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Cobblemon: Cobble Instincts! project artwork

CurseForge · Minecraft mod

Cobblemon: Cobble Instincts!

Pokemon that truly feel alive - Natural behaviors for a richer Cobblemon experience.

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Quick answer

Which Cobblemon: Cobble Instincts! release should I use?

Updated yesterday
alpha file Cobble Instincts 0.1.3 (Fabric 1.21.1)
Game version 1.21.1
Loader Fabric

Cobblemon: Cobble Instincts! Cobble Instincts 0.1.3 (Fabric 1.21.1) targets 1.21.1 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. All 3 required mods have matching files.

Where it goes

Is Cobblemon: Cobble Instincts! required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Cobblemon: Cobble Instincts! Cobble Instincts 0.1.3 (Fabric 1.21.1) need?

Cobble Instincts 0.1.3 (Fabric 1.21.1). Change the file and its required mods may change too.

All 3 required mods have matching files

Install Fabric API, Cobblemon, Fabric Language Kotlin first. We found matching files for this game-version and loader setup.

Fabric API Needed by Cobblemon: Cobble Instincts! Cobble Instincts 0.1.3 (Fabric 1.21.1)
required
Matching file found Matched file: [1.21.1] Fabric API 0.116.17+1.21.1
Cobblemon Needed by Cobblemon: Cobble Instincts! Cobble Instincts 0.1.3 (Fabric 1.21.1)
required
Matching file found Matched file: Cobblemon v1.8.2 ~ Fabric
Fabric Language Kotlin Needed by Cobblemon: Cobble Instincts! Cobble Instincts 0.1.3 (Fabric 1.21.1)
required
Matching file found Matched file: Fabric Language Kotlin 1.14.2+kotlin.2.4.21

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Cobblemon: Cobble Instincts! without breaking your instance.

Built for Cobblemon: Cobble Instincts! Cobble Instincts 0.1.3 (Fabric 1.21.1). Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Cobble Instincts 0.1.3 (Fabric 1.21.1). It targets 1.21.1 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Fabric API, Cobblemon, Fabric Language Kotlin first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Cobble Instincts 0.1.3 (Fabric 1.21.1). It opens that exact file at the source.

About this project

What does Cobblemon: Cobble Instincts! add?

Cobble Instincts

Wild Pokémon that behave like living creatures, not wandering statues.

Cobble Instincts is a behavior engine for Cobblemon. It gives Pokémon instincts drawn from their species, type and the Pokédex: Oddish bury themselves, Diglett tunnel, Houndour hunt in packs, Beedrill swarm around you, Drowzee eat your dreams and Magcargo melt your ore. More than 50 instincts cover hundreds of species, and all of them are configurable from a single JSON file.

Available for Forge 1.20.1, Fabric 1.20.1, NeoForge 1.21.1 and Fabric 1.21.1.


✨ Highlights

  • 🧠 Species-aware AI: each instinct is mapped to the species and types where it makes sense.
  • ⚔️ Works with real combat: integrates with Cobble Strike and Fight or Flight. Instincts never interrupt a Cobblemon battle.
  • 🐎 Rider-safe: nothing triggers on a Pokémon you are riding or carrying (PokeRider compatible).
  • 📈 Performance governor: caps heavy AI per server, staggers scans and backs off automatically when TPS drops or a boss is nearby.
  • 🎬 Animation hooks: every instinct can play a ci_* animation if a resource pack provides one, and falls back silently if it doesn't.
  • 🛠️ Fully data-driven: ranges, speeds, cooldowns, chances and species lists all live in config/cobbleinstincts/behaviors.json. Changes apply with /cobbleinstincts reload, no restart needed.

🌿 Hiding, burrowing & camouflage

Instinct Pokémon What happens
Burrow Oddish line, Bounsweet line, Smoliv line, Foongus, Morelull, Greavard… They bury themselves when a player comes close and pop out when it's safe.
Ambush Paras, Parasect They wait buried and spring out at whoever walks past.
Tunnel Diglett, Dugtrio, Durant, Impidimp line They dig real tunnels under the ground, surface when you approach, and the tunnels refill on their own.
Pitfall traps Trapinch, Sandile line, Silicobra, Hippopotas, Drilbur, Larvitar… When chased, they leave hidden pits behind them. Step on one and you sink, get slowed and lose half a heart. The ground always restores itself.
Mimic tree Sudowoodo, Bonsly They build a real fake tree and stand inside it. They sweat if you stare at them, then run off and rebuild somewhere else.
Hang from leaves Metapod, Kakuna, Silcoon, Cascoon, Spewpa, Swadloon, Burmy, Pineco Cocoons hang motionless under tree canopies on a silk thread.
Cocoon hordes Metapod, Kakuna, Silcoon, Cascoon, Spewpa, Swadloon, Burmy, Pineco Cocoons spawn in clusters of 3–7.
Climb trees Caterpie, Weedle, Treecko line, Aipom, Mankey, Spinarak, Joltik, Teddiursa… They climb up and down tree trunks.
Hide from threats Most wild Pokémon (needs Cobble Strike) Frightened Pokémon look for cover instead of just running in a straight line.

🏃 Fleeing & reacting

Instinct Pokémon What happens
Flee & teleport Abra It runs from players and teleports away when cornered.
Threat response Rattata, Bidoof, Zubat line, Pidgey, Carbink, Diancie… They flee, fly off or fight according to their nature. Flocks flee together, and Carbink run from Sableye.
Lure Litwick It keeps just out of reach so you follow it: it backs away when you approach and waits when you fall behind. It can dodge your Poké Balls.
Grabbed response Pichu, Pikachu, Raichu, Plusle, Minun, Togepi Snatched by a bird of prey, they fight back with a thunderbolt or teleport out.
Drifloon ride Drifloon, Drifblim Right-click to grab on and drift away on the wind until it lets go. With playerAnimator installed, you hang by one arm.

🐺 Packs, swarms & hunters

Instinct Pokémon What happens
Pack Houndour/Houndoom, Growlithe/Arcanine, Sneasel/Weavile, Falinks, Beedrill, Combee/Vespiquen Hit one and the rest join the fight in a chain reaction. Packs follow their leader and give up chases that go nowhere.
Swarm Beedrill, Combee, Vespiquen They circle around you with smooth, collision-aware flight. Beedrill get angry if you linger inside the swarm. Crouch to stay unnoticed.
Formation Falinks They march in a single file behind their leader.
Predation Pidgeotto, Pidgeot, Spearow, Fearow, Noctowl, Braviary, Corviknight, Weavile, Heatmor… They stalk and hunt their natural prey, such as Heatmor hunting Durant.
Aerial hunt Archeops, Talonflame, Mandibuzz, Staraptor, Cramorant They circle high, dive, grab their prey, carry it up and drop it. Cramorant fishes underwater.
Scavenge Murkrow, Mandibuzz, Vullaby, Mightyena, Zigzagoon… (needs Cobble Strike) They gather at fresh carrion to feed or steal.
Steal items Nickit, Thievul, Murkrow, Honchkrow, Impidimp line They tackle you and run off with an item from your inventory, or snatch food from the ground.

🦄 Herds, families & daily life

Instinct Pokémon What happens
Graze Tauros, Miltank, Skiddo, Deerling, Ponyta, Mudbray, Wooloo, Phanpy… They eat tall grass, berries and crops (and replant them). Sableye dig out gems.
Drink & bathe Herd animals, canines, Swinub line, Lechonk, Bewear… They walk to the shore to drink, and wade or wallow in shallow water.
Rest Most Pokémon, especially the Regis and Snorlax They lie down and nap, waking up from noise, hits or players getting close.
Defend young / follow parent Starters, Swinub, Phanpy, Lillipup, Mareep, Rhyhorn, herds Adults protect their young, and the young follow and hide behind the adults.
Courtship Many mammals and birds Male and female meet up and dance around each other.
Follow player Latias, Latios, Mew, Growlithe, Eevee, Vulpix, Meowth, Litten… Curious Pokémon tag along with you for a while.
Charge Tauros, Rhyhorn line, Mamoswine, Donphan, Mudsdale, Entei, Raikou, Suicune, Swords of Justice… They charge in a straight line at whatever they're fighting.
Pollinate Butterfree, Vivillon, Cutiefly, Ledyba, Combee, Celebi, Shaymin… Fluttering over plants, they make flowers, grass and crops grow, and leave a trail of greenery behind them.
Attach Shellder, Remoraid, Bergmite, Calyrex, Sirfetch'd Shellder clamps onto Slowpoke's tail (and evolves it!), Remoraid follows Mantyke, Bergmite ride Avalugg, and Calyrex rides its steed.
Sleep with owner Your Pokémon Pokémon out of their ball lie down when their trainer goes AFK.

🔥 Elements & weather

Instinct Pokémon What happens
Weather speed Water and Fire types Rain speeds up Water types and slows down Fire types.
Seek shelter / shade Charmander line, many types They hide from rain under any roof, or from the sun in hot biomes.
Extinguish fire Squirtle line, Rhyhorn They run to put out nearby fires.
Melt snow Fire types, Entei They leave a trail of melted snow (Entei melts ice too).
Smelt ore Slugma, Magcargo, Torkoal, Numel, Camerupt, Magmar line, Heatran, Coalossal, Entei, Groudon… Raw ore dropped near them turns into ingots instantly. Crouch beside them to smelt the stack in your hand. Works with modded ores too.
Magnetize Magnemite, Magneton, Magnezone Iron items on the ground fly toward them and orbit around them.
Heat-shy Your Ice types In the Nether they stick close to you, drip as they melt, and retreat to their Poké Ball on their own if they get hit or burned.

👻 Ghosts & psychics

Instinct Pokémon What happens
Press buttons Gastly line, Misdreavus, Duskull line, Rotom, Shuppet… Mischievous ghosts press nearby buttons, phasing through walls if they have to.
Ghost fade (off by default) Gastly line, Duskull line, Misdreavus, Shuppet, Yamask, Spiritomb They stay invisible until you look at them up close, and slip through thin walls.
Lullaby Jigglypuff, Hypno Jigglypuff sings you to sleep and time skips forward. Hypno puts you to sleep when you walk past a bed.
Dream eater Drowzee, Hypno Fall asleep near one and it appears at your bedside to drain a few hearts. It never kills you, and vanishes when you wake up.
Healing Happiny, Chansey, Blissey They heal injured players and Pokémon, and cure negative effects.

🛡️ Fighting back

Instinct Pokémon What happens
Thunder Zapdos It strikes its attacker with lightning and arrives with a thunderbolt.
Ice cage Articuno The first hit seals its attacker inside a block of ice, which melts away on its own.
Flame Moltres It sets its attacker ablaze and arrives in a burst of fire.
Smoke screen Torkoal Black smoke blinds anyone who hits it up close.
Magma shot Camerupt Near lava or magma, it hurls a burning magma block at you.
Poison touch Poison types Melee attackers may get poisoned or stunned.
Psychic burst Psyduck Hit it three times and its headache explodes: a purple psychic burst knocks back, levitates and dizzies everyone nearby.
Aggro display Fighting, Dark, Fire, Dragon, Rock, Ground, Steel… A threatening gesture animation while in combat.

🔌 Compatibility

Mod Support
Cobble Strike Recommended. Real wild combat, threat memory, hiding and scavenging.
Fight or Flight Supported as an alternative combat provider.
PokeRider Instincts never trigger on mounts or carried Pokémon.
TC World Reborn Flight positions are reserved to avoid conflicts.
playerAnimator Optional: arm pose while hanging from Drifloon.
KopperLib (Forge 1.20.1) Optional: Shellder clamps onto the real tail bone.
Mod Menu (Fabric) Config screen.

All integrations are optional. Without them, the mod falls back gracefully.

⚙️ Configuration & commands

  • config/cobbleinstincts/behaviors.json: every instinct, the species and types it applies to, and all its parameters. Add your own species, disable anything, or tune the balance.
  • /cobbleinstincts reload: reloads the config and reattaches behaviors live.
  • /cobbleinstincts info: shows which instincts the nearest Pokémon has.
  • By default, most instincts only affect wild Pokémon. Utility ones (smelting, magnetism, melting snow, sleeping) also apply to yours.

1.21.1 note: Cobblemon 1.7 ships its own grazing, pollination, breeding and herd-following AI, so those four instincts are off by default on 1.21.1 to avoid overlap. You can turn them on in the config.

📦 Requirements

1.20.1 1.21.1
Loader Forge 47.x / Fabric NeoForge 21.1.x / Fabric (Loader ≥ 0.17.2)
Cobblemon 1.5.2 1.7.x
Other Kotlin for Forge / Fabric Language Kotlin, Fabric API (Fabric) Kotlin for Forge / Fabric Language Kotlin, Fabric API (Fabric)

Install on both server and client. The server runs the AI, and the client plays the animations, particles and the hanging pose.


Cobble Instincts is an unofficial addon and is not affiliated with Cobblemon, The Pokémon Company, Nintendo or Game Freak.

Project description from CurseForge.

Pick your setup

Cobblemon: Cobble Instincts! by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

4 available setups

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Recent files

Cobblemon: Cobble Instincts! versions and loaders

13 of 13 releases match

Looking for an older file? The official CurseForge project page is in Resources.