA WARNING
This is an experimental VR mod.
Expect:
Bugs
Broken offsets
Controller weirdness
Rendering issues
Balance changes
Features being redesigned
Occasional absolutely cursed Poké Balls
Real hardware testing is actively shaping development.
Useful bug reports are extremely valuable, especially reports involving:
Belt placement
Controller alignment
Throw direction
Throw strength
Ball rendering
Haptics
Multiplayer behavior
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✦ THE END GOAL ✦
Imagine this:
You walk through the world.
A wild Pokémon appears nearby.
You look down at your belt.
Six Poké Balls sit around your hips.
You reach down.
Your controller gives a small pulse.
You grab one.
The ball clicks into your hand.
You raise your arm.
You throw.
The ball spins through the Minecraft world.
It opens.
Light flashes across the battlefield.
And your Pokémon appears in front of you.
That is Cobblemon VR.
Reach. Grab. Throw. Battle. Catch.
Experience Cobblemon with your own hands.
Project description from CurseForge.
Pick your setup
Cobblemon x Vivecraft mod by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Cobblemon x Vivecraft mod versions and loaders
cobblemon-vr-0.1.0-alpha.6.jar
30 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.