CurseForge · Minecraft mod
Techy Techy Magic Core
Techy Techy Magic is a spell mod for Minecraft 26.3 on NeoForge. You keep spell power on yourself, write spells into books, and spend that power from jars, rituals, and gear.
Quick answer
Which Techy Techy Magic Core release should I use?
Techy Techy Magic Core 1.0.2.jar targets 26.3 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Techy Techy Magic Core required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Techy Techy Magic Core 1.0.2.jar need?
Techy Techy Magic Core 1.0.2.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Techy Techy Magic Core without breaking your instance.
Built for Techy Techy Magic Core 1.0.2.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Techy Techy Magic Core 1.0.2.jar. It targets 26.3 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Techy Techy Magic Core 1.0.2.jar. It opens that exact file at the source.
About this project
What does Techy Techy Magic Core add?
Start here
Craft a Field Guide. It explains the controls and the first crafts. Spell power stays on you, up to 100, and refills by 5 each second. A spell jar holds its own power, up to 1000, shows the amount, and passes 1 each second to a neighboring jar that has less.
Write a spell
A writing desk takes one delivery, then effects. A modifier changes the part on its left. Name the spell and press Save. A starter book holds 1 spell and only the first parts. A middle book holds 4. A full book holds 8 and can use every part. A spell table copies the selected spell into another book.
Cast from the book, or hold a wand with the book in your off hand. A bow or crossbow can fire the book's projectile spell. A sword can cast a touch spell on the creature you hit. A shield can cast a self spell when you block.
Rituals and the workshop
Set a ritual tablet on a brazier, then start it. The tablet is used up. The ritual spends 1 power each second from a neighboring jar. Redstone pauses it.
Relays, splitters, and collectors move power between jars. Crop, lava, and mushroom taps make power without breaking the source. Robes lower the cast cost and take one token on a fitting stand.
Magic trees and magic flowers grow in the world. The rest of the blocks are things you place yourself: wood, a fence, a door, a button, and the workshop machines.
This release
Version 1.0.0. Requires NeoForge for Minecraft 26.3. The creative tab is named Techy Techy Magic.
Project description from CurseForge.
Pick your setup
Techy Techy Magic Core by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Techy Techy Magic Core versions and loaders
Techy Techy Magic Core 1.0.2.jar
4 Oct 2026
Techy Techy Magic Core 1.0.0.jar
3 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.