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Lead On! | Better Leads project artwork

CurseForge · Minecraft mod

Lead On! | Better Leads

Longer leads, smoother pulling, fewer random breaks, easier mob transport, and configurable leash behavior, all while keeping it balanced.

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Quick answer

Which Lead On! | Better Leads release should I use?

Updated 7 days ago
Latest stable file leadon-neoforge-mc26.3-1.0.4
Game version 26.3
Loader NeoForge

Lead On! | Better Leads leadon-neoforge-mc26.3-1.0.4 targets 26.3 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Lead On! | Better Leads required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Lead On! | Better Leads leadon-neoforge-mc26.3-1.0.4 need?

leadon-neoforge-mc26.3-1.0.4. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Lead On! | Better Leads without breaking your instance.

Built for Lead On! | Better Leads leadon-neoforge-mc26.3-1.0.4. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use leadon-neoforge-mc26.3-1.0.4. It targets 26.3 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside leadon-neoforge-mc26.3-1.0.4. It opens that exact file at the source.

About this project

What does Lead On! | Better Leads add?

《 Lead On | Better Leads 》

Lead On is a lightweight mod that improves Minecraft's vanilla lead system without replacing it.

It gives leads more range, smoother pulling, better control, and easier handling when moving multiple mobs.


《 Features 》

  • Configurable lead distance from 5 to 128 blocks
  • 32 block default lead distance
  • Configurable pull start distance
  • Configurable pull strength
  • Optional disabling of distance-based lead breaking
  • Sneak-right-click a fence to attach all currently loaded mobs leashed to you
  • Optional villager leash support
  • Optional hostile mob leash support
  • Datapack support for custom leashable and blocked entities
  • Server-side configuration
  • Vanilla lead rendering, networking, and leash state
  • Lightweight implementation without unnecessary world scanning

《 Longer Leads 》

Lead On increases the distance a lead can stretch before breaking.

The default maximum distance is 32 blocks, and it can be configured anywhere from 5 to 128 blocks.


《 Better Pulling 》

The mod lets you control when a leashed entity starts getting pulled and how strong the pull should be.

Lead On keeps Minecraft's existing leash movement and adjusts the values instead of replacing the system entirely.


《 Distance Breaking 》

Distance-based lead breaking can be disabled completely.

When disabled, the normal distance snap check is prevented while the rest of the leash system continues working normally.


《 Attach Multiple Mobs 》

When enabled, sneaking and right-clicking a fence transfers every currently loaded mob leashed to you onto that fence.

This only checks entities already loaded in the current dimension and does not force-load chunks.


《 More Leashable Entities 》

Lead On supports datapack-controlled leash permissions.

Additional entities can be added through:

data/leadon/tags/entity_types/additional_leashable.json

Entities can be blocked through:

data/leadon/tags/entity_types/cannot_leash.json

The deny tag takes priority.


《 Villagers & Hostile Mobs 》

Villagers and hostile mobs can optionally be made leashable.

Both options are disabled by default.


《 Server Configuration 》

Lead On creates a server configuration file at:

config/leadon.json

Main options include lead distance, pull distance, pull strength, villager support, hostile mob support, and multi-mob fence attachment.


《 Compatibility 》

Lead On keeps Minecraft's normal leash system wherever possible.

  • Vanilla lead items
  • Vanilla leash state
  • Vanilla networking
  • Vanilla movement
  • Vanilla lead rendering

This helps keep the mod compatible with vanilla behavior and modded entities.


《 Supported Versions 》

Lead On is available for multiple Forge, Fabric, and NeoForge versions.

Check the Files tab for the build that matches your Minecraft version and mod loader.


Lead On keeps the vanilla lead system simple while making it more useful, configurable, and reliable.

Project description from CurseForge.

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Recent files

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Looking for an older file? The official CurseForge project page is in Resources.