CurseForge · Minecraft mod
Custom Markup Language
This mod is an easy way to create, animate and use your custom UI's by using close to if not no Java, it uses it's custom format called .mcml here is the sample on how the code works
Quick answer
Which Custom Markup Language release should I use?
Custom Markup Language MCML-0.1.0 targets 1.20.1 with Fabric. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Custom Markup Language required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Custom Markup Language MCML-0.1.0 need?
MCML-0.1.0. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Custom Markup Language without breaking your instance.
Built for Custom Markup Language MCML-0.1.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use MCML-0.1.0. It targets 1.20.1 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside MCML-0.1.0. It opens that exact file at the source.
About this project
What does Custom Markup Language add?
MCML
This mod is an easy way to create, animate and use your custom UI's by using close to if not no Java, it uses it's custom format called .mcml here is the sample on how the code works.
1.20.1 Fabric only for now!
expect change very soon!
<box style="color=@transparent; width=100%; height=100%; animation=fade-in 300 ease-out;">
<box style="color=@transparent; height=44%;" />
<box style="color=@transparent; width=100%; height=11%; direction=row;">
<box style="color=@transparent; width=5%; height=100%;" />
<box style="color=@headerColor; borderColor=@panelBorderColor; borderWidth=1; width=30%; height=100%; padding=6 12 6 12;">
<text style="color=@nameColor">@name</text>
</box>
</box>
<box style="animation=fade-in 250 ease-out; color=@transparent; width=100%; height=40%; direction=row;">
<box style="color=@transparent; width=5%; height=100%;" />
<box style="color=@panelColor; borderColor=@panelBorderColor; borderWidth=1; width=90%; height=100%; padding=16 16 16 16; direction=row;">
<avatar style="color=@avatarColor; width=14%; height=100%;" />
<box style="color=@dividerColor; width=1; height=100%; margin=0 8 0 8;" />
<box style="color=@transparent; width=42%; height=100%;">
@subtitle
</box>
<box style="color=@dividerColor; width=1; height=100%; margin=0 8 0 8;" />
<box style="color=@transparent; width=30%; height=100%;">
<button id="message" style="color=@rowColor; width=100%; height=22%; resize=grow-only; margin=0 0 6 0; padding=6 10 6 10;">
<text style="color=@rowTextColor">@actionOne</text>
</button>
<button link="profile" style="color=@rowColor; width=100%; height=22%; resize=grow-only; margin=0 0 6 0; padding=6 10 6 10;">
<text style="color=@rowTextColor">@actionTwo</text>
</button>
<button id="add_friend" style="color=@rowColor; width=100%; height=22%; resize=grow-only; padding=6 10 6 10;">
<text style="color=@rowTextColor">@actionThree</text>
</button>
</box>
</box>
</box>
</box>
Project description from CurseForge.
Pick your setup
Custom Markup Language by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Custom Markup Language versions and loaders
MCML-0.1.0
MCML-0.1.0.jar
7 Oct 2026
MCML-0.0.1
MCML-0.0.1.jar
5 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.