CurseForge · Minecraft mod
Panicmobs
Make selected vanilla or modded mobs flee from you in fear, with fully configurable choices and a unique generational system where bred offspring can grow up without fear and no longer run away from the player.
Quick answer
Which Panicmobs release should I use?
panicmobs-1.0.0.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Panicmobs required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does panicmobs-1.0.0.jar need?
panicmobs-1.0.0.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Panicmobs without breaking your instance.
Built for panicmobs-1.0.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use panicmobs-1.0.0.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside panicmobs-1.0.0.jar. It opens that exact file at the source.
About this project
What does Panicmobs add?
🐾 Fearful Mobs
Not every mob wants to fight you... some just want to run.
With Fearful Mobs, you can make selected mobs flee from you when they become scared! 🏃💨
Whether you want to make pigs skittish, chickens panic, or even add fear to your favorite modded creatures — you decide which mobs are affected.
⚙️ Fully Configurable
Choose exactly which mobs should be afraid of you using the config!
✨ Vanilla mobs
✨ Modded mobs
✨ Any mob you want
Simply add the mobs you want to the configuration and let the fear begin.
🐷 Fear Can Be Lost...
But here's where things get interesting.
Imagine you capture two pigs and breed them together. Their baby piglet won't automatically be afraid of you.
Why?
Because it has never experienced the fear that its parents have.
The baby grows up without that fear and won't run away from you. 🐖❤️
This mechanic works with all mobs supported by the mod — meaning you can create generations of mobs that gradually lose their fear.
🧬 A New Way to Interact With Mobs
Your actions can actually change how mobs behave over generations.
Capture → Breed → Raise → Repeat
Build your own little ecosystem where mobs can become accustomed to you over time.
Or... make the entire world terrified of you. 😈
🔧 Features
- 🏃 Selected mobs can flee from the player
- ⚙️ Fully configurable
- 🧩 Supports vanilla & modded mobs
- 🐣 Baby mobs can grow up without fear
- 🧬 Fear can change across generations
- 🎮 Simple and lightweight gameplay mechanic
- 🔄 Works with any mobs you choose in the config
You decide who is afraid. The mobs decide whether to run.
Project description from CurseForge.
Pick your setup
Panicmobs by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Panicmobs versions and loaders
panicmobs-1.0.0.jar
6 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.