CurseForge · Minecraft mod
Auto Critical Hit
Every full-strength hit is a critical hit - no jumping needed. Client-side, toggle with J. Fabric, Quilt, Forge and NeoForge
Quick answer
Which Auto Critical Hit release should I use?
Auto Critical Hit autocrit-forge-1.8.9-1.0.0.jar targets 1.8.9 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Auto Critical Hit required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Auto Critical Hit autocrit-forge-1.8.9-1.0.0.jar need?
autocrit-forge-1.8.9-1.0.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Auto Critical Hit without breaking your instance.
Built for Auto Critical Hit autocrit-forge-1.8.9-1.0.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use autocrit-forge-1.8.9-1.0.0.jar. It targets 1.8.9 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside autocrit-forge-1.8.9-1.0.0.jar. It opens that exact file at the source.
About this project
What does Auto Critical Hit add?
Auto Crit
Every full-strength hit is a critical hit - no jumping no timing. You stay on the ground and still get 1.5x damage, the crit particles and the crit sound on every hit.
Features
- Crits without jumping - standing still, walking, strafing or sprinting.
- Works while sprinting - vanilla never gives a critical hit while you sprint. Auto Crit handles that for the one hit and your sprint continues right after.
- On by default, toggle with J (rebindable in Controls -> Toggle Auto Crit). "Auto Crit ON / OFF" is shown above the hotbar.
- Settings in
config/autocrit.json, re-read every time you press J. - 26.3 safe - Minecraft 26.3 servers kick a client that sends more than one position packet per tick, which is exactly what classic "packet criticals" do. Auto Crit sends a single tiny movement packet and on 26.3 it replaces that tick's own movement packet, so you are not kicked.
- Client-side only - nothing to install on the server.
Settings (config/autocrit.json)
| Setting | Default | Meaning |
|---|---|---|
enabledOnStartup |
true |
Auto Crit is on when the game starts; J switches it off and on. |
stopSprintForCrit |
true |
1.21.8+ only. For that one hit the server is told you stopped sprinting, so the hit can crit; your sprint continues right after. You lose the sprint knockback bonus on that hit. false = no crits while sprinting. |
playersOnly |
false |
Only make hits on players critical. |
showToggleMessage |
true |
Show "Auto Crit ON/OFF" above the hotbar. |
Which file do I need?
| Minecraft | Loader | File | Also needed |
|---|---|---|---|
| 26.1 - 26.3 | Fabric, Quilt | autocrit-fabric-26.1-26.3 | Fabric API |
| 1.21.8 - 1.21.11 | Fabric, Quilt | autocrit-fabric-1.21.8-1.21.11 | Fabric API |
| 1.21.8 - 26.3 | Forge | autocrit-forge-1.21.8-26.3 | - |
| 1.21.8 - 26.3 | NeoForge | autocrit-neoforge-1.21.8-26.3 | - |
| 1.8.9 | Forge | autocrit-forge-1.8.9 | - |
| 1.8.9 | Legacy Fabric | autocrit-legacyfabric-1.8.9 | - |
Drop the file into .minecraft/mods/.
How it works
A vanilla server makes a hit critical when, at the moment the attack arrives, you are in the air with a fall distance above zero, not sprinting, not climbing, not in water and not riding (1.9+: and the attack is fully charged). Right before each attack Auto Crit sends one movement packet that puts you 0.000001 blocks lower and in the air, so the server counts a tiny fall and the hit that follows is critical. The offset is far below anything the server corrects, and your next normal movement packet puts everything back. Hits that could not be critical anyway (attack not charged, in water, on a ladder, riding, flying) or already are (falling) are left alone.
Tested
Every file was tested in a real Minecraft client joined to a vanilla server of the same version, on every supported version and loader (38 combinations): critical hit standing still, normal hit after pressing J, critical hit while walking and while sprinting, no kick and no movement warnings on the server.
Note
Auto Crit is a cheat on multiplayer servers. Use it where it is allowed - servers with an anti-cheat can detect it and may ban you.
Project description from CurseForge.
Pick your setup
Auto Critical Hit by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.2
4 loader builds26.1.2
4 loader builds26.1.1
4 loader builds26.1
4 loader builds1.21.11
4 loader builds1.21.10
4 loader builds1.21.9
4 loader builds1.21.8
4 loader builds1.8.9
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Auto Critical Hit versions and loaders
autocrit-forge-1.8.9-1.0.0.jar
30 Sept 2026
autocrit-neoforge-1.21.8-26.3-1.0.0.jar
30 Sept 2026
autocrit-forge-1.21.8-26.3-1.0.0.jar
30 Sept 2026
autocrit-fabric-1.21.8-1.21.11-1.0.0.jar
30 Sept 2026
autocrit-fabric-26.1-26.3-1.0.0.jar
30 Sept 2026
Looking for an older file? The official CurseForge project page is in Resources.