CurseForge · Minecraft mod
Combos
Turns vanilla Minecraft melee into more RPG-like combat: chain hits into a finisher, parry and counter, sneak past or silently take down enemies, and managing a stamina bar
Quick answer
Which Combos release should I use?
Combos [NeoForge] Combo 0.1.1 (26.2) targets 26.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Combos required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Combos [NeoForge] Combo 0.1.1 (26.2) need?
[NeoForge] Combo 0.1.1 (26.2). Change the file and its required mods may change too.
Install Architectury API first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Combos without breaking your instance.
Built for Combos [NeoForge] Combo 0.1.1 (26.2). Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use [NeoForge] Combo 0.1.1 (26.2). It targets 26.2 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Architectury API first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside [NeoForge] Combo 0.1.1 (26.2). It opens that exact file at the source.
About this project
What does Combos add?
COMBO
The Better Combat Mod
Chain hits into a finisher, parry a swing to counter it, sneak past or silently take down a mob, and manage a stamina bar that gates how much of that you can do back to back.
In all honesty guys, I got really into Batman Arkham Origins over the past weeks and I wanted to make a mod that felt similar to it's combat a little bit. Though I don't think I should be trying to edit the way all mobs move either so this is as close as I can think of right now.
What it does
Combo & Finishers: Land three timely, sufficiently-charged melee hits in a row and the third lands as a finisher: bonus damage, extra knockback, and a stagger (Slowness + Weakness) on the target. Swords apply a bleed effect on a finisher, axes and maces get scaled-up knockback, and maces splash a chunk of flat damage to anything standing near the target.

Parry & Counter: Raise your shield at the right moment (not just "was already blocking") and a landed hit becomes a parry instead: it knocks the attacker back, staggers them, and arms your next landed hit to auto-upgrade into a finisher regardless of your current combo stage. Vanilla's own shield-raise windup is also scaled down, so a reactive block has a fair chance of actually landing in time.
Stealth & Backstab: Sneaking behind a target's facing and landing a hit deals bonus damage with its own sound cue, and a subtle vignette stays on screen the whole time you're sneaking, flashing red on a successful backstab. Sneaking also meaningfully lowers how easily mobs notice you.
Full Sneak Mode & Silent Takedown: An optional, always-on-while-crouching upgrade to the stealth bonus above: detection drops drastically in every direction, not just a target's blind spot. While it's active, walking up directly behind an eligible target (any hostile mob, an Iron Golem, or a villager) and attacking lands a heavily bonus-damage hit.
Stamina & Dodge: A stamina bar backs all of the above: sprinting and blocking drain it gradually (and get force-cut once it's empty), Full Sneak Mode's detection bonus drains it while active and simply stops working once it's gone, and a parry, a landed finisher, or a silent takedown each take a bigger one-time spike out of it as the cost of pulling one off. A dedicated dodge key spends a flat chunk of stamina for a directional dash, in whatever direction you're currently moving, or backward if you're standing still, with a brief window of total damage immunity.
Configuration
Every number above is pretty much fully customizable.
Platform
Built on Architectury for both Fabric and NeoForge
Project description from CurseForge.
Pick your setup
Combos by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.2
2 loader builds26.1.2
2 loader builds26.1.1
2 loader builds26.1
2 loader builds1.21.1
2 loader builds1.21
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Combos versions and loaders
[NeoForge] Combo 0.1.1 (26.2)
combo-neoforge-26.2-0.1.1.jar
9 Oct 2026
[Fabric] Combo 0.1.1 (26.2)
combo-fabric-26.2-0.1.1.jar
9 Oct 2026
[NeoForge] Combo 0.1.1 (26.1.2)
combo-neoforge-26.1.2-0.1.1.jar
9 Oct 2026
[Fabric] Combo 0.1.1 (26.1.2)
combo-fabric-26.1.2-0.1.1.jar
9 Oct 2026
[NeoForge] Combo 0.1.1 (26.1.1)
combo-neoforge-26.1.1-0.1.1.jar
9 Oct 2026
[Fabric] Combo 0.1.1 (26.1.1)
combo-fabric-26.1.1-0.1.1.jar
9 Oct 2026
[NeoForge] Combo 0.1.1 (26.1)
combo-neoforge-26.1-0.1.1.jar
9 Oct 2026
[Fabric] Combo 0.1.1 (26.1)
combo-fabric-26.1-0.1.1.jar
9 Oct 2026
[NeoForge] Combo 0.1.1 (1.21.1)
combo-neoforge-1.21.1-0.1.1.jar
9 Oct 2026
[Fabric] Combo 0.1.1 (1.21.1)
combo-fabric-1.21.1-0.1.1.jar
9 Oct 2026
[NeoForge] Combo 0.1.1 (1.21)
combo-neoforge-1.21-0.1.1.jar
9 Oct 2026
[Fabric] Combo 0.1.1 (1.21)
combo-fabric-1.21-0.1.1.jar
9 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.