CurseForge · Minecraft mod
Monster Capture
Capture monsters, store them, and summon them as powerful allies.
Quick answer
Which Monster Capture release should I use?
Monster Capture MonsterCapture-1.2.5.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Monster Capture required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Monster Capture MonsterCapture-1.2.5.jar need?
MonsterCapture-1.2.5.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Monster Capture without breaking your instance.
Built for Monster Capture MonsterCapture-1.2.5.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use MonsterCapture-1.2.5.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside MonsterCapture-1.2.5.jar. It opens that exact file at the source.
About this project
What does Monster Capture add?
Monster Capture
Monster Capture lets you capture weakened monsters and turn them into permanent allies.
Reduce a monster's health to the capture threshold, use the Dark Orb, and manage your captured monsters through the Capture List.
Features
- Capture monsters at 10% health or lower.
- A 1 HP fallback allows capture for entities whose maximum health makes the normal threshold too low.
- Captured monsters are physically stored in a dedicated storage dimension.
- Summon captured monsters back into the world whenever you need them.
- Recall summoned monsters back into storage instead of losing them.
- Manage up to 100 captured monsters.
- Captured monsters retain their individual entity state and custom names.
- Rename captured monsters through the Capture List.
- Captured allies can automatically detect and fight nearby hostile enemies.
- Captured allies recognize and protect their owner and other allied captured monsters.
- Kills made by captured allies are attributed to their owner.
- Captured monsters gradually recover health while stored.
Items
Dark Orb
The Dark Orb is used to capture weakened monsters.
Dark Shard
Dark Shards are used to craft Dark Orbs and can be found at a low chance in Ancient City loot.
Recommended Mods
Shaders
Using a shader pack is recommended for the best visual experience. Captured allies have a special dark blue, teal, and cyan visual effect that can stand out more clearly with shaders enabled.
L_Ender's Cataclysm & Alex's Caves
L_Ender's Cataclysm and Alex's Caves both pair well visually with Monster Capture's captured allies.
These mods are recommendations only and are not required to use Monster Capture.
Known Limitations
Monster Capture has been tested with a variety of vanilla and modded creatures, but compatibility may vary depending on how individual entities are implemented.
- Some multipart entities may not capture correctly.
- Entities such as the Ender Dragon may not capture correctly.
- Certain modded creatures with multipart or unusual entity structures may experience capture, storage, summoning, or AI-related issues.
- Some large or complex modded creatures may cause unexpected behavior, including capture failures or other compatibility issues.
These issues may vary between different mods and individual entities.
Compatibility
Minecraft: 1.20.1
Mod Loader: Forge
Forge Version: 47.4.10
JEI is optional and can be used to view crafting recipes.
Notes
Monster Capture uses a physical storage-dimension system rather than simple item-based NBT storage. Captured monsters remain as real entities inside the mod's dedicated storage dimension until they are summoned, recalled, or deleted.
Project description from CurseForge.
Pick your setup
Monster Capture by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Monster Capture versions and loaders
MonsterCapture-1.2.5.jar
15 Oct 2026
MonsterCapture-1.2.4.jar
15 Oct 2026
MonsterCapture-1.2.0.jar
15 Oct 2026
MonsterCapture-1.1.0.jar
6 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.