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Reinforced Nations project artwork

CurseForge · Minecraft mod

Reinforced Nations

Reinforced adds a full block‑protection and nation‑management system to Minecraft. Reinforce blocks with iron, gold, diamond, or netherite, increasing the number of breaks required

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Reinforced Nations release should I use?

Updated 8 days ago
Latest stable file reinforced-1.2.0.jar
Game version 1.21.1
Loader NeoForge

Reinforced Nations reinforced-1.2.0.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Reinforced Nations required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Reinforced Nations reinforced-1.2.0.jar need?

reinforced-1.2.0.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Kotlin for Forge first. We found matching files for this game-version and loader setup.

Kotlin for Forge Needed by Reinforced Nations reinforced-1.2.0.jar
required
Matching file found Matched file: Kotlin for Forge 5.12.0

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Reinforced Nations without breaking your instance.

Built for Reinforced Nations reinforced-1.2.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use reinforced-1.2.0.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Kotlin for Forge first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside reinforced-1.2.0.jar. It opens that exact file at the source.

About this project

What does Reinforced Nations add?

features in reinforced
reinforce blocks using iron, gold diamonds. by reinforcing it you make it so its takes
5 breaks for iron
10 for gold
100 for diamond
500 for netherite

and chest have a 5x reinforcing multiplier but is also 5x more expensive to reinforce
this is configurable in the config

special features

if u use 2 netherite on a reinforced block you own then it makes it blast proof
if u use a amethyst on a reinforced block that you own then it makes it interactable for allies
if u use a stick on a reinforced block that you own then it makes it accessible for everyone
if there is a reinforced beacon on top of a reinforced redstone lamp it forceloads if the redstone lamp is powered
if u click a lodestone with 2 netherite every 2 weeks it will add block placement protection if you dont it will remove if you do not resupply netherite to it

in the reinforced mod you have these commands your able to do as a normal player
/nation add (player you want to add) | send a invite request to a player for said nation
/nation create (nation name) | creates a nation
/nation decline (nation name) | declines a invite request of said nation
/nation remove (player you want to remove | removes a player from your nation
/nation join (nation name) | accepts a nation invite request of said nation
/nation ally (player you want to ally) | adds a player as a ally this allows said player to be able to interact with some blocks
/nation unally (player you want to ally | remove someone as a ally
/nation set (config) (value) | change a config of the nation
/nation promote (player) | promotes a player to co-leader makes him able to invite people to the nation
/nation demote (player) | demotes a player from co-leader to a normal nation member
/nation leave | leaves the nation your currently in
/nation rename (name) | renames the nation to something else

Admin commands
/nation admin info (nation name) | gives general info of the nation
/nation admin list | lists all the nations
/nation admin remove (nation name) | disbands a nation

config settings
#Maximum number of players (leader + members + co-leaders) allowed in a nation.

Default: 100

Range: 1 ~ 10000

maxMembersPerTeam = 100
#Maximum length (in characters) of a nation name.

Default: 24

Range: 3 ~ 64

maxTeamNameLength = 24
#Whether nations can form alliances with each other.
allowAlliances = true
#Whether allied players can instantly access (and break through) each other's reinforced blocks.
alliesShareReinforcements = true
#Whether allied players can open each other's reinforced chests.
alliesShareChests = true
#Material cost and durability multiplier used when reinforcing chests.

Default: 5

Range: 1 ~ 100

chestMultiplier = 5
#Multiplier applied to explosion damage against reinforced blocks. Set to 0 to make reinforcements immune to explosions.

Default: 1.0

Range: 0.0 ~ 100.0

explosionDamageMultiplier = 1.0
#Netherite ingots needed to make a block blast resistant. Blast resistant blocks take no explosion damage and are never destroyed by explosions.

Default: 2

Range: 1 ~ 64

blastResistantNetheriteCost = 2
#Whether a powered redstone lamp with a reinforced beacon on top force-loads its chunk while an authorized player is online.
forceLoadEnabled = true
#How often (in ticks) the force-load check runs. Higher values are cheaper, lower values react faster.

Default: 20

Range: 5 ~ 200

forceLoadTickInterval = 20
#Whether lodestone territory claims are enabled.
territoryEnabled = true
#Netherite ingots needed to claim (or renew) territory by clicking a lodestone.

Default: 2

Range: 1 ~ 64

territoryNetheriteCost = 2
#How long a territory claim lasts (in in-game days) before it expires. Re-clicking the lodestone before expiry refreshes it.

Default: 14

Range: 1 ~ 365

territoryDurationDays = 14
#Radius (in chunks) around the lodestone protected by the claim. 0 protects only the lodestone's chunk.

Default: 1

Range: 0 ~ 16

territoryChunkRadius = 1
#Whether non-authorized players are also blocked from breaking blocks inside claimed territory.
territoryProtectBreaking = false
#Whether creative mode players bypass territory placement protection.
territoryCreativeBypass = true
#Whether active force-load setups (powered redstone lamp with a reinforced beacon on top) emit indicator particles.
forceLoadParticles = true

Project description from CurseForge.

Pick your setup

Reinforced Nations by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Reinforced Nations versions and loaders

3 of 3 releases match

Looking for an older file? The official CurseForge project page is in Resources.