CurseForge · Minecraft mod
Akm_01
Switching to Creative mode during multiplayer is prohibited, and certain packages with higher difficulty are given survival capabilities.
Quick answer
Which Akm_01 release should I use?
Akm_01 Akm-1.19.2-fabric-V2.0.jar targets 1.19.2 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Akm_01 required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Akm_01 Akm-1.19.2-fabric-V2.0.jar need?
Akm-1.19.2-fabric-V2.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Akm_01 without breaking your instance.
Built for Akm_01 Akm-1.19.2-fabric-V2.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Akm-1.19.2-fabric-V2.0.jar. It targets 1.19.2 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Akm-1.19.2-fabric-V2.0.jar. It opens that exact file at the source.
About this project
What does Akm_01 add?
English is not my native language, and the following content is produced through a translator.
There are mainly two functions.
- Players are only allowed to switch to Creative mode when the player count is equal to 1; otherwise, they will be struck by lightning, can be configured by yourself
- Add a protection that allows the player to avoid one instance of damage when their armor value reaches a certain threshold, just like the Totem of Undying.
Basically, everything can be configured on your own, such as whether to keep the armor as an option.
By default, it triggers when the armor value is 20, and the armor is retained.
You can also switch to other values, and you can also choose not to keep the armor (the helmet, chestplate, and boots will be deleted,Use with caution).
If you have any questions, feel free to let me know in the comments. Although I may not always be around, I will do my best.
Project description from CurseForge.
Pick your setup
Akm_01 by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.18.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Akm_01 versions and loaders
Akm-1.19.2-fabric-V2.0.jar
1 Oct 2026
Akm-1.18.2-forge-V1.0.jar
1 Oct 2026
Akm-1.19.2-forge-V2.0.jar
1 Oct 2026
Akmod.jar
30 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.