CurseForge · Minecraft mod
Skillsmith
Level up Mining, Woodcutting, Farming, Fishing, Hunting, Cooking, Smithing, Enchanting and Building by simply playing – and unlock passive perks that reward your playstyle.
Quick answer
Which Skillsmith release should I use?
skillsmith-0.7.9-beta.2.jar targets 1.20.6 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Skillsmith required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does skillsmith-0.7.9-beta.2.jar need?
skillsmith-0.7.9-beta.2.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Skillsmith without breaking your instance.
Built for skillsmith-0.7.9-beta.2.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use skillsmith-0.7.9-beta.2.jar. It targets 1.20.6 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside skillsmith-0.7.9-beta.2.jar. It opens that exact file at the source.
About this project
What does Skillsmith add?
Skillsmith (Beta)
Level up by playing. Every action counts.
Skillsmith adds nine professions to Minecraft, each with its own XP and levels from 0 to 50. Mine, chop, farm, fish, hunt, cook, smith, enchant and build as usual: your actions earn profession XP, and every level unlocks passive perks that reward your playstyle. Vanilla XP and levels are not touched.
⚠️ Beta notice: This is an early, private beta. XP values and perk numbers are a first balance pass and will change. Please report bugs and balance feedback, and attach your logs (see below).
Professions
- ⛏️ Mining – stone, deepslate and ores
- 🪓 Woodcutting – all kinds of logs
- 🌾 Farming – mature crops, sugar cane, melons, pumpkins
- 🎣 Fishing – fish, treasure and even junk
- 🏹 Hunting – configured mobs, with diminishing returns on repeat kills
- 🍖 Cooking – furnace, smoker and campfire
- 🔨 Smithing – crafting, anvil repairs and the Smithing Table
- ✨ Enchanting – XP per experience level spent
- 🧱 Building – every placed block
Smithing is just one of nine professions. Skillsmith is about all of them.
Perks (at level 50)
- Mining: up to +15% block speed, +15% extra ore-drop chance
- Woodcutting: up to +15% block speed, +10% extra-log chance
- Farming: up to +15% extra-crop chance
- Fishing: up to +15% extra-catch chance, +15% extra treasure rolls in open water
- Hunting: +10% attack damage, +20% chance to duplicate one mob drop
- Cooking: +10% extra furnace/smoker output chance, +10% saturation from food
- Smithing: lower anvil break chance, chance to waive anvil XP-level costs
- Enchanting: +20% chance to save one XP level
- Building: +15% profession XP, +12% chance to get a placed block back
Perks unlock step by step as you level. You get a chat message and a sound for each level-up and each new perk.
Features
- Profession overview screen – open it with
/skillsmithor/sb. See levels, XP progress, active perk totals and the next milestone. - Server-authoritative – works on dedicated servers and in singleplayer. Progress is saved per player and survives death.
- Anti-farming built in
- Blocks placed by players, fluids, portals or pistons don't give XP when broken again.
- Repeated mob kills give diminishing XP, and spawner/breeding/spawn-egg mobs can be excluded.
- Mass-crafting in Smithing and mass-placing in Building give diminishing XP too.
- Fully datapack-driven – all XP rules (blocks, mobs, items/actions) are JSON files in your datapacks. Server owners and pack makers can add or change rules without touching the mod.
- Mod-friendly – rules can match tags and whole namespaces. Farmer's Delight crops and Alex's Mobs are included by default, no hard dependencies.
- Test logging – detailed audit logs show why XP was or wasn't given (see below).
Beta Testing & Bug Reports
Skillsmith writes its own logs to <game folder>/logs/skillsmith/:
skillsmith-xp.log– every XP grant and every denied grant with its reason (player-placed block, creative mode, spawner mob, max level, …)skillsmith-events.log– level-ups, perk procs, rule reloads, admin commands and errors
Please attach both files (and latest.log) to your bug report.
Things I'd especially like feedback on:
- Is the XP progression too fast or too slow?
- Do the perk values feel noticeable but not overpowered?
- Is XP given or denied where you wouldn't expect it?
- Compatibility with other mods
Requirements
- Minecraft 1.20.6
- NeoForge 20.6.139 (or a compatible 20.6.x)
- Java 21
Required on both client and server.
Known Limitations
- Farming growth-speed and auto-replant perks are not functional yet.
- Smithing Table XP is detected conservatively; results dropped because of a full inventory don't count.
- Blocks transformed by other mods without standard NeoForge events can't be tracked for anti-farming.
- Not yet tested on a dedicated server or in large modpacks.
License
MIT
Project description from CurseForge.
Pick your setup
Skillsmith by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Skillsmith versions and loaders
skillsmith-0.7.9-beta.2.jar
5 Nov 2026
skillsmith-0.7.8-beta.2.jar
28 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.