CurseForge · Minecraft mod
Ore Bonus
Reworked ore-processing recipes for Create Crushing Wheels and Immersive Engineering's Crusher & Arc Furnace
Quick answer
Which Ore Bonus release should I use?
Ore Bonus orebonus-1.1.0.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.
Where it goes
Is Ore Bonus required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Ore Bonus orebonus-1.1.0.jar need?
orebonus-1.1.0.jar. Change the file and its required mods may change too.
Install Immersive Engineering, Create first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Ore Bonus without breaking your instance.
Built for Ore Bonus orebonus-1.1.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use orebonus-1.1.0.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Immersive Engineering, Create first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside orebonus-1.1.0.jar. It opens that exact file at the source.
About this project
What does Ore Bonus add?
OreBonus — Configurable Ore Processing Rewards
**NeoForge 1.21.1 | Ore Processing | Configurable Chances, Time & Energy | Expert Mode**
Reworked ore-processing recipes for Create Crushing Wheels and Immersive Engineering's Crusher &
Arc Furnace, with **every probability reward, processing time and energy cost tunable through a
single config file** — from casual to expert, one TOML to rule them all.
✨ Features
🔩 Complete ore processing chains (Iron / Copper / Gold / Zinc / Silver / Aluminum / Lead / Nickel / Uranium)
- **Create Crushing** — shallow ore: main output + 10% bonus + 75% Experience Nugget (+ cobblestone);
deepslate ore: main output + 50% bonus (+ cobbled deepslate); copper 4/6 main outputs, gold 2 nuggets.
Base processing time defaults to vanilla Create values (250/350/400 ticks). - **IE Crusher** — ore / deepslate ore: yield-base output + chance bonus; crushed ore: fixed dust
count + configurable bonus chance (default 2 dusts). Energy defaults to vanilla IE (6000 RF). - **IE Arc Furnace** — shallow/deepslate ore: yield-base ingots + stable slag + chance bonus ingot.
Time & energy default to vanilla IE (200 ticks / 102400 RF). - **Zinc line** — new Zinc Dust item: crush crushed zinc for 2 dusts, smelt/blast it into ingots,
and use it as the brass-alloy additive. - **Copper hand-mining sync** — hand-mined copper now drops a uniform 1~yield-base random amount
(default 1-4 shallow / 1-6 deepslate), so machine output is always the manual ceiling;
Silk Touch & Fortune still work. - **Dust alloys** (Arc Furnace, stacked single-slot output) — copper dust + 4 dusts → **1 slot × 4 Brass Ingots** + slag;
cobblestone + 2 dusts → **1 slot × 2 Andesite Alloy** + slag. **Product is fixed; main input, additives,
output count, slag, time & energy are all user-configurable** (see below).
🎚 Fully configurable chances, yields, time & energy (config/orebonus-common.toml)
13 knobs per ore: shallow/deepslate bonus chance, nugget chance & count, the shared "yield base"
(used by all three machines and, for copper, the manual-mining ceiling), crushed-ore dust count &
bonus chance, Create crushing time (shallow/deepslate), IE crusher energy, IE arc furnace time &
energy. Chances default to 10%/50%/75%; **time & energy default to the
vanilla mod values**; plus a **global chance multiplier** for one-click difficulty scaling.
Apply with in-game /reload — no restart needed.
[general]
bonusChanceMultiplier = 1.0 # 0.5 = halved rewards (harder), 2.0 = doubled (easier)
disableHammerCrushing = false # expert-mode switch (below)
[ores.iron]
shallowBonusChance = 0.10 # bonus chance shared by all three machines (shallow)
deepslateBonusChance = 0.50 # bonus chance shared by all three machines (deepslate)
expNuggetChance = 0.75
expNuggetCount = 1
shallowMainCount = 1 # yield base (copper: 4, manual ceiling 1-4)
deepslateMainCount = 1 # yield base (deepslate copper: 6, manual ceiling 1-6)
crushedDustCount = 2 # crushed ore -> fixed dust count
crushedDustBonusChance = 0.0 # crushed ore -> chance for +1 dust
createCrushingTimeShallow = 250 # Create crushing base time in ticks (IE ores: 400)
createCrushingTimeDeepslate = 350 # Create crushing base time in ticks (IE ores: 400)
ieCrusherEnergy = 6000 # IE crusher RF per operation (ore/deepslate/crushed share it)
ieArcTime = 200 # IE arc furnace time in ticks
ieArcEnergy = 102400 # IE arc furnace RF
Fully customizable dust alloys
The two alloy recipes keep only two things fixed: **arc furnace only, and the product itself**.
Main input, up to 4 additives, output count, slag on/off, time & energy are all editable —
or disable the recipe entirely with enabled=false:
[alloys.brass] # product fixed: Brass Ingot
enabled = true
time = 200
energy = 102400
inputItem = "immersiveengineering:dust\_copper"
additive1 = "orebonus:zinc\_dust"
additive2 = "immersiveengineering:dust\_steel"
additive3 = "immersiveengineering:dust\_aluminum"
additive4 = "immersiveengineering:dust\_nickel"
outputCount = 4
produceSlag = true
🏭 Expert mode (deep Create integration)
Set disableHammerCrushing = true to remove every IE crafting-table recipe of
"ore / raw ore + Engineer's Hammer → dust". All dusts must then come from the IE Crusher or
Create Crushing Wheel — perfect for expert-style modpacks. Off by default.
📦 Dependencies
- **NeoForge 21.1+** (Minecraft 1.21.1)
- **Create 6.0.10+** (optional, but the mod is built around it)
- **Immersive Engineering 12.4.2+** (optional, same)
❓ FAQ
- **Where is the Zinc Dust?** Creative inventory → Ingredients tab; search "zinc dust" in JEI.
- **Config changes don't apply?** Run
/reloadin-game. - **Want vanilla-like chances back?** Set each ore's
shallowBonusChance/deepslateBonusChance
to 0.75 and keepexpNuggetChanceat 0.75 (time & energy already default to vanilla).
📜 License
Author: **lodest-game**. MIT, 100% original code (no third-party mod code copied). Source, build guide
and full config documentation: GitHub (lodest-game).
*Thanks for playing! Feedback via comments or GitHub Issues.*
Project description from CurseForge.
Pick your setup
Ore Bonus by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Ore Bonus versions and loaders
orebonus-1.1.0.jar
6 Oct 2026
orebonus-1.0.0.jar
5 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.