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Dynamic Trees - Spore project artwork

CurseForge · Minecraft mod

Dynamic Trees - Spore

A mod that fixes all previous incompatibilities and crashes caused by playing the_harbinger's Fungal Infection: Spore and MayHyper's Dynamic Trees together.

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Quick answer

Which Dynamic Trees - Spore release should I use?

Updated 10 days ago
Latest stable file sporedynamictrees-1.0.0.jar
Game version 1.21.1
Loader NeoForge

Dynamic Trees - Spore sporedynamictrees-1.0.0.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Dynamic Trees - Spore required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Dynamic Trees - Spore sporedynamictrees-1.0.0.jar need?

sporedynamictrees-1.0.0.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Dynamic Trees - Spore without breaking your instance.

Built for Dynamic Trees - Spore sporedynamictrees-1.0.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use sporedynamictrees-1.0.0.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside sporedynamictrees-1.0.0.jar. It opens that exact file at the source.

About this project

What does Dynamic Trees - Spore add?

A compatibility add-on for Fungal Infection: Spore and Dynamic Trees.

Fungal Infection: Spore's wiki lists Dynamic Trees as incompatible. Spore's infection rots wood by turning logs into Decayed Logs one block at a time. On a Dynamic Trees tree, replacing a branch makes Dynamic Trees delete everything beyond it with no drops, so infected trees get chopped up and vanish. Spore mobs that stomp, crumble or throw blocks would also grab branches, and their landing attacks checked hardness at the wrong block position, which is the bug behind the crash listed on Spore's wiki (seen with older Dynamic Trees versions).

With this add-on, infected trees rot as a whole, and Spore mobs only lift branches at least a full block thick (by default).

What it does

  • Whole-tree rotting. When the infection from a Flesh Mound, Hivetumor, Proto Hivemind, Gastgeber or Fungal Bonemeal reaches a Dynamic Trees tree, the whole connected tree rots at once into Decayed Tree Branch blocks. These are real Dynamic Trees branches made from Spore's Decayed Log. Every branch keeps its exact thickness and shape, big multi-block trunks included.
  • Decayed trees are dead. The leaves are removed (no drops) and the tree never grows. Its rooty soil turns back into ordinary soil, which the infection can then take over.
  • Chopping works as usual. A decayed tree falls like any Dynamic Trees tree and drops Decayed Logs by volume, plus sticks.
  • Mobs leave thin branches alone. These mobs never take thin branches, the invisible blocks around thick trunks, rooty soil or roots:
    • Gargoyle, Groberfub and Howitzer (landing stomps)
    • Hohlfresser (block crumbling)
    • Brute, Phayres, Ogre and Infested Construct (pick up and throw blocks)
  • Thick branches can still be taken. Branches at least a full block thick (configurable), including big trunks and decayed branches, can still be taken. They are thrown as that tree's plain log, so an oak branch becomes an Oak Log and a decayed branch becomes a Decayed Log. Dynamic Trees then handles the rest of the tree as usual.
  • Landing attack fix. The Gargoyle's, Groberfub's and Howitzer's landing attacks now check the block they are actually about to lift.

Requirements

  • Minecraft 1.21.1 with NeoForge 21.1.212 or newer
  • Fungal Infection: Spore 2.2.0j (this exact version)
  • Dynamic Trees 1.7.2 or any later 1.7.x (not 1.8)
  • Install on both client and server, because the mod registers a block.

SporeDynamicTrees contains no code or assets from Spore or Dynamic Trees. It changes their behaviour when the game loads, using mixins.

Config

Edit config/sporedynamictrees-common.toml, or use the Config button in the mod list.

  • minLiftableBranchRadius: default 8 (a full block), range 1-24. The thinnest branch radius Spore mobs may lift and throw.
  • maxRotTreeSize: default 4096, range 64-65536. The largest tree, in branch blocks, that the infection rots in one go. Larger trees are left untouched rather than half-rotted.

Known limitations (v1.0.0)

  • A thrown block can still land on a branch and break it. Dynamic Trees then removes the part above, as usual.
  • Mobs that simply break blocks (general griefing) still break branches the normal Dynamic Trees way.
  • Mangrove roots, surface roots and cocoa pods may be left behind around a decayed tree.
  • Trees larger than maxRotTreeSize don't rot.
  • This mod hooks into Spore's code, so every Spore update needs a matching update of SporeDynamicTrees. The Spore version is pinned, so a mismatch shows NeoForge's dependency screen instead of crashing.

Credits

Made by ThatSoulyGuy

Project description from CurseForge.

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Recent files

Dynamic Trees - Spore versions and loaders

1 of 1 releases match

Looking for an older file? The official CurseForge project page is in Resources.