CurseForge · Minecraft mod
Create: Going Nuclear
A nuclear power addon for Create (Minecraft 1.21.1, NeoForge 21.1). You mine rare uranium, process it with Create machines, enrich it, build a real pressurised water reactor, turn its heat into rotation, and try not to blow it up.
Quick answer
Which Create: Going Nuclear release should I use?
Create: Going Nuclear goingnuclear-0.512-5-1.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Create: Going Nuclear required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Create: Going Nuclear goingnuclear-0.512-5-1.jar need?
goingnuclear-0.512-5-1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Create: Going Nuclear without breaking your instance.
Built for Create: Going Nuclear goingnuclear-0.512-5-1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use goingnuclear-0.512-5-1.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside goingnuclear-0.512-5-1.jar. It opens that exact file at the source.
About this project
What does Create: Going Nuclear add?
Create: Going Nuclear
A nuclear power addon for Create (Minecraft 1.21.1, NeoForge 21.1). You mine rare uranium, process it with Create machines, enrich it, build a real boiling water reactor, turn its steam into rotation, and try not to blow it up.
Features
Uranium and radiation
- Very rare uranium ore and radioactive caverns deep underground (walls full of ore, contaminated puddles, own biome).
- Physics-based radiation in real units (µSv/s, mSv): inverse square law, shielding by block thickness, alpha/beta/gamma, half-lives.
- Hazmat suit (alpha, beta) and lead suit (gamma), Geiger counter, dosimeter, HUD gauge, radiation sickness stages.
- Anti-Rad pills and an injector, both with first person animations.
Processing with Create
- Crushing, a sequenced assembly (spout, press, deployer) for yellowcake, nitric acid in a heated mixer, dissolving, bottling with the spout.
- Gas centrifuge cascade (stacked, driven by Create rotation) enriches uranium up to 5 percent.
- Buckets of every mod fluid, usable as Smart Fluid Pipe filters.
The reactor (5x5x6, built layer by layer)
- Reactor Casing (connected textures), Reactor Glass, Fuel Channels, Graphite Moderator, Control Rods, Controller.
- One Reactor Nozzle block with five modes: feedwater, steam, fuel, waste, relief valve.
- Point kinetics with delayed neutrons, k-effective, xenon poisoning, decay heat, Doppler feedback, coolant flow and pressure model.
- Boiling water design: the coolant boils inside the core and the steam goes straight to the turbines, with no separate steam generator loop. Output is up to 2.2 million stress units, scaled by the steam flow, and the steam can also heat a Create boiler tank.
- The relief valve vents excess steam that condenses back to water (faster with ice around).
- Random small incidents, automatic SCRAM only in an emergency.
- Control Desk (SCADA style GUI): dials, charts, event log, rods, pump, valve, SCRAM, Redstone Link frequency slots.
- Reactor Creator (creative): builds a complete working reactor with turbines in one click.
Accidents
- Hydrogen and steam explosions, containment (concrete, lead or iron dome) with pressure, corium.
- Without containment: flashbang, shockwave that flattens the land and is heard from far away, flying reactor blocks, aftershocks, a final much bigger explosion, a dust column with a mushroom cap, and fallout.
- Fallout is carried by a slowly turning wind over up to 1000 x 1000 blocks. Leaves fall, grass turns to podzol and coarse dirt, plants wither. The Radiation Scanner shows the map and the wind.
Guides and extras
- Ponder scenes: building the reactor layer by layer, the nozzle modes, running it, steam to rotation, containment, control desk, uranium processing, enrichment.
- Advancements and English and Turkish translations.
Requirements
Minecraft 1.21.1, NeoForge 21.1.x, Create 6.0.x (with Ponder and Flywheel).
Commands (operators)
/nuclearcaverncreates a radioactive cavern under you./nuclearfalloutreleases fallout at your position.
Config
goingnuclear-common.toml: ore and cavern rates, dose time scale, shielding thickness, auto SCRAM, random incidents, accidents, meltdown on or off.
Project description from CurseForge.
Pick your setup
Create: Going Nuclear by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Create: Going Nuclear versions and loaders
goingnuclear-0.512-5-1.jar
18 Oct 2026
goingnuclear-0.512-5.jar
creategoingnuclear-0.512-5.jar
17 Oct 2026
goingnuclear-0.512-4-1.jar
17 Oct 2026
goingnuclear-0.512-4.jar
15 Oct 2026
goingnuclear-0.512-3.jar
14 Oct 2026
goingnuclear-0.512-2.jar
13 Oct 2026
goingnuclear-0.512-1.jar
9 Oct 2026
goingnuclear-beta-0.412.jar
7 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.