CurseForge · Minecraft mod
transmutator_automator
Auto-transmutes the Alex's Mobs Transmutation Table; stops the moment a marked item appears.
Quick answer
Which transmutator_automator release should I use?
transmutator_automator-1.0.4.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is transmutator_automator required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does transmutator_automator-1.0.4.jar need?
transmutator_automator-1.0.4.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add transmutator_automator without breaking your instance.
Built for transmutator_automator-1.0.4.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use transmutator_automator-1.0.4.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside transmutator_automator-1.0.4.jar. It opens that exact file at the source.
About this project
What does transmutator_automator add?
Automate Alex's Mobs' Transmutation Table without clicking.
Open the table, mark the items you want, and the mod handles the rest: it keeps transmuteing until one of the three candidates is an item you marked, then stops without consuming it.
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Why it transmutes continuously
Most automation for this table only clicks when the target is already showing. That approach quietly makes things worse.
The table's weights are cumulative, and removing an item costs log10(count)^4:
| Items consumed | Weight lost |
|---|---|
| 1 | 0 |
| 10 | 4 |
| 100 | 8 |
Logarithms climb fast. When only the target is clicked, whichever items happen to be consumed have their weights pressed down every round — so the target becomes rarer, not more common.
This mod transmutes continuously instead, which keeps the amount consumed under your control and lets the target actually come up.
It also avoids candidates that would grow the stack. The server computes newCount = floor(count * newMax / oldMax), so a higher stack limit multiplies what you hold: one snowball (limit 16) can become four sticks (limit 64). Every such click inflates the weight penalty, so candidates whose stack limit exceeds the current item's are skipped when another option is available. If all three would grow it, the first is taken — a stalled loop produces nothing at all.
Features
- Keeps transmuteing until a marked item appears, then stops without consuming it
- Target picker layered over the table, with search by Chinese or English name
- Live candidate preview — the panel shows the three current candidates and outlines your target in green, so you can see whether it will be consumed before it happens
- Avoids stack-growing candidates to keep the weight disturbance small
- Pauses on low experience and resumes by itself once you have enough, without losing state
- 34 localised strings across English and Simplified Chinese, log messages included
- Adjustable interval from 1 to 20 ticks
- No world writes — nothing is persisted, removing the mod leaves nothing behind
Requirements
| Dependency | Version |
|---|---|
| Minecraft | 1.20.1 |
| Forge | 47.4.22 or later |
| Alex's Mobs | 1.22 or later |
Install on both client and server. This mod is client-only, but Alex's Mobs is required on both sides.
How to use
- Open a Transmutation Table.
- Press + Add in the panel on the left and pick the items you want from the selector.
- Put one item in the table.
- Turn on the automation toggle.
The panel also shows the current interval and how many transmutations have run, plus why it stopped if it did.
Commands
Commands are kept as a secondary path for scripts or when the panel is inconvenient:
/ta mark <item> add a target
/ta unmark <item> remove a target
/ta list list current targets
/ta clear clear all targets
/ta status show status
/ta interval <ticks> set the transmute interval
Notes
The item in the slot is consumed — that is the table's own rule — so the loop stops on its own when nothing is left to transmute. This mod reads Alex's Mobs internals, so a major update of that mod may require an update here.
Credits
Licensed under the MIT License. The icon is derived from Alex's Mobs' transmutation table render, used under MIT. Thanks to Alex's Mobs and its authors.
Project description from CurseForge.
Pick your setup
transmutator_automator by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
transmutator_automator versions and loaders
transmutator_automator-1.0.4.jar
19 Oct 2026
transmutator_automator-1.0.2.jar
19 Oct 2026
transmutator_automator-1.0.1.jar
5 Oct 2026
transmutator_automator-0.1.0.jar
4 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.