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DROPKICKS? project artwork

CurseForge · Minecraft mod

DROPKICKS?

Kick, dropkick through doors, parry with a WASD combo, and unlock a cinematic anime-style ultimate dropkick that sends mobs flying through walls.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which DROPKICKS? release should I use?

Updated 10 days ago
Latest stable file dropkick-forge-1.20.1-1.0.0.jar
Game version 1.20.1
Loader Forge

DROPKICKS? dropkick-forge-1.20.1-1.0.0.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is DROPKICKS? required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does DROPKICKS? dropkick-forge-1.20.1-1.0.0.jar need?

dropkick-forge-1.20.1-1.0.0.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install playerAnimator first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.

1 listed on this file 1 pulled in by one of those mods
playerAnimator Needed by DROPKICKS? dropkick-forge-1.20.1-1.0.0.jar
required
Matching file found Matched file: player-animation-lib-forge-1.0.2-rc1+1.20.jar
bendy-lib Needed by playerAnimator
pulled in
Matching file found Matched file: bendy-lib-forge-4.0.0.jar

1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add DROPKICKS? without breaking your instance.

Built for DROPKICKS? dropkick-forge-1.20.1-1.0.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use dropkick-forge-1.20.1-1.0.0.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install playerAnimator first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside dropkick-forge-1.20.1-1.0.0.jar. It opens that exact file at the source.

About this project

What does DROPKICKS? add?

🦶 Dropkick

**Fight with your feet.** Dropkick adds snappy kicks, flying dropkicks, a skill-based parry, and an anime-style **cinematic ultimate**, all with custom animations in both first and third person.

> ⚠️ **Requires Player Animator** (Forge 1.20.1). Install it on the client **and** the server.


🥾 Kick: V

A fast front kick that launches mobs back.

  • In first person you actually **see your leg** swing up into view.
  • **Kicks doors open (or shut).** Wooden doors, **iron doors**, trapdoors and fence gates. No redstone needed.

🚀 Dropkick: G

Launch yourself forward feet-first, body flat in the air.

  • Hit a mob and it goes **flying**, while you bounce off it.
  • **Bursts doors open** as you fly through them, iron doors included.
  • No fall damage from your own dropkick. One per jump.

🛡️ Parry: hold R

Raise your guard. When something hits you while you're guarding:

  • Time freezes on the attacker, the camera pulls back, and a **random WASD combo** appears on screen (e.g. W - D - S - A).
  • **Nail it:** you take **no damage**, the attacker loses **half its max HP**, you counter-kick it, and your parry is ready again instantly.
  • **Miss a key or run out of time:** the hit lands and your parry goes on cooldown.
  • Your on-screen keys follow your own movement bindings.

💥 Ultimate Dropkick: B

Unlock it with **/dropkick unlock**, look at a mob, and press B. Then watch a **~10 second cutscene**:

  1. You appear behind your target and **shove it back**.
  2. A low angle from behind the mob: **you're hanging in the air right in front of its face.**
  3. Slow zoom on the mob's face as it **looks up at you**.
  4. A close-up of you glaring down.
  5. **DROPKICK TO THE FACE.** Black/white/red **impact frames**, hit-stop, and a title slam.
  6. The mob is **launched through every block in its path** while the camera **chases it at high speed** with speed lines…
  7. …until it **explodes**.

Letterbox bars, camera shake, handheld wobble, fades: the full cinematic treatment. You're invulnerable during the cutscene. Unbreakable blocks (bedrock) stop the flight.


⌨️ Commands

Command Who What
/dropkick unlock [players] anyone for self*, op for others Unlock the ultimate
/dropkick lock [players] anyone for self*, op for others Lock it again
/dropkick status anyone Check your ultimate / cooldown
/dropkick resetcooldown [players] op Reset all cooldowns
/dropkick disable [players] op Turn **all** Dropkick moves off for someone
/dropkick enable [players] op Turn them back on

\* Server owners can require op for self-unlocking in the config.

⚙️ Config

Everything is tunable per world in serverconfig/dropkick-server.toml, and it's synced to clients:

  • Kick / dropkick damage, knockback, reach, speed, cooldowns
  • Whether kicks open doors
  • Parry: number of keys, time window, cooldown, % of max HP taken
  • Ultimate: range, cooldown, flight speed and duration, whether it breaks blocks, whether broken blocks drop items, damage to things it crashes into

🎮 Default keys

V Kick · G Dropkick · R Parry (hold) · B Ultimate. Rebind them under *Options → Controls → Dropkick*.


Compatibility notes

  • **Forge 1.20.1** (47.x). Needed on **both client and server**.
  • The impact frames use a post-processing shader. With some shader packs they fall back to a simple flash.
  • For the ultimate's chase cam, keep flightSpeed × flightTicks within your render distance (the default is ~90 blocks).

Credits

Animations are played with **Player Animator** by KosmX.

Project description from CurseForge.

Pick your setup

DROPKICKS? by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

DROPKICKS? versions and loaders

2 of 2 releases match

Looking for an older file? The official CurseForge project page is in Resources.